Files
FlaxEngine/Source/Tools/Flax.Build/ProjectInfo.cs
2021-01-02 14:28:49 +01:00

266 lines
9.5 KiB
C#

// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using System;
using System.IO;
using System.Collections.Generic;
using System.Linq;
using Newtonsoft.Json;
namespace Flax.Build
{
/// <summary>
/// Contains information about Flax project.
/// </summary>
public sealed class ProjectInfo
{
private static List<ProjectInfo> _projectsCache;
/// <summary>
/// The project reference.
/// </summary>
public class Reference
{
/// <summary>
/// The referenced project name.
/// </summary>
public string Name;
/// <summary>
/// The referenced project.
/// </summary>
[NonSerialized]
public ProjectInfo Project;
/// <inheritdoc />
public override string ToString()
{
return Name;
}
}
/// <summary>
/// The project name.
/// </summary>
public string Name;
/// <summary>
/// The project file path.
/// </summary>
[NonSerialized]
public string ProjectPath;
/// <summary>
/// The project root folder path.
/// </summary>
[NonSerialized]
public string ProjectFolderPath;
/// <summary>
/// The project version.
/// </summary>
public Version Version;
/// <summary>
/// The project publisher company.
/// </summary>
public string Company = string.Empty;
/// <summary>
/// The project copyright note.
/// </summary>
public string Copyright = string.Empty;
/// <summary>
/// The name of the build target to use for the game building (final, cooked game code).
/// </summary>
public string GameTarget;
/// <summary>
/// The name of the build target to use for the game in editor building (editor game code).
/// </summary>
public string EditorTarget;
/// <summary>
/// The project references.
/// </summary>
public Reference[] References = new Reference[0];
/// <summary>
/// The minimum version supported by this project.
/// </summary>
public Version MinEngineVersion;
/// <summary>
/// The user-friendly nickname of the engine installation to use when opening the project. Can be used to open game project with a custom engine distributed for team members. This value must be the same in engine and game projects to be paired.
/// </summary>
public string EngineNickname;
/// <summary>
/// True if project is using C#-only and no native toolsets is required to build and use scripts.
/// </summary>
public bool IsCSharpOnlyProject
{
get
{
if (!_isCSharpOnlyProject.HasValue)
{
var isCSharpOnlyProject = IsTargetCSharpOnly(GameTarget) && IsTargetCSharpOnly(EditorTarget);
if (isCSharpOnlyProject)
{
isCSharpOnlyProject &= References.All(x => x.Project == null || x.Project.Name == "Flax" || x.Project.IsCSharpOnlyProject);
}
_isCSharpOnlyProject = isCSharpOnlyProject;
}
return _isCSharpOnlyProject.Value;
}
}
private bool? _isCSharpOnlyProject;
private bool IsTargetCSharpOnly(string name)
{
var rules = Builder.GenerateRulesAssembly();
var target = rules.GetTarget(name);
return target == null || target.Modules.TrueForAll(x => !rules.GetModule(x).BuildNativeCode);
}
/// <summary>
/// Gets all projects including this project, it's references and their references (any deep level of references).
/// </summary>
/// <returns>The collection of projects.</returns>
public HashSet<ProjectInfo> GetAllProjects()
{
var result = new HashSet<ProjectInfo>();
GetAllProjects(result);
return result;
}
private void GetAllProjects(HashSet<ProjectInfo> result)
{
result.Add(this);
foreach (var reference in References)
reference.Project.GetAllProjects(result);
}
/// <summary>
/// Saves the project file.
/// </summary>
public void Save()
{
var contents = JsonConvert.SerializeObject(this);
File.WriteAllText(ProjectPath, contents);
}
/// <summary>
/// Loads the project from the specified file.
/// </summary>
/// <param name="path">The path.</param>
/// <returns>The loaded project.</returns>
public static ProjectInfo Load(string path)
{
// Try to reuse loaded file
path = Utilities.RemovePathRelativeParts(path);
if (_projectsCache == null)
_projectsCache = new List<ProjectInfo>();
for (int i = 0; i < _projectsCache.Count; i++)
{
if (_projectsCache[i].ProjectPath == path)
return _projectsCache[i];
}
try
{
// Load
Log.Verbose("Loading project file from \"" + path + "\"...");
var contents = File.ReadAllText(path);
var project = JsonConvert.DeserializeObject<ProjectInfo>(contents);
project.ProjectPath = path;
project.ProjectFolderPath = Path.GetDirectoryName(path);
// Process project data
if (string.IsNullOrEmpty(project.Name))
throw new Exception("Missing project name.");
if (project.Version == null)
project.Version = new Version(1, 0);
if (project.Version.Revision == 0)
project.Version = new Version(project.Version.Major, project.Version.Minor, project.Version.Build);
if (project.Version.Build == 0 && project.Version.Revision == -1)
project.Version = new Version(project.Version.Major, project.Version.Minor);
foreach (var reference in project.References)
{
string referencePath;
if (reference.Name.StartsWith("$(EnginePath)"))
{
// Relative to engine root
referencePath = Path.Combine(Globals.EngineRoot, reference.Name.Substring(14));
}
else if (reference.Name.StartsWith("$(ProjectPath)"))
{
// Relative to project root
referencePath = Path.Combine(project.ProjectFolderPath, reference.Name.Substring(15));
}
else if (Path.IsPathRooted(reference.Name))
{
// Relative to workspace
referencePath = Path.Combine(Environment.CurrentDirectory, reference.Name);
}
else
{
// Absolute
referencePath = reference.Name;
}
referencePath = Utilities.RemovePathRelativeParts(referencePath);
// Load referenced project
reference.Project = Load(referencePath);
}
// Project loaded
Log.Verbose($"Loaded project {project.Name}, version {project.Version}");
_projectsCache.Add(project);
return project;
}
catch
{
// Failed to load project
Log.Error("Failed to load project \"" + path + "\".");
throw;
}
}
/// <inheritdoc />
public override string ToString()
{
return $"{Name} ({ProjectPath})";
}
/// <inheritdoc />
public override bool Equals(object obj)
{
var info = obj as ProjectInfo;
return info != null &&
Name == info.Name &&
ProjectPath == info.ProjectPath &&
ProjectFolderPath == info.ProjectFolderPath &&
EqualityComparer<Version>.Default.Equals(Version, info.Version) &&
Company == info.Company &&
Copyright == info.Copyright &&
EqualityComparer<Reference[]>.Default.Equals(References, info.References);
}
/// <inheritdoc />
public override int GetHashCode()
{
var hashCode = -833167044;
hashCode = hashCode * -1521134295 + EqualityComparer<string>.Default.GetHashCode(Name);
hashCode = hashCode * -1521134295 + EqualityComparer<string>.Default.GetHashCode(ProjectPath);
hashCode = hashCode * -1521134295 + EqualityComparer<string>.Default.GetHashCode(ProjectFolderPath);
hashCode = hashCode * -1521134295 + EqualityComparer<Version>.Default.GetHashCode(Version);
hashCode = hashCode * -1521134295 + EqualityComparer<string>.Default.GetHashCode(Company);
hashCode = hashCode * -1521134295 + EqualityComparer<string>.Default.GetHashCode(Copyright);
hashCode = hashCode * -1521134295 + EqualityComparer<Reference[]>.Default.GetHashCode(References);
return hashCode;
}
}
}