Files
FlaxEngine/Source/Engine/Core/Delegate.h
2021-01-02 14:28:49 +01:00

437 lines
13 KiB
C++

// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
#pragma once
#include "Engine/Core/Memory/Allocation.h"
template<typename>
class Function;
template<typename... Params>
class Delegate;
/// <summary>
/// The function object.
/// </summary>
template<typename ReturnType, typename... Params>
class Function<ReturnType(Params ...)>
{
friend Delegate<Params...>;
public:
/// <summary>
/// Signature of the function to call.
/// </summary>
typedef ReturnType (*Signature)(Params ...);
private:
typedef ReturnType (*StubSignature)(void*, Params ...);
template<ReturnType(*Method)(Params ...)>
static ReturnType StaticMethodStub(void*, Params ... params)
{
return (Method)(Forward<Params>(params)...);
}
static ReturnType StaticPointerMethodStub(void* callee, Params ... params)
{
return reinterpret_cast<Signature>(callee)(Forward<Params>(params)...);
}
template<class T, ReturnType(T::*Method)(Params ...)>
static ReturnType ClassMethodStub(void* callee, Params ... params)
{
return (reinterpret_cast<T*>(callee)->*Method)(Forward<Params>(params)...);
}
template<class T, ReturnType(T::*Method)(Params ...) const>
static ReturnType ClassMethodStub(void* callee, Params ... params)
{
return (reinterpret_cast<T*>(callee)->*Method)(Forward<Params>(params)...);
}
void* _callee;
StubSignature _function;
public:
/// <summary>
/// Initializes a new instance of the <see cref="Function"/> class.
/// </summary>
Function()
{
_callee = nullptr;
_function = nullptr;
}
/// <summary>
/// Initializes a new instance of the <see cref="Function"/> class.
/// </summary>
Function(Signature method)
{
ASSERT(method);
_callee = (void*)method;
_function = &StaticPointerMethodStub;
}
public:
/// <summary>
/// Binds a static function.
/// </summary>
template<ReturnType (*Method)(Params ...)>
void Bind()
{
_callee = nullptr;
_function = &StaticMethodStub<Method>;
}
/// <summary>
/// Binds a member function.
/// </summary>
/// <param name="callee">The object instance.</param>
template<class T, ReturnType(T::*Method)(Params ...)>
void Bind(T* callee)
{
_callee = callee;
_function = &ClassMethodStub<T, Method>;
}
/// <summary>
/// Binds a function.
/// </summary>
/// <param name="method">The method.</param>
void Bind(Signature method)
{
_callee = (void*)method;
_function = &StaticPointerMethodStub;
}
/// <summary>
/// Unbinds the function.
/// </summary>
void Unbind()
{
_callee = nullptr;
_function = nullptr;
}
public:
/// <summary>
/// Returns true if any function has been binded.
/// </summary>
/// <returns>True if any function has been binded, otherwise false.</returns>
FORCE_INLINE bool IsBinded() const
{
return _function != nullptr;
}
/// <summary>
/// Calls the binded function if any has been assigned.
/// </summary>
/// <param name="params">A list of parameters for the function invocation.</param>
/// <returns>Function result</returns>
void TryCall(Params ... params) const
{
if (_function)
_function(_callee, Forward<Params>(params)...);
}
/// <summary>
/// Calls the binded function (it must be assigned).
/// </summary>
/// <param name="params">A list of parameters for the function invocation.</param>
/// <returns>Function result</returns>
ReturnType operator()(Params ... params) const
{
ASSERT(_function);
return _function(_callee, Forward<Params>(params)...);
}
FORCE_INLINE bool operator==(const Function& other) const
{
return _function == other._function && _callee == other._callee;
}
FORCE_INLINE bool operator!=(const Function& other) const
{
return _function != other._function || _callee != other._callee;
}
};
/// <summary>
/// Delegate object that can be used to bind and call multiply functions. Thread-safe to register/unregister during the call.
/// </summary>
template<typename... Params>
class Delegate
{
public:
/// <summary>
/// Signature of the function to call.
