Files
FlaxEngine/Source/Engine/Render2D/Font.h
2021-01-02 14:28:49 +01:00

467 lines
16 KiB
C++

// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
#pragma once
#include "Engine/Core/Collections/Array.h"
#include "Engine/Core/Collections/Dictionary.h"
#include "Engine/Core/Types/StringView.h"
#include "Engine/Content/AssetReference.h"
#include "Engine/Scripting/ScriptingObject.h"
#include "TextLayoutOptions.h"
class FontAsset;
// The default DPI that engine is using
#define DefaultDPI 96
/// <summary>
/// The text range.
/// </summary>
API_STRUCT() struct TextRange
{
DECLARE_SCRIPTING_TYPE_MINIMAL(TextRange);
/// <summary>
/// The start index.
/// </summary>
API_FIELD() int32 StartIndex;
/// <summary>
/// The end index.
/// </summary>
API_FIELD() int32 EndIndex;
/// <summary>
/// Gets the range length.
/// </summary>
int32 Length() const
{
return EndIndex - StartIndex;
}
/// <summary>
/// Gets a value indicating whether range is empty.
/// </summary>
bool IsEmpty() const
{
return (EndIndex - StartIndex) <= 0;
}
/// <summary>
/// Determines whether this range contains the character index.
/// </summary>
/// <param name="index">The index.</param>
/// <returns><c>true</c> if range contains the specified character index; otherwise, <c>false</c>.</returns>
bool Contains(int32 index) const
{
return index >= StartIndex && index < EndIndex;
}
/// <summary>
/// Determines whether this range intersects with the other range.
/// </summary>
/// <param name="other">The other text range.</param>
/// <returns><c>true</c> if range intersects with the specified range index;, <c>false</c>.</returns>
bool Intersect(const TextRange& other) const
{
return Math::Min(EndIndex, other.EndIndex) > Math::Max(StartIndex, other.StartIndex);
}
};
template<>
struct TIsPODType<TextRange>
{
enum { Value = true };
};
/// <summary>
/// The font line info generated during text processing.
/// </summary>
API_STRUCT() struct FontLineCache
{
DECLARE_SCRIPTING_TYPE_MINIMAL(FontLineCache);
/// <summary>
/// The root position of the line (upper left corner).
/// </summary>
API_FIELD() Vector2 Location;
/// <summary>
/// The line bounds (width and height).
/// </summary>
API_FIELD() Vector2 Size;
/// <summary>
/// The first character index (from the input text).
/// </summary>
API_FIELD() int32 FirstCharIndex;
/// <summary>
/// The last character index (from the input text).
/// </summary>
API_FIELD() int32 LastCharIndex;
};
template<>
struct TIsPODType<FontLineCache>
{
enum { Value = true };
};
// Font glyph metrics:
//
// xmin xmax
// | |
// |<-------- width -------->|
// | |
// | +-------------------------+----------------- ymax
// | | ggggggggg ggggg | ^ ^
// | | g:::::::::ggg::::g | | |
// | | g:::::::::::::::::g | | |
// | | g::::::ggggg::::::gg | | |
// | | g:::::g g:::::g | | |
// offsetX -|-------->| g:::::g g:::::g | offsetY |
// | | g:::::g g:::::g | | |
// | | g::::::g g:::::g | | |
// | | g:::::::ggggg:::::g | | |
// | | g::::::::::::::::g | | height
// | | gg::::::::::::::g | | |
// baseline ---*---------|---- gggggggg::::::g-----*-------- |
// / | | g:::::g | |
// origin | | gggggg g:::::g | |
// | | g:::::gg gg:::::g | |
// | | g::::::ggg:::::::g | |
// | | gg:::::::::::::g | |
// | | ggg::::::ggg | |
// | | gggggg | v
// | +-------------------------+----------------- ymin
// | |
// |------------- advanceX ----------->|
/// <summary>
/// The cached font character entry (read for rendering and further processing).
/// </summary>
API_STRUCT() struct FontCharacterEntry
{
DECLARE_SCRIPTING_TYPE_MINIMAL(FontCharacterEntry);
/// <summary>
/// The character represented by this entry.
/// </summary>
API_FIELD() Char Character;
/// <summary>
/// True if entry is valid, otherwise false.
/// </summary>
API_FIELD() bool IsValid = false;
/// <summary>
/// The index to a specific texture in the font cache.
/// </summary>
API_FIELD() byte TextureIndex;
/// <summary>
/// The left bearing expressed in integer pixels.
/// </summary>
API_FIELD() int16 OffsetX;
/// <summary>
/// The top bearing expressed in integer pixels.
/// </summary>
API_FIELD() int16 OffsetY;
/// <summary>
/// The amount to advance in X before drawing the next character in a string.
/// </summary>
API_FIELD() int16 AdvanceX;
/// <summary>
/// The distance from baseline to glyph top most point.
/// </summary>
API_FIELD() int16 BearingY;
/// <summary>
/// The height in pixels of the glyph.
