Files
FlaxEngine/Source/Engine/GraphicsDevice/OpenGL/GPUShaderOGL.h
2020-12-07 23:40:54 +01:00

40 lines
769 B
C++

// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
#pragma once
#if GRAPHICS_API_OPENGL
#include "Engine/Graphics/Shaders/GPUShader.h"
#include "GPUDeviceOGL.h"
#include "GPUResourceOGL.h"
/// <summary>
/// Shader for OpenGL
/// </summary>
class GPUShaderOGL : public GPUResourceOGL<Shader>
{
public:
/// <summary>
/// Initializes a new instance of the <see cref="ShaderOGL"/> class.
/// </summary>
/// <param name="device">The device.</param>
/// <param name="name">The name.</param>
ShaderOGL(GPUDeviceOGL* device, const String& name);
/// <summary>
/// Destructor
/// </summary>
~ShaderOGL();
public:
// [GPUResourceOGL]
void ReleaseGPU() final override;
// [GPUShader]
bool Create(MemoryReadStream& stream) override;
};
#endif