Files
FlaxEngine/Source/Engine/Physics/Joints/DistanceJoint.cpp
2021-01-02 14:28:49 +01:00

134 lines
3.4 KiB
C++

// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
#include "DistanceJoint.h"
#include "Engine/Serialization/Serialization.h"
#include "Engine/Physics/Utilities.h"
#include <ThirdParty/PhysX/extensions/PxDistanceJoint.h>
DistanceJoint::DistanceJoint(const SpawnParams& params)
: Joint(params)
, _flags(DistanceJointFlag::MinDistance | DistanceJointFlag::MaxDistance)
, _minDistance(0.0f)
, _maxDistance(10.0f)
, _tolerance(25.0f)
{
}
void DistanceJoint::SetFlags(DistanceJointFlag value)
{
if (_flags == value)
return;
_flags = value;
if (_joint)
{
static_cast<PxDistanceJoint*>(_joint)->setDistanceJointFlags(static_cast<PxDistanceJointFlag::Enum>(value));
}
}
void DistanceJoint::SetMinDistance(float value)
{
value = Math::Clamp(value, 0.0f, _maxDistance);
if (Math::NearEqual(value, _minDistance))
return;
_minDistance = value;
if (_joint)
{
static_cast<PxDistanceJoint*>(_joint)->setMinDistance(value);
}
}
void DistanceJoint::SetMaxDistance(float value)
{
value = Math::Max(_minDistance, value);
if (Math::NearEqual(value, _maxDistance))
return;
_maxDistance = value;
if (_joint)
{
static_cast<PxDistanceJoint*>(_joint)->setMaxDistance(value);
}
}
void DistanceJoint::SetTolerance(float value)
{
value = Math::Max(0.1f, value);
if (Math::NearEqual(value, _tolerance))
return;
_tolerance = value;
if (_joint)
{
static_cast<PxDistanceJoint*>(_joint)->setTolerance(value);
}
}
void DistanceJoint::SetSpringParameters(const SpringParameters& value)
{
if (value == _spring)
return;
_spring = value;
if (_joint)
{
static_cast<PxDistanceJoint*>(_joint)->setStiffness(value.Stiffness);
static_cast<PxDistanceJoint*>(_joint)->setDamping(value.Damping);
}
}
float DistanceJoint::GetCurrentDistance() const
{
return _joint ? static_cast<PxDistanceJoint*>(_joint)->getDistance() : 0.0f;
}
void DistanceJoint::Serialize(SerializeStream& stream, const void* otherObj)
{
// Base
Joint::Serialize(stream, otherObj);
SERIALIZE_GET_OTHER_OBJ(DistanceJoint);
SERIALIZE_MEMBER(Flags, _flags);
SERIALIZE_MEMBER(MinDistance, _minDistance);
SERIALIZE_MEMBER(MaxDistance, _maxDistance);
SERIALIZE_MEMBER(Tolerance, _tolerance);
SERIALIZE_MEMBER(Stiffness, _spring.Stiffness);
SERIALIZE_MEMBER(Damping, _spring.Damping);
}
void DistanceJoint::Deserialize(DeserializeStream& stream, ISerializeModifier* modifier)
{
// Base
Joint::Deserialize(stream, modifier);
DESERIALIZE_MEMBER(Flags, _flags);
DESERIALIZE_MEMBER(MinDistance, _minDistance);
DESERIALIZE_MEMBER(MaxDistance, _maxDistance);
DESERIALIZE_MEMBER(Tolerance, _tolerance);
DESERIALIZE_MEMBER(Stiffness, _spring.Stiffness);
DESERIALIZE_MEMBER(Damping, _spring.Damping);
}
PxJoint* DistanceJoint::CreateJoint(JointData& data)
{
const PxTransform trans0(C2P(data.Pos0), C2P(data.Rot0));
const PxTransform trans1(C2P(data.Pos1), C2P(data.Rot1));
auto joint = PxDistanceJointCreate(*data.Physics, data.Actor0, trans0, data.Actor1, trans1);
joint->setMinDistance(_minDistance);
joint->setMaxDistance(_maxDistance);
joint->setTolerance(_tolerance);
joint->setDistanceJointFlags(static_cast<PxDistanceJointFlag::Enum>(_flags));
joint->setStiffness(_spring.Stiffness);
joint->setDamping(_spring.Damping);
return joint;
}