Files
FlaxEngine/Source/Engine/Serialization/JsonWriter.cpp
2021-01-02 14:28:49 +01:00

230 lines
5.6 KiB
C++

// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
#include "JsonWriter.h"
#include "Engine/Core/Log.h"
#include "Engine/Core/Types/CommonValue.h"
#include "Engine/Content/Content.h"
#include "Engine/Level/Prefabs/Prefab.h"
#include "Engine/Level/SceneObject.h"
#include "Engine/Utilities/Encryption.h"
void JsonWriter::Blob(const void* data, int32 length)
{
::Array<char> base64;
base64.Resize(Encryption::Base64EncodeLength(length));
Encryption::Base64Encode((byte*)data, length, base64.Get());
String(base64.Get(), base64.Count());
}
void JsonWriter::Matrix(const ::Matrix& value)
{
StartObject();
JKEY("M11");
Float(value.M11);
JKEY("M12");
Float(value.M12);
JKEY("M13");
Float(value.M13);
JKEY("M14");
Float(value.M14);
JKEY("M21");
Float(value.M21);
JKEY("M22");
Float(value.M22);
JKEY("M23");
Float(value.M23);
JKEY("M24");
Float(value.M24);
JKEY("M31");
Float(value.M31);
JKEY("M32");
Float(value.M32);
JKEY("M33");
Float(value.M33);
JKEY("M34");
Float(value.M34);
JKEY("M41");
Float(value.M41);
JKEY("M42");
Float(value.M42);
JKEY("M43");
Float(value.M43);
JKEY("M44");
Float(value.M44);
EndObject();
}
void JsonWriter::CommonValue(const ::CommonValue& value)
{
StartObject();
JKEY("Type");
Int((int32)value.Type);
JKEY("Value");
switch (value.Type)
{
case CommonType::Bool:
Bool(value.AsBool);
break;
case CommonType::Integer:
Int(value.AsInteger);
break;
case CommonType::Float:
Float(value.AsFloat);
break;
case CommonType::Vector2:
Vector2(value.AsVector2);
break;
case CommonType::Vector3:
Vector3(value.AsVector3);
break;
case CommonType::Vector4:
Vector4(value.AsVector4);
break;
case CommonType::Color:
Color(value.AsColor);
break;
case CommonType::Guid:
Guid(value.AsGuid);
break;
case CommonType::String:
String(value.AsString);
break;
case CommonType::Box:
BoundingBox(value.AsBox);
break;
case CommonType::Rotation:
Quaternion(value.AsRotation);
break;
case CommonType::Transform:
Transform(value.AsTransform);
break;
case CommonType::Sphere:
BoundingSphere(value.AsSphere);
break;
case CommonType::Rectangle:
Rectangle(value.AsRectangle);
break;
case CommonType::Ray:
Ray(value.AsRay);
break;
case CommonType::Pointer:
Int64((int64)value.AsPointer);
break;
case CommonType::Matrix:
Matrix(value.AsMatrix);
break;
case CommonType::Blob:
{
::Array<char> base64;
base64.Resize(Encryption::Base64EncodeLength(value.AsBlob.Length));
Encryption::Base64Encode(value.AsBlob.Data, value.AsBlob.Length, base64.Get());
String(base64.Get(), base64.Count());
break;
}
case CommonType::Object:
Guid(value.GetObjectId());
break;
default:
CRASH;
break;
}
EndObject();
}
void JsonWriter::Guid(const ::Guid& value)
{
// Unoptimized version:
//Text(value.ToString(Guid::FormatType::N));
// Optimized version:
// @formatter:off
char buffer[32] =
{
'0','0', '0', '0', '0', '0', '0', '0',
'0','0', '0', '0', '0', '0', '0', '0',
'0','0', '0', '0', '0', '0', '0', '0',
'0','0', '0', '0', '0', '0', '0', '0'
};
// @formatter:on
static const char* digits = "0123456789abcdef";
uint32 n = value.A;
char* p = buffer + 7;
do
{
*p-- = digits[n & 0xf];
} while ((n >>= 4) != 0);
n = value.B;
p = buffer + 15;
do
{
*p-- = digits[n & 0xf];
} while ((n >>= 4) != 0);
n = value.C;
p = buffer + 23;
do
{
*p-- = digits[n & 0xf];
} while ((n >>= 4) != 0);
n = value.D;
p = buffer + 31;
do
{
*p-- = digits[n & 0xf];
} while ((n >>= 4) != 0);
String(buffer, 32);
}
void JsonWriter::Object(ISerializable* value, const void* otherObj)
{
StartObject();
value->Serialize(*this, otherObj);
EndObject();
}
void JsonWriter::SceneObject(::SceneObject* obj)
{
StartObject();
// Serialize prefab instances with diff detection
if (obj->HasPrefabLink())
{
// Load prefab
auto prefab = Content::Load<Prefab>(obj->GetPrefabID());
if (prefab)
{
// Request the prefab to be deserialized to the default instance (used for comparision to generate a diff)
prefab->GetDefaultInstance();
// Get prefab object instance from the prefab
const void* prefabObject;
if (prefab->ObjectsCache.TryGet(obj->GetPrefabObjectID(), prefabObject))
{
// Serialize modified properties compared with the default object from prefab
obj->Serialize(*this, prefabObject);
EndObject();
return;
}
else
{
LOG(Warning, "Missing object {1} in prefab {0}.", prefab->ToString(), obj->GetPrefabObjectID());
}
}
else
{
if (prefab)
LOG(Warning, "Failed to load prefab {0}.", prefab->ToString());
else
LOG(Warning, "Missing prefab with id={0}.", obj->GetPrefabID());
}
}
// Serialize modified properties compared with the default class object
const void* defaultInstance = obj->GetType().GetDefaultInstance();
obj->Serialize(*this, defaultInstance);
EndObject();
}