Files
FlaxEngine/Source/Engine/GraphicsDevice/Vulkan/IncludeVulkanHeaders.h
2021-01-02 14:28:49 +01:00

29 lines
765 B
C

// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
#pragma once
#include "Engine/Core/Config.h"
#if GRAPHICS_API_VULKAN
#include "Engine/Core/Math/Math.h"
#if PLATFORM_WIN32
#include "Engine/Platform/Win32/IncludeWindowsHeaders.h"
#endif
// Use volk as is a meta-loader for Vulkan
// Source: https://github.com/zeux/volk
// License: MIT
#include <ThirdParty/volk/volk.h>
// Use Vulkan Memory Allocator for buffer and image memory allocations
// Source: https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator/
// License: MIT
#define VMA_MIN(v1, v2) (Math::Min((v1), (v2)))
#define VMA_MAX(v1, v2) (Math::Max((v1), (v2)))
#define VMA_SWAP(v1, v2) (::Swap((v1), (v2)))
#include <ThirdParty/VulkanMemoryAllocator/vk_mem_alloc.h>
#endif