58 lines
1.2 KiB
C++
58 lines
1.2 KiB
C++
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#pragma once
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#include "ShaderFunctionReader.h"
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#if COMPILE_WITH_SHADER_COMPILER
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namespace ShaderProcessing
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{
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/// <summary>
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/// Geometry Shaders reader
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/// </summary>
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class GeometryShaderFunctionReader : public ShaderFunctionReader<GeometryShaderMeta>
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{
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class MaxVertexCountReader : public ITokenReader
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{
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private:
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Token _startToken;
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public:
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MaxVertexCountReader()
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: _startToken("maxvertexcount")
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{
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}
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public:
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// [ITokenReader]
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bool CheckStartToken(const Token& token) override
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{
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return token == _startToken;
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}
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void Process(IShaderParser* parser, Reader& text) override
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{
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// Read line to end
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text.ReadLine();
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}
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};
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DECLARE_SHADER_META_READER_HEADER("META_GS", GS);
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GeometryShaderFunctionReader()
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{
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_childReaders.Add(New<MaxVertexCountReader>());
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}
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~GeometryShaderFunctionReader()
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{
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}
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};
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}
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#endif
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