/// </summary>
API_FIELD() int16 Height;
/// <summary>
/// The start location of the character in the texture (in texture coordinates space).
/// </summary>
API_FIELD() Vector2 UV;
/// <summary>
/// The size the character in the texture (in texture coordinates space).
/// </summary>
API_FIELD() Vector2 UVSize;
};
template<>
struct TIsPODType<FontCharacterEntry>
{
enum { Value = true };
};
/// <summary>
/// Represents font object that can be using during text rendering (it uses Font Asset but with pre-cached data for chosen font properties).
/// </summary>
API_CLASS(Sealed, NoSpawn) class FLAXENGINE_API Font : public ManagedScriptingObject
{
DECLARE_SCRIPTING_TYPE_NO_SPAWN(Font);
friend FontAsset;
private:
FontAsset* _asset;
int32 _size;
int32 _height;
int32 _ascender;
int32 _descender;
int32 _lineGap;
bool _hasKerning;
Dictionary<Char, FontCharacterEntry> _characters;
mutable Dictionary<uint32, int32> _kerningTable;
public:
/// <summary>
/// Initializes a new instance of the <see cref="Font"/> class.
/// </summary>
/// <param name="parentAsset">The parent asset.</param>
/// <param name="size">The size.</param>
Font(FontAsset* parentAsset, int32 size);
/// <summary>
/// Finalizes an instance of the <see cref="Font"/> class.
/// </summary>
~Font();
public:
/// <summary>
/// Gets parent font asset that contains font family used by this font.
/// </summary>
API_PROPERTY() FORCE_INLINE FontAsset* GetAsset() const
{
return _asset;
}
/// <summary>
/// Gets font size.
/// </summary>
API_PROPERTY() FORCE_INLINE int32 GetSize() const
{
return _size;
}
/// <summary>
/// Gets characters height.
/// </summary>
API_PROPERTY() FORCE_INLINE int32 GetHeight() const
{
return _height;
}
/// <summary>
/// Gets the largest vertical distance above the baseline for any character in the font.
/// </summary>
FORCE_INLINE int32 GetAscender() const
{
return _ascender;
}
/// <summary>
/// Gets the largest vertical distance below the baseline for any character in the font.
/// </summary>
API_PROPERTY() FORCE_INLINE int32 GetDescender() const
{
return _descender;
}
/// <summary>
/// Gets the line gap property.
/// </summary>
API_PROPERTY() FORCE_INLINE int32 GetLineGap() const
{
return _lineGap;
}
public:
/// <summary>
/// Gets character entry.
/// </summary>
/// <param name="c">The character.</param>
/// <param name="result">The output character entry.</param>
void GetCharacter(Char c, FontCharacterEntry& result);
/// <summary>
/// Gets the kerning amount for a pair of characters.
/// </summary>
/// <param name="first">The first character in the pair.</param>
/// <param name="second">The second character in the pair.</param>
/// <returns>The kerning amount or 0 if no kerning.</returns>
API_FUNCTION() int32 GetKerning(Char first, Char second) const;
/// <summary>
/// Caches the given text to prepared for the rendering.
/// </summary>
/// <param name="text">The text witch characters to cache.</param>
API_FUNCTION() void CacheText(const StringView& text);
/// <summary>
/// Invalidates all cached dynamic font atlases using this font. Can be used to reload font characters after changing font asset options.
/// </summary>
API_FUNCTION() void Invalidate();
public:
/// <summary>
/// Processes text to get cached lines for rendering.
/// </summary>
/// <param name="text">The input text.</param>
/// <param name="layout">The layout properties.</param>
/// <param name="outputLines">The output lines list.</param>
void ProcessText(const StringView& text, Array<FontLineCache>& outputLines, API_PARAM(Ref) const TextLayoutOptions& layout);
/// <summary>
/// Processes text to get cached lines for rendering.
/// </summary>
/// <param name="text">The input text.</param>
/// <param name="layout">The layout properties.</param>
/// <returns>The output lines list.</returns>
API_FUNCTION() Array<FontLineCache> ProcessText(const StringView& text, API_PARAM(Ref) const TextLayoutOptions& layout)
{
Array<FontLineCache> lines;
ProcessText(text, lines, layout);
return lines;
}
/// <summary>
/// Processes text to get cached lines for rendering.
/// </summary>
/// <param name="text">The input text.</param>
/// <returns>The output lines list.</returns>
API_FUNCTION() FORCE_INLINE Array<FontLineCache> ProcessText(const StringView& text)
{
return ProcessText(text, TextLayoutOptions());
}
/// <summary>
/// Measures minimum size of the rectangle that will be needed to draw given text.
/// </summary>
/// <param name="text">The input text to test.</param>
/// <param name="layout">The layout properties.</param>
/// <returns>The minimum size for that text and fot to render properly.</returns>
API_FUNCTION() Vector2 MeasureText(const StringView& text, API_PARAM(Ref) const TextLayoutOptions& layout);
/// <summary>
/// Measures minimum size of the rectangle that will be needed to draw given text
/// </summary>.
