Files
FlaxEngine/Source/Editor/Windows/PropertiesWindow.cs
2021-01-02 14:28:49 +01:00

56 lines
1.9 KiB
C#

// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using System.Collections.Generic;
using System.Linq;
using FlaxEditor.CustomEditors;
using FlaxEngine.GUI;
namespace FlaxEditor.Windows
{
/// <summary>
/// Window used to present collection of selected object(s) properties in a grid. Supports Undo/Redo operations.
/// </summary>
/// <seealso cref="FlaxEditor.Windows.EditorWindow" />
/// <seealso cref="FlaxEditor.Windows.SceneEditorWindow" />
public class PropertiesWindow : SceneEditorWindow
{
private IEnumerable<object> undoRecordObjects;
/// <summary>
/// The editor.
/// </summary>
public readonly CustomEditorPresenter Presenter;
/// <summary>
/// Initializes a new instance of the <see cref="PropertiesWindow"/> class.
/// </summary>
/// <param name="editor">The editor.</param>
public PropertiesWindow(Editor editor)
: base(editor, true, ScrollBars.Vertical)
{
Title = "Properties";
Presenter = new CustomEditorPresenter(editor.Undo);
Presenter.Panel.Parent = this;
Presenter.GetUndoObjects += GetUndoObjects;
Presenter.CacheExpandedGroups = true;
Editor.SceneEditing.SelectionChanged += OnSelectionChanged;
}
private IEnumerable<object> GetUndoObjects(CustomEditorPresenter customEditorPresenter)
{
return undoRecordObjects;
}
private void OnSelectionChanged()
{
// Update selected objects
// TODO: use cached collection for less memory allocations
undoRecordObjects = Editor.SceneEditing.Selection.ConvertAll(x => x.UndoRecordObject).Distinct();
var objects = Editor.SceneEditing.Selection.ConvertAll(x => x.EditableObject).Distinct();
Presenter.Select(objects);
}
}
}