339 lines
8.3 KiB
C++
339 lines
8.3 KiB
C++
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#include "Engine/Core/Log.h"
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#include "Engine/Core/RandomStream.h"
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#include "Engine/Core/Math/Packed.h"
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#include "IESLoader.h"
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#define MAX_LINE 200
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static void SkipWhiteSpace(const uint8*& bufferPos)
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{
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while (*bufferPos)
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{
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if (*bufferPos == 13 && *(bufferPos + 1) == 10)
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{
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bufferPos += 2;
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continue;
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}
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if (*bufferPos == 10)
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{
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bufferPos++;
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continue;
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}
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if (*bufferPos <= ' ')
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{
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bufferPos++;
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continue;
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}
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break;
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}
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}
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static void ReadLine(const uint8*& bufferPos, char line[MAX_LINE], bool skipUntilWhitespace)
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{
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SkipWhiteSpace(bufferPos);
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char* linePtr = line;
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uint32 i;
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for (i = 0; i < 255; i++)
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{
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if (*bufferPos == 0)
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{
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break;
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}
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if (*bufferPos == 13 && *(bufferPos + 1) == 10)
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{
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bufferPos += 2;
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break;
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}
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if (*bufferPos == 10)
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{
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bufferPos++;
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continue;
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}
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if (skipUntilWhitespace && *bufferPos <= ' ')
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{
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bufferPos++;
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break;
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}
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*linePtr++ = *bufferPos++;
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}
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line[i] = 0;
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}
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static bool ReadFloat(const uint8*& bufferPos, float& ret)
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{
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char line[MAX_LINE];
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ReadLine(bufferPos, line, true);
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ret = static_cast<float>(atof(line));
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return true;
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}
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static bool ReadLine(const uint8*& bufferPos, int32& ret)
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{
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char line[MAX_LINE];
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ReadLine(bufferPos, line, true);
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ret = atoi(line);
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return true;
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}
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#define PARSE_FLOAT(x) float x; if (!ReadFloat(bufferPos, x)) { return true; }
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#define PARSE_INT(x) int32 x; if (!ReadLine(bufferPos, x)) { return true; }
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bool IESLoader::Load(const byte* buffer)
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{
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// Referenced IES file format:
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// http://www.ltblight.com/English.lproj/LTBLhelp/pages/iesformat.html
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const uint8* bufferPos = buffer;
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const char* version;
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{
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char line[MAX_LINE];
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ReadLine(bufferPos, line, false);
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if (StringUtils::CompareIgnoreCase(line, "IESNA:LM-63-1995") == 0)
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{
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version = "EIESV_1995";
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}
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else if (StringUtils::CompareIgnoreCase(line, "IESNA91") == 0)
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{
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version = "EIESV_1991";
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}
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else if (StringUtils::CompareIgnoreCase(line, "IESNA:LM-63-2002") == 0)
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{
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version = "EIESV_2002";
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}
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else
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{
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version = "EIESV_1986";
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}
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}
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while (*bufferPos)
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{
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char line[MAX_LINE];
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ReadLine(bufferPos, line, false);
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if (StringUtils::Compare(line, "TILT=NONE") == 0)
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{
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break;
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}
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if (StringUtils::Compare(line, "TILT=", 5) == 0)
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{
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return true;
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}
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}
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PARSE_INT(lights);
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PARSE_FLOAT(lumensPerLight);
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PARSE_FLOAT(candalaScale);
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PARSE_INT(vAnglesCount);
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PARSE_INT(hAnglesCount);
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PARSE_INT(photometricType);
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PARSE_INT(unitType);
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PARSE_FLOAT(width);
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PARSE_FLOAT(length);
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PARSE_FLOAT(height);
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PARSE_FLOAT(ballastWeight);
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PARSE_FLOAT(dummy);
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PARSE_FLOAT(watts);
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if (lights < 1)
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{
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return true;
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}
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if (candalaScale < 0 || vAnglesCount < 0 || hAnglesCount < 0)
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{
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return true;
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}
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_brightness = lumensPerLight / lights;
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{
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float minValue = MIN_float;
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_vAngles.SetCapacity(vAnglesCount, false);
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for (int32 y = 0; y < vAnglesCount; y++)
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{
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PARSE_FLOAT(value);
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if (value < minValue)
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return true;
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minValue = value;
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_vAngles.Add(value);
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}
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}
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{
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float minValue = MIN_float;
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_hAngles.SetCapacity(hAnglesCount, false);
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for (int32 x = 0; x < hAnglesCount; x++)
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{
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PARSE_FLOAT(value);
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if (value < minValue)
