Files
FlaxEngine/Source/Editor/Content/Settings/UWPPlatformSettings.cs
2021-01-02 14:28:49 +01:00

98 lines
3.5 KiB
C#

// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using System;
using System.ComponentModel;
using FlaxEngine;
namespace FlaxEditor.Content.Settings
{
/// <summary>
/// The Universal Windows Platform (UWP) platform settings asset archetype. Allows to edit asset via editor.
/// </summary>
public class UWPPlatformSettings : SettingsBase
{
/// <summary>
/// The preferred launch windowing mode.
/// </summary>
public enum WindowMode
{
/// <summary>
/// The full screen mode
/// </summary>
FullScreen = 0,
/// <summary>
/// The view size.
/// </summary>
ViewSize = 1,
}
/// <summary>
/// The display orientation modes. Can be combined as flags.
/// </summary>
[Flags]
public enum DisplayOrientations
{
/// <summary>
/// The none.
/// </summary>
None = 0,
/// <summary>
/// The landscape.
/// </summary>
Landscape = 1,
/// <summary>
/// The landscape flipped.
/// </summary>
LandscapeFlipped = 2,
/// <summary>
/// The portrait.
/// </summary>
Portrait = 4,
/// <summary>
/// The portrait flipped.
/// </summary>
PortraitFlipped = 8,
}
/// <summary>
/// The preferred launch windowing mode. Always fullscreen on Xbox.
/// </summary>
[DefaultValue(WindowMode.FullScreen)]
[EditorOrder(10), EditorDisplay("Window"), Tooltip("The preferred launch windowing mode. Always fullscreen on Xbox.")]
public WindowMode PreferredLaunchWindowingMode = WindowMode.FullScreen;
/// <summary>
/// The display orientation modes. Can be combined as flags.
/// </summary>
[DefaultValue(DisplayOrientations.Landscape | DisplayOrientations.LandscapeFlipped | DisplayOrientations.Portrait | DisplayOrientations.PortraitFlipped)]
[EditorOrder(20), EditorDisplay("Window"), Tooltip("The display orientation modes. Can be combined as flags.")]
public DisplayOrientations AutoRotationPreferences = DisplayOrientations.Landscape | DisplayOrientations.LandscapeFlipped | DisplayOrientations.Portrait | DisplayOrientations.PortraitFlipped;
/// <summary>
/// The location of the package certificate (relative to the project).
/// </summary>
[DefaultValue("")]
[EditorOrder(1010), EditorDisplay("Other"), Tooltip("The location of the package certificate (relative to the project).")]
public string CertificateLocation = string.Empty;
/// <summary>
/// Enables support for DirectX 11. Disabling it reduces compiled shaders count.
/// </summary>
[DefaultValue(true)]
[EditorOrder(2000), EditorDisplay("Graphics", "Support DirectX 11"), Tooltip("Enables support for DirectX 11. Disabling it reduces compiled shaders count.")]
public bool SupportDX11 = true;
/// <summary>
/// Enables support for DirectX 10 and DirectX 10.1. Disabling it reduces compiled shaders count.
/// </summary>
[DefaultValue(false)]
[EditorOrder(2010), EditorDisplay("Graphics", "Support DirectX 10"), Tooltip("Enables support for DirectX 10 and DirectX 10.1. Disabling it reduces compiled shaders count.")]
public bool SupportDX10 = false;
}
}