/// <param name="text">The input text to test.</param>
/// <returns>The minimum size for that text and fot to render properly.</returns>
API_FUNCTION() FORCE_INLINE Vector2 MeasureText(const StringView& text)
{
return MeasureText(text, TextLayoutOptions());
}
/// <summary>
/// Calculates hit character index at given location.
/// </summary>
/// <param name="text">The input text to test.</param>
/// <param name="textRange">The input text range (substring range of the input text parameter).</param>
/// <param name="location">The input location to test.</param>
/// <param name="layout">The text layout properties.</param>
/// <returns>The selected character position index (can be equal to text length if location is outside of the layout rectangle).</returns>
API_FUNCTION() int32 HitTestText(const StringView& text, API_PARAM(Ref) const TextRange& textRange, const Vector2& location, API_PARAM(Ref) const TextLayoutOptions& layout)
{
return HitTestText(StringView(text.Get() + textRange.StartIndex, textRange.Length()), location, layout);
}
/// <summary>
/// Calculates hit character index at given location.
/// </summary>
/// <param name="text">The input text to test.</param>
/// <param name="location">The input location to test.</param>
/// <param name="layout">The text layout properties.</param>
/// <returns>The selected character position index (can be equal to text length if location is outside of the layout rectangle).</returns>
API_FUNCTION() int32 HitTestText(const StringView& text, const Vector2& location, API_PARAM(Ref) const TextLayoutOptions& layout);
/// <summary>
/// Calculates hit character index at given location.
/// </summary>
/// <param name="text">The input text to test.</param>
/// <param name="location">The input location to test.</param>
/// <returns>The selected character position index (can be equal to text length if location is outside of the layout rectangle).</returns>
API_FUNCTION() FORCE_INLINE int32 HitTestText(const StringView& text, const Vector2& location)
{
return HitTestText(text, location, TextLayoutOptions());
}
/// <summary>
/// Calculates hit character index at given location.
/// </summary>
/// <param name="text">The input text to test.</param>
/// <param name="textRange">The input text range (substring range of the input text parameter).</param>
/// <param name="location">The input location to test.</param>
/// <returns>The selected character position index (can be equal to text length if location is outside of the layout rectangle).</returns>
API_FUNCTION() FORCE_INLINE int32 HitTestText(const StringView& text, API_PARAM(Ref) const TextRange& textRange, const Vector2& location)
{
return HitTestText(StringView(text.Get() + textRange.StartIndex, textRange.Length()), location, TextLayoutOptions());
}
/// <summary>
/// Calculates character position for given text and character index.
/// </summary>
/// <param name="text">The input text to test.</param>
/// <param name="index">The text position to get coordinates of.</param>
/// <param name="layout">The text layout properties.</param>
/// <returns>The character position (upper left corner which can be used for a caret position).</returns>
API_FUNCTION() Vector2 GetCharPosition(const StringView& text, int32 index, API_PARAM(Ref) const TextLayoutOptions& layout);
/// <summary>
/// Calculates character position for given text and character index.
/// </summary>
/// <param name="text">The input text to test.</param>
/// <param name="textRange">The input text range (substring range of the input text parameter).</param>
/// <param name="index">The text position to get coordinates of.</param>
/// <param name="layout">The text layout properties.</param>
/// <returns>The character position (upper left corner which can be used for a caret position).</returns>
API_FUNCTION() Vector2 GetCharPosition(const StringView& text, API_PARAM(Ref) const TextRange& textRange, int32 index, API_PARAM(Ref) const TextLayoutOptions& layout)
{
return GetCharPosition(StringView(text.Get() + textRange.StartIndex, textRange.Length()), index, layout);
}
/// <summary>
/// Calculates character position for given text and character index
/// </summary>
/// <param name="text">The input text to test.</param>
/// <param name="index">The text position to get coordinates of.</param>
/// <returns>The character position (upper left corner which can be used for a caret position).</returns>
API_FUNCTION() FORCE_INLINE Vector2 GetCharPosition(const StringView& text, int32 index)
{
return GetCharPosition(text, index, TextLayoutOptions());
}
/// <summary>
/// Calculates character position for given text and character index
/// </summary>
/// <param name="text">The input text to test.</param>
/// <param name="textRange">The input text range (substring range of the input text parameter).</param>
/// <param name="index">The text position to get coordinates of.</param>
/// <returns>The character position (upper left corner which can be used for a caret position).</returns>
API_FUNCTION() FORCE_INLINE Vector2 GetCharPosition(const StringView& text, API_PARAM(Ref) const TextRange& textRange, int32 index)
{
return GetCharPosition(StringView(text.Get() + textRange.StartIndex, textRange.Length()), index, TextLayoutOptions());
}
/// <summary>
/// Flushes the size of the face with the Free Type library backend.
/// </summary>
void FlushFaceSize() const;
public:
// [Object]
String ToString() const override;
};