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return true;
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minValue = value;
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_hAngles.Add(value);
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}
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}
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_candalaValues.SetCapacity(hAnglesCount * vAnglesCount, false);
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for (int32 y = 0; y < hAnglesCount; y++)
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{
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for (int32 x = 0; x < vAnglesCount; x++)
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{
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PARSE_FLOAT(value);
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_candalaValues.Add(value * candalaScale);
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}
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}
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SkipWhiteSpace(bufferPos);
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if (*bufferPos)
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{
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char line[MAX_LINE];
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ReadLine(bufferPos, line, true);
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if (StringUtils::Compare(line, "END") == 0)
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{
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SkipWhiteSpace(bufferPos);
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}
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}
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if (*bufferPos)
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{
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return true;
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}
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if (_brightness <= 0)
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{
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_brightness = 1000;
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}
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return false;
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}
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#undef PARSE_FLOAT
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#undef PARSE_INT
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float IESLoader::ExtractInR16(Array<byte>& output)
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{
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const uint32 width = GetWidth();
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const uint32 height = GetHeight();
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output.Clear();
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output.Resize(width * height * sizeof(Half), false);
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Half* out = reinterpret_cast<Half*>(output.Get());
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const float invWidth = 1.0f / (float)width;
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float maxValue = _candalaValues[0];
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for (int32 i = 1; i < _candalaValues.Count(); i++)
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maxValue = Math::Max(maxValue, _candalaValues[i]);
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const float invMaxValue = 1.0f / maxValue;
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const uint32 hAnglesCount = static_cast<uint32>(_hAngles.Count());
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for (uint32 y = 0; y < height; y++)
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{
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for (uint32 x = 0; x < width; x++)
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{
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const float vAngle = (float)x * invWidth * 180.0f;
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const float v = ComputeFilterPos(vAngle, _vAngles);
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float result = 0.0f;
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for (uint32 i = 0; i < hAnglesCount; i++)
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result += InterpolateBilinear(static_cast<float>(i), v);
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*out++ = ConvertFloatToHalf(invMaxValue * result / (float)hAnglesCount);
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}
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}
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float integral;
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{
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// Calculate integral using Monte Carlo
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const int32 count = 500000;
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const RandomStream randomStream(0x1234);
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double sum = 0;
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for (uint32 i = 0; i < count; i++)
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{
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const Vector3 v = randomStream.GetUnitVector();
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const float hAngle = Math::Acos(v.Z) / PI * 180;
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const float vAngle = Math::Atan2(v.Y, v.X) / PI * 180 + 180;
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sum += InterpolateBilinear(ComputeFilterPos(hAngle, _hAngles), ComputeFilterPos(vAngle, _vAngles));
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}
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integral = static_cast<float>(sum / count);
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}
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return maxValue / integral;
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}
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float IESLoader::InterpolatePoint(int32 x, int32 y) const
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{
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x %= _hAngles.Count();
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y %= _vAngles.Count();
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return _candalaValues[y + _vAngles.Count() * x];
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}
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float IESLoader::InterpolateBilinear(float x, float y) const
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{
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const int32 xInt = static_cast<int32>(x);
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const int32 yInt = static_cast<int32>(y);
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const float xFrac = x - xInt;
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const float yFrac = y - yInt;
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const float p00 = InterpolatePoint(xInt + 0, yInt + 0);
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const float p10 = InterpolatePoint(xInt + 1, yInt + 0);
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const float p01 = InterpolatePoint(xInt + 0, yInt + 1);
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const float p11 = InterpolatePoint(xInt + 1, yInt + 1);
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const float p0 = Math::Lerp(p00, p01, yFrac);
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const float p1 = Math::Lerp(p10, p11, yFrac);
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return Math::Lerp(p0, p1, xFrac);
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}
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float IESLoader::ComputeFilterPos(float value, const Array<float>& sortedValues)
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{
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ASSERT(sortedValues.HasItems());
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uint32 startPos = 0;
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uint32 endPos = sortedValues.Count() - 1;
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if (value < sortedValues[startPos])
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{
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return 0.0f;
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}
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if (value > sortedValues[endPos])
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{
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return static_cast<float>(endPos);
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}
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while (startPos < endPos)
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{
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const uint32 testPos = (startPos + endPos + 1) / 2;
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const float testValue = sortedValues[testPos];
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if (value >= testValue)
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{
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ASSERT(startPos != testPos);
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startPos = testPos;
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}
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else
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{
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ASSERT(endPos != testPos - 1);
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endPos = testPos - 1;
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}
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}
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const float leftValue = sortedValues[startPos];
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float fraction = 0.0f;
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if (startPos + 1 < static_cast<uint32>(sortedValues.Count()))
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{
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const float rightValue = sortedValues[startPos + 1];
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const float deltaValue = rightValue - leftValue;
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if (deltaValue > 0.00005f)
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{
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fraction = (value - leftValue) / deltaValue;
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}
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}
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return startPos + fraction;
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}
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