Files
FlaxEngine/Source/Engine/Serialization/JsonWriter.h
2021-01-02 14:28:49 +01:00

295 lines
6.9 KiB
C++

// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
#pragma once
#include "Engine/Core/Types/String.h"
#include "Engine/Core/Types/StringView.h"
#include "Engine/Core/Types/Guid.h"
#include "Engine/Core/Types/DateTime.h"
#include "Engine/Core/Math/BoundingBox.h"
#include "Engine/Core/Math/BoundingSphere.h"
#include "Engine/Core/Math/Vector2.h"
#include "Engine/Core/Math/Vector3.h"
#include "Engine/Core/Math/Vector4.h"
#include "Engine/Core/Math/Color.h"
#include "Engine/Core/Math/Quaternion.h"
#include "Engine/Core/Math/Ray.h"
#include "Engine/Core/Math/Transform.h"
#include "Engine/Core/Math/Rectangle.h"
#include "Engine/Core/Math/Plane.h"
#include "Engine/Utilities/StringConverter.h"
#include "ISerializable.h"
struct CommonValue;
struct Matrix;
class ISerializable;
// Helper macro for JSON serialization keys (reduces allocations count)
#define JKEY(keyname) Key(keyname, ARRAY_COUNT(keyname) - 1)
/// <summary>
/// Base class for Json writers.
/// </summary>
class FLAXENGINE_API JsonWriter
{
public:
typedef char CharType;
virtual ~JsonWriter() = default;
virtual void Key(const char* str, int32 length) = 0;
virtual void String(const char* str, int32 length) = 0;
virtual void RawValue(const char* str, int32 length) = 0;
virtual void Bool(bool d) = 0;
virtual void Int(int32 d) = 0;
virtual void Int64(int64 d) = 0;
virtual void Uint(uint32 d) = 0;
virtual void Uint64(uint64 d) = 0;
virtual void Float(float d) = 0;
virtual void Double(double d) = 0;
virtual void StartObject() = 0;
virtual void EndObject() = 0;
virtual void StartArray() = 0;
virtual void EndArray(int32 count = 0) = 0;
public:
FORCE_INLINE void Key(const StringAnsiView& str)
{
Key(str.Get(), static_cast<unsigned>(str.Length()));
}
FORCE_INLINE void String(const char* str)
{
String(str, StringUtils::Length(str));
}
FORCE_INLINE void String(const StringAnsiView& str)
{
String(str.Get(), static_cast<unsigned>(str.Length()));
}
void String(const Char* str)
{
const int32 length = StringUtils::Length(str);
const StringAsANSI<256> buf(str, length);
String(buf.Get(), length);
}
void String(const Char* str, const int32 length)
{
const StringAsANSI<256> buf(str, length);
String(buf.Get(), length);
}
void String(const ::String& value)
{
const StringAsANSI<256> buf(*value, value.Length());
String(buf.Get(), value.Length());
}
FORCE_INLINE void RawValue(const StringAnsi& str)
{
RawValue(str.Get(), static_cast<int32>(str.Length()));
}
FORCE_INLINE void RawValue(const CharType* json)
{
RawValue(json, StringUtils::Length(json));
}
FORCE_INLINE void DateTime(const DateTime& value)
{
Int64(value.Ticks);
}
// Raw bytes blob serialized as base64 string
void Blob(const void* data, int32 length);
template<typename T>
FORCE_INLINE void Enum(const T value)
{
Int(static_cast<int32>(value));
}
void Vector2(const Vector2& value)
{
StartObject();
JKEY("X");
Float(value.X);
JKEY("Y");
Float(value.Y);
EndObject();
}
void Vector3(const Vector3& value)
{
StartObject();
JKEY("X");
Float(value.X);
JKEY("Y");
Float(value.Y);
JKEY("Z");
Float(value.Z);
EndObject();
}
void Vector4(const Vector4& value)
{
StartObject();
JKEY("X");
Float(value.X);
JKEY("Y");
Float(value.Y);
JKEY("Z");
Float(value.Z);
JKEY("W");
Float(value.W);
EndObject();
}
void Color(const Color& value)
{
StartObject();
JKEY("R");
Float(value.R);
JKEY("G");
Float(value.G);
JKEY("B");
Float(value.B);
JKEY("A");
Float(value.A);
EndObject();
}
void Quaternion(const Quaternion& value)
{
StartObject();
JKEY("X");
Float(value.X);
JKEY("Y");
Float(value.Y);
JKEY("Z");
Float(value.Z);
JKEY("W");
Float(value.W);
EndObject();
}
void Ray(const Ray& value)
{
StartObject();
JKEY("Position");
Vector3(value.Position);
JKEY("Direction");
Vector3(value.Direction);
EndObject();
}
void Matrix(const Matrix& value);
void CommonValue(const CommonValue& value);
void Transform(const ::Transform& value)
{
StartObject();
if (!value.Translation.IsZero())
{
JKEY("Translation");
Vector3(value.Translation);
}
if (!value.Orientation.IsIdentity())
{
JKEY("Orientation");
Quaternion(value.Orientation);
}
if (!value.Scale.IsOne())
{
JKEY("Scale");
Vector3(value.Scale);
}
EndObject();
}
void Transform(const ::Transform& value, const ::Transform* other)
{
StartObject();
if (!other || !Vector3::NearEqual(value.Translation, other->Translation))
{
JKEY("Translation");
Vector3(value.Translation);
}
if (!other || !Quaternion::NearEqual(value.Orientation, other->Orientation))
{
JKEY("Orientation");
Quaternion(value.Orientation);
}
if (!other || !Vector3::NearEqual(value.Scale, other->Scale))
{
JKEY("Scale");
Vector3(value.Scale);
}
EndObject();
}
void Plane(const Plane& value)
{
StartObject();
JKEY("Normal");
Vector3(value.Normal);
JKEY("D");
Float(value.D);
EndObject();
}
void Rectangle(const Rectangle& value)
{
StartObject();
JKEY("Location");
Vector2(value.Location);
JKEY("Size");
Vector2(value.Size);
EndObject();
}
void BoundingSphere(const BoundingSphere& value)
{
StartObject();
JKEY("Center");
Vector3(value.Center);
JKEY("Radius");
Float(value.Radius);
EndObject();
}
void BoundingBox(const BoundingBox& value)
{
StartObject();
JKEY("Minimum");
Vector3(value.Minimum);
JKEY("Maximum");
Vector3(value.Maximum);
EndObject();
}
void Guid(const Guid& value);
void Object(ISerializable* value, const void* otherObj);
// Serializes scene object (handles prefab with diff serialization)
void SceneObject(class SceneObject* obj);
public:
void Array(const ::Guid* value, int32 count)
{
StartArray();
for (int32 i = 0; i < count; i++)
{
Guid(value[i]);
}
EndArray(count);
}
};