Files
FlaxEngine/Source/Engine/Engine/Engine.Build.cs
2023-01-10 15:29:37 +01:00

57 lines
2.2 KiB
C#

// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
using System.IO;
using Flax.Build;
using Flax.Build.NativeCpp;
/// <summary>
/// Engine module.
/// </summary>
public class Engine : EngineModule
{
/// <inheritdoc />
public override void Setup(BuildOptions options)
{
base.Setup(options);
options.PublicDependencies.Add("Animations");
options.PublicDependencies.Add("Audio");
options.PublicDependencies.Add("Content");
options.PublicDependencies.Add("Debug");
options.PublicDependencies.Add("Foliage");
options.PublicDependencies.Add("Graphics");
options.PublicDependencies.Add("Renderer");
options.PublicDependencies.Add("Render2D");
options.PublicDependencies.Add("Input");
options.PublicDependencies.Add("Level");
options.PublicDependencies.Add("Navigation");
options.PublicDependencies.Add("Networking");
options.PublicDependencies.Add("Physics");
options.PublicDependencies.Add("Particles");
options.PublicDependencies.Add("Scripting");
options.PublicDependencies.Add("Serialization");
options.PublicDependencies.Add("Streaming");
options.PublicDependencies.Add("Terrain");
options.PublicDependencies.Add("Threading");
options.PublicDependencies.Add("UI");
options.PublicDependencies.Add("Utilities");
options.PublicDependencies.Add("Visject");
options.PublicDependencies.Add("Localization");
options.PublicDependencies.Add("Online");
// Use source folder per platform group
switch (options.Platform.Target)
{
case TargetPlatform.PS4:
options.SourcePaths.Add(Path.Combine(Globals.EngineRoot, "Source", "Platforms", "PS4", "Engine", "Engine"));
break;
case TargetPlatform.PS5:
options.SourcePaths.Add(Path.Combine(Globals.EngineRoot, "Source", "Platforms", "PS5", "Engine", "Engine"));
break;
case TargetPlatform.Switch:
options.SourcePaths.Add(Path.Combine(Globals.EngineRoot, "Source", "Platforms", "Switch", "Engine", "Engine"));
break;
}
}
}