Files
FlaxEngine/Source/Engine/Platform/Windows/WindowsPlatformSettings.h
2021-01-02 14:28:49 +01:00

111 lines
3.0 KiB
C++

// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
#pragma once
#if PLATFORM_WINDOWS || USE_EDITOR
#include "Engine/Core/Config/PlatformSettingsBase.h"
/// <summary>
/// Windows platform settings.
/// </summary>
/// <seealso cref="Settings{WindowsPlatformSettings}" />
class WindowsPlatformSettings : public Settings<WindowsPlatformSettings>
{
public:
/// <summary>
/// The default game window mode.
/// </summary>
GameWindowMode WindowMode = GameWindowMode::Windowed;
/// <summary>
/// The default game window width (in pixels).
/// </summary>
int32 ScreenWidth = 1280;
/// <summary>
/// The default game window height (in pixels).
/// </summary>
int32 ScreenHeight = 720;
/// <summary>
/// Enables game running when application window loses focus.
/// </summary>
bool RunInBackground = false;
/// <summary>
/// Enables resizing the game window by the user.
/// </summary>
bool ResizableWindow = false;
/// <summary>
/// Limits maximum amount of concurrent game instances running to one, otherwise user may launch application more than once.
/// </summary>
bool ForceSingleInstance = false;
/// <summary>
/// Custom icon texture (asset id) to use for the application (overrides the default one).
/// </summary>
Guid OverrideIcon;
/// <summary>
/// Enables support for DirectX 12. Disabling it reduces compiled shaders count.
/// </summary>
bool SupportDX12 = false;
/// <summary>
/// Enables support for DirectX 11. Disabling it reduces compiled shaders count.
/// </summary>
bool SupportDX11 = true;
/// <summary>
/// Enables support for DirectX 10 and DirectX 10.1. Disabling it reduces compiled shaders count.
/// </summary>
bool SupportDX10 = false;
/// <summary>
/// Enables support for Vulkan. Disabling it reduces compiled shaders count.
/// </summary>
bool SupportVulkan = false;
public:
// [Settings]
void RestoreDefault() final override
{
WindowMode = GameWindowMode::Windowed;
ScreenWidth = 1280;
ScreenHeight = 720;
RunInBackground = false;
ResizableWindow = false;
ForceSingleInstance = false;
OverrideIcon = Guid::Empty;
SupportDX12 = false;
SupportDX11 = true;
SupportDX10 = false;
SupportVulkan = false;
}
void Deserialize(DeserializeStream& stream, ISerializeModifier* modifier) final override
{
DESERIALIZE(WindowMode);
DESERIALIZE(ScreenWidth);
DESERIALIZE(ScreenHeight);
DESERIALIZE(RunInBackground);
DESERIALIZE(ResizableWindow);
DESERIALIZE(ForceSingleInstance);
DESERIALIZE(OverrideIcon);
DESERIALIZE(SupportDX12);
DESERIALIZE(SupportDX11);
DESERIALIZE(SupportDX10);
DESERIALIZE(SupportVulkan);
}
};
#if PLATFORM_WINDOWS
typedef WindowsPlatformSettings PlatformSettings;
#endif
#endif