Files
FlaxEngine/Source/Editor/Content/Proxy/CollisionDataProxy.cs
2021-01-02 14:28:49 +01:00

70 lines
2.2 KiB
C#

// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using System;
using System.Threading.Tasks;
using FlaxEditor.Windows;
using FlaxEditor.Windows.Assets;
using FlaxEngine;
namespace FlaxEditor.Content
{
/// <summary>
/// A <see cref="CollisionData"/> asset proxy object.
/// </summary>
/// <seealso cref="FlaxEditor.Content.BinaryAssetProxy" />
public class CollisionDataProxy : BinaryAssetProxy
{
/// <inheritdoc />
public override string Name => "Collision Data";
/// <inheritdoc />
public override EditorWindow Open(Editor editor, ContentItem item)
{
return new CollisionDataWindow(editor, item as AssetItem);
}
/// <inheritdoc />
public override Color AccentColor => Color.FromRGB(0x2c3e50);
/// <inheritdoc />
public override Type AssetType => typeof(CollisionData);
/// <inheritdoc />
public override bool CanCreate(ContentFolder targetLocation)
{
return targetLocation.CanHaveAssets;
}
/// <inheritdoc />
public override void Create(string outputPath, object arg)
{
if (Editor.CreateAsset(Editor.NewAssetType.CollisionData, outputPath))
throw new Exception("Failed to create new asset.");
}
/// <summary>
/// Create collision data from model.
/// </summary>
/// <param name="model">The associated model.</param>
public void CreateCollisionDataFromModel(Model model)
{
Action<ContentItem> created = contentItem =>
{
var ai = (AssetItem)contentItem;
var cd = FlaxEngine.Content.LoadAsync<CollisionData>(ai.ID);
if (cd == null || cd.WaitForLoaded())
{
Editor.LogError("Failed to load created collision data.");
return;
}
Task.Run(() =>
{
Editor.CookMeshCollision(ai.Path, CollisionDataType.TriangleMesh, model);
});
};
Editor.Instance.Windows.ContentWin.NewItem(this, null, created);
}
}
}