/// </summary>
typedef void (*Signature)(Params ...);
/// <summary>
/// Template for the function.
/// </summary>
using FunctionType = Function<void(Params ...)>;
protected:
// Single allocation for list of binded functions. Thread-safe access via atomic operations. Removing binded function simply clears the entry to handle function unregister during invocation.
intptr volatile _ptr = 0;
intptr volatile _size = 0;
typedef void (*StubSignature)(void*, Params ...);
public:
NON_COPYABLE(Delegate);
Delegate()
{
}
~Delegate()
{
Allocator::Free((void*)_ptr);
}
public:
/// <summary>
/// Binds a static function.
/// </summary>
template<void(*Method)(Params ...)>
void Bind()
{
FunctionType f;
f.template Bind<Method>();
Bind(f);
}
/// <summary>
/// Binds a member function.
/// </summary>
/// <param name="callee">The object instance.</param>
template<class T, void(T::*Method)(Params ...)>
void Bind(T* callee)
{
ASSERT(callee);
FunctionType f;
f.template Bind<T, Method>(callee);
Bind(f);
}
/// <summary>
/// Binds a function.
/// </summary>
/// <param name="method">The method.</param>
void Bind(Signature method)
{
FunctionType f(method);
Bind(f);
}
/// <summary>
/// Binds a function.
/// </summary>
/// <param name="f">The function to bind.</param>
void Bind(const FunctionType& f)
{
const intptr size = Platform::AtomicRead(&_size);
FunctionType* bindings = (FunctionType*)Platform::AtomicRead(&_ptr);
if (bindings)
{
// Find a first free slot
for (intptr i = 0; i < size; i++)
{
if (Platform::InterlockedCompareExchange((intptr volatile*)&bindings[i]._function, (intptr)f._function, 0) == 0)
{
Platform::AtomicStore((intptr volatile*)&bindings[i]._callee, (intptr)f._callee);
return;
}
}
}
// Failed to find an empty slot in the list (empty or too small) so perform reallocation
const intptr newSize = size ? size * 2 : 32;
auto newBindings = (FunctionType*)Allocator::Allocate(newSize * sizeof(FunctionType));
Platform::MemoryCopy(newBindings, bindings, size * sizeof(FunctionType));
Platform::MemoryClear(newBindings + size, (newSize - size) * sizeof(FunctionType));
// Insert function into a first slot after the old list
newBindings[size] = f;
// Set the new list
auto oldBindings = (FunctionType*)Platform::InterlockedCompareExchange(&_ptr, (intptr)newBindings, (intptr)bindings);
if (oldBindings != bindings)
{
// Other thread already set the new list so free this list and try again
Allocator::Free(newBindings);
Bind(f);
}
else
{
// Free previous bindings and update list size
Platform::AtomicStore(&_size, newSize);
// TODO: what is someone read this value before and is using the old table?
Allocator::Free(bindings);
}
}
/// <summary>
/// Unbinds a static function.
/// </summary>
template<void(*Method)(Params ...)>
void Unbind()
{
FunctionType f;
f.template Bind<Method>();
Unbind(f);
}
/// <summary>
/// Unbinds a member function.
/// </summary>
/// <param name="callee">The object instance.</param>
template<class T, void(T::*Method)(Params ...)>
void Unbind(T* callee)
{
ASSERT(callee);
FunctionType f;
f.template Bind<T, Method>(callee);
Unbind(f);
}
/// <summary>
/// Unbinds the specified function.
/// </summary>
/// <param name="method">The method.</param>
void Unbind(Signature method)
{
FunctionType f(method);
Unbind(f);
}
/// <summary>
/// Unbinds the specified function.
