61 lines
2.6 KiB
C#
61 lines
2.6 KiB
C#
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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using FlaxEngine;
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namespace FlaxEditor.Content.Settings
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{
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/// <summary>
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/// The Linux platform settings asset archetype. Allows to edit asset via editor.
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/// </summary>
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public class LinuxPlatformSettings : SettingsBase
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{
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/// <summary>
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/// The default game window mode.
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/// </summary>
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[EditorOrder(10), EditorDisplay("Window"), Tooltip("The default game window mode.")]
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public GameWindowMode WindowMode = GameWindowMode.Windowed;
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/// <summary>
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/// The default game window width (in pixels).
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/// </summary>
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[EditorOrder(20), EditorDisplay("Window"), Tooltip("The default game window width (in pixels).")]
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public int ScreenWidth = 1280;
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/// <summary>
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/// The default game window height (in pixels).
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/// </summary>
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[EditorOrder(30), EditorDisplay("Window"), Tooltip("The default game window height (in pixels).")]
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public int ScreenHeight = 720;
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/// <summary>
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/// Enables resizing the game window by the user.
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/// </summary>
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[EditorOrder(40), EditorDisplay("Window"), Tooltip("Enables resizing the game window by the user.")]
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public bool ResizableWindow = false;
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/// <summary>
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/// Enables game running when application window loses focus.
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/// </summary>
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[EditorOrder(1010), EditorDisplay("Other", "Run In Background"), Tooltip("Enables game running when application window loses focus.")]
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public bool RunInBackground = false;
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/// <summary>
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/// Limits maximum amount of concurrent game instances running to one, otherwise user may launch application more than once.
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/// </summary>
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[EditorOrder(1020), EditorDisplay("Other"), Tooltip("Limits maximum amount of concurrent game instances running to one, otherwise user may launch application more than once.")]
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public bool ForceSingleInstance = false;
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/// <summary>
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/// Custom icon texture to use for the application (overrides the default one).
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/// </summary>
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[EditorOrder(1030), EditorDisplay("Other"), Tooltip("Custom icon texture to use for the application (overrides the default one).")]
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public Texture OverrideIcon;
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/// <summary>
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/// Enables support for Vulkan. Disabling it reduces compiled shaders count.
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/// </summary>
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[EditorOrder(2020), EditorDisplay("Graphics", "Support Vulkan"), Tooltip("Enables support for Vulkan. Disabling it reduces compiled shaders count.")]
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public bool SupportVulkan = true;
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}
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}
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