Files
FlaxEngine/Source/Editor/Viewport/Previews/ModelPreview.cs
2021-01-02 14:28:49 +01:00

96 lines
3.0 KiB
C#

// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using FlaxEditor.GUI.Input;
using FlaxEngine;
using Object = FlaxEngine.Object;
namespace FlaxEditor.Viewport.Previews
{
/// <summary>
/// Model asset preview editor viewport.
/// </summary>
/// <seealso cref="AssetPreview" />
public class ModelPreview : AssetPreview
{
private StaticModel _previewModel;
/// <summary>
/// Gets or sets the model asset to preview.
/// </summary>
public Model Model
{
get => _previewModel.Model;
set => _previewModel.Model = value;
}
/// <summary>
/// Gets the model actor used to preview selected asset.
/// </summary>
public StaticModel PreviewActor => _previewModel;
/// <summary>
/// Gets or sets a value indicating whether scale the model to the normalized bounds.
/// </summary>
public bool ScaleToFit { get; set; } = true;
/// <summary>
/// Initializes a new instance of the <see cref="ModelPreview"/> class.
/// </summary>
/// <param name="useWidgets">if set to <c>true</c> use widgets.</param>
public ModelPreview(bool useWidgets)
: base(useWidgets)
{
Task.Begin += OnBegin;
// Setup preview scene
_previewModel = new StaticModel();
// Link actors for rendering
Task.AddCustomActor(_previewModel);
if (useWidgets)
{
// Preview LOD
{
var previewLOD = ViewWidgetButtonMenu.AddButton("Preview LOD");
var previewLODValue = new IntValueBox(-1, 75, 2, 50.0f, -1, 10, 0.02f);
previewLODValue.Parent = previewLOD;
previewLODValue.ValueChanged += () => _previewModel.ForcedLOD = previewLODValue.Value;
ViewWidgetButtonMenu.VisibleChanged += control => previewLODValue.Value = _previewModel.ForcedLOD;
}
}
}
private void OnBegin(RenderTask task, GPUContext context)
{
if (!ScaleToFit)
{
_previewModel.Scale = Vector3.One;
_previewModel.Position = Vector3.Zero;
return;
}
// Update preview model scale to fit the preview
var model = Model;
if (model && model.IsLoaded)
{
float targetSize = 50.0f;
BoundingBox box = model.GetBox();
float maxSize = Mathf.Max(0.001f, box.Size.MaxValue);
float scale = targetSize / maxSize;
_previewModel.Scale = new Vector3(scale);
_previewModel.Position = box.Center * (-0.5f * scale) + new Vector3(0, -10, 0);
}
}
/// <inheritdoc />
public override void OnDestroy()
{
// Ensure to cleanup created actor objects
Object.Destroy(ref _previewModel);
base.OnDestroy();
}
}
}