/// </summary>
/// <param name="f">The function to unbind.</param>
void Unbind(FunctionType& f)
{
// Find slot with that function
const intptr size = Platform::AtomicRead(&_size);
FunctionType* bindings = (FunctionType*)Platform::AtomicRead(&_ptr);
for (intptr i = 0; i < size; i++)
{
if (Platform::AtomicRead((intptr volatile*)&bindings[i]._callee) == (intptr)f._callee && Platform::AtomicRead((intptr volatile*)&bindings[i]._function) == (intptr)f._function)
{
Platform::AtomicStore((intptr volatile*)&bindings[i]._callee, 0);
Platform::AtomicStore((intptr volatile*)&bindings[i]._function, 0);
break;
}
}
if ((FunctionType*)Platform::AtomicRead(&_ptr) != bindings)
{
// Someone changed the bindings list so retry unbind from the new one
Unbind(f);
}
}
/// <summary>
/// Unbinds all the functions.
/// </summary>
void UnbindAll()
{
const intptr size = Platform::AtomicRead(&_size);
FunctionType* bindings = (FunctionType*)Platform::AtomicRead(&_ptr);
for (intptr i = 0; i < size; i++)
{
Platform::AtomicStore((intptr volatile*)&bindings[i]._function, 0);
Platform::AtomicStore((intptr volatile*)&bindings[i]._callee, 0);
}
}
/// <summary>
/// Counts the amount of binded functions.
/// </summary>
/// <returns>The binded functions count.</returns>
int32 Count() const
{
int32 count = 0;
const intptr size = Platform::AtomicRead((intptr volatile*)&_size);
FunctionType* bindings = (FunctionType*)Platform::AtomicRead((intptr volatile*)&_ptr);
for (intptr i = 0; i < size; i++)
{
if (Platform::AtomicRead((intptr volatile*)&bindings[i]._function) != 0)
count++;
}
return count;
}
/// <summary>
/// Determines whether any function is binded.
/// </summary>
/// <returns><c>true</c> if any function is binded; otherwise, <c>false</c>.</returns>
bool IsBinded() const
{
const intptr size = Platform::AtomicRead((intptr volatile*)&_size);
FunctionType* bindings = (FunctionType*)Platform::AtomicRead((intptr volatile*)&_ptr);
for (intptr i = 0; i < size; i++)
{
if (Platform::AtomicRead((intptr volatile*)&bindings[i]._function) != 0)
return true;
}
return false;
}
/// <summary>
/// Gets all the binded functions.
/// </summary>
/// <param name="buffer">The result bindings functions memory.</param>
/// <param name="bufferSize">The result bindings functions memory size.</param>
/// <returns>The amount of written items into the output bindings buffer. Can be equal or less than input bindingsCount capacity.</returns>
int32 GetBindings(FunctionType* buffer, int32 bufferSize) const
{
int32 count = 0;
const intptr size = Platform::AtomicRead((intptr volatile*)&_size);
FunctionType* bindings = (FunctionType*)Platform::AtomicRead((intptr volatile*)&_ptr);
for (intptr i = 0; i < size && i < bufferSize; i++)
{
buffer[count]._function = (StubSignature)Platform::AtomicRead((intptr volatile*)&bindings[i]._function);
if (buffer[count]._function != nullptr)
{
buffer[count]._callee = (void*)Platform::AtomicRead((intptr volatile*)&bindings[i]._callee);
count++;
}
}
return count;
}
/// <summary>
/// Calls all the binded functions. Supports unbinding of the called functions during invocation.
/// </summary>
/// <param name="params">A list of parameters for the function invocation.</param>
void operator()(Params ... params) const
{
const intptr size = Platform::AtomicRead((intptr volatile*)&_size);
FunctionType* bindings = (FunctionType*)Platform::AtomicRead((intptr volatile*)&_ptr);
for (intptr i = 0; i < size; i++)
{
FunctionType f;
f._function = (StubSignature)Platform::AtomicRead((intptr volatile*)&bindings[i]._function);
if (f._function != nullptr)
{
f._callee = (void*)Platform::AtomicRead((intptr volatile*)&bindings[i]._callee);
f._function(f._callee, Forward<Params>(params)...);
}
}
}
};
/// <summary>
/// Action delegate.
/// </summary>
typedef Delegate<> Action;