39 lines
790 B
C++
39 lines
790 B
C++
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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#pragma once
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#include "Engine/Graphics/GPUSwapChain.h"
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#include "GPUDeviceOGL.h"
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#include "GPUResourceOGL.h"
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#include "GPUTextureViewOGL.h"
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#include "IncludeOpenGLHeaders.h"
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#if GRAPHICS_API_OPENGL
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/// <summary>
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/// Graphics Device rendering output for OpenGL
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/// </summary>
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class GPUSwapChainOGL : public GPUResourceOGL<GPUSwapChain>
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{
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protected:
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GPUTextureViewOGL _backBufferHandle;
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GPUSwapChainOGL(GPUDeviceOGL* device, Window* parent);
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public:
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// Init
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static GPUSwapChainOGL* Create(GPUDeviceOGL* device, Window* parent, int32 width, int32 height, bool fullscreen);
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public:
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// [GPUSwapChain]
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GPUTextureView* GetBackBufferView() const override
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{
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return (GPUTextureView*)&_backBufferHandle;
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}
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};
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#endif
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