49 lines
2.2 KiB
C#
49 lines
2.2 KiB
C#
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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using System.ComponentModel;
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using FlaxEngine;
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namespace FlaxEditor.Content.Settings
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{
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/// <summary>
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/// The time settings asset archetype. Allows to edit asset via editor.
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/// </summary>
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public sealed class TimeSettings : SettingsBase
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{
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/// <summary>
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/// The target amount of the game logic updates per second (script updates frequency). Use 0 for infinity.
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/// </summary>
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[DefaultValue(30.0f)]
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[EditorOrder(1), Limit(0, 1000), EditorDisplay(null, "Update FPS"), Tooltip("Target amount of the game logic updates per second (script updates frequency). Use 0 for infinity.")]
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public float UpdateFPS = 30.0f;
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/// <summary>
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/// The target amount of the physics simulation updates per second (also fixed updates frequency). Use 0 for infinity.
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/// </summary>
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[DefaultValue(60.0f)]
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[EditorOrder(2), Limit(0, 1000), EditorDisplay(null, "Physics FPS"), Tooltip("Target amount of the physics simulation updates per second (also fixed updates frequency). Use 0 for infinity.")]
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public float PhysicsFPS = 60.0f;
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/// <summary>
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/// The target amount of the frames rendered per second (actual game FPS). Use 0 for infinity.
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/// </summary>
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[DefaultValue(60.0f)]
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[EditorOrder(3), Limit(0, 1000), EditorDisplay(null, "Draw FPS"), Tooltip("Target amount of the frames rendered per second (actual game FPS). Use 0 for infinity.")]
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public float DrawFPS = 60.0f;
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/// <summary>
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/// The game time scale factor. Default is 1.
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/// </summary>
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[DefaultValue(1.0f)]
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[EditorOrder(10), Limit(0, 1000.0f, 0.1f), Tooltip("Game time scaling factor. Default is 1 for real-time simulation.")]
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public float TimeScale = 1.0f;
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/// <summary>
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/// The maximum allowed delta time (in seconds) for the game logic update step.
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/// </summary>
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[DefaultValue(1.0f / 10.0f)]
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[EditorOrder(20), Limit(0.1f, 1000.0f, 0.01f), Tooltip("The maximum allowed delta time (in seconds) for the game logic update step.")]
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public float MaxUpdateDeltaTime = 1.0f / 10.0f;
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}
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}
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