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FlaxEngine/Source/Engine/GraphicsDevice/Vulkan/Win32/Win32VulkanPlatform.h
2021-01-02 14:28:49 +01:00

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716 B
C++

// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
#pragma once
#include "../VulkanPlatformBase.h"
#if GRAPHICS_API_VULKAN && PLATFORM_WIN32
#define VULKAN_USE_PLATFORM_WIN32_KHR 1
#define VULKAN_USE_PLATFORM_WIN32_KHX 1
#define VULKAN_HAS_PHYSICAL_DEVICE_PROPERTIES2 1
#define VULKAN_USE_CREATE_WIN32_SURFACE 1
/// <summary>
/// The implementation for the Vulkan API support for Win32 platform.
/// </summary>
class Win32VulkanPlatform : public VulkanPlatformBase
{
public:
static void GetInstanceExtensions(Array<const char*>& extensions);
static void CreateSurface(void* windowHandle, VkInstance instance, VkSurfaceKHR* surface);
};
typedef Win32VulkanPlatform VulkanPlatform;
#endif