164 lines
4.7 KiB
C#
164 lines
4.7 KiB
C#
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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using System;
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using FlaxEditor.Utilities;
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using FlaxEngine;
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namespace FlaxEditor.GUI.Input
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{
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/// <summary>
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/// Unsigned Integer value editor.
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/// </summary>
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/// <seealso cref="uint" />
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[HideInEditor]
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public class UIntValueBox : ValueBox<uint>
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{
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/// <inheritdoc />
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public override uint Value
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{
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get => _value;
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set
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{
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value = Mathf.Clamp(value, _min, _max);
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if (_value != value)
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{
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// Set value
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_value = value;
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// Update
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UpdateText();
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OnValueChanged();
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}
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}
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}
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/// <inheritdoc />
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public override uint MinValue
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{
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get => _min;
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set
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{
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if (_min != value)
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{
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if (value > _max)
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throw new ArgumentException();
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_min = value;
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Value = Value;
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}
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}
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}
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/// <inheritdoc />
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public override uint MaxValue
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{
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get => _max;
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set
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{
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if (_max != value)
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{
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if (value < _min)
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throw new ArgumentException();
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_max = value;
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Value = Value;
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}
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}
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}
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/// <summary>
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/// Initializes a new instance of the <see cref="UIntValueBox"/> class.
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/// </summary>
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/// <param name="value">The value.</param>
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/// <param name="x">The x location.</param>
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/// <param name="y">The y location.</param>
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/// <param name="width">The width.</param>
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/// <param name="min">The minimum value.</param>
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/// <param name="max">The maximum value.</param>
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/// <param name="slideSpeed">The slide speed.</param>
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public UIntValueBox(uint value, float x = 0, float y = 0, float width = 120, uint min = uint.MinValue, uint max = uint.MaxValue, float slideSpeed = 1)
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: base(Mathf.Clamp(value, min, max), x, y, width, min, max, slideSpeed)
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{
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UpdateText();
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}
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/// <summary>
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/// Sets the value limits.
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/// </summary>
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/// <param name="min">The minimum value (bottom range).</param>
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/// <param name="max">The maximum value (upper range).</param>
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public void SetLimits(uint min, uint max)
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{
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_min = min;
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_max = Mathf.Max(_min, max);
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Value = Value;
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}
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/// <summary>
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/// Sets the limits from the attribute.
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/// </summary>
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/// <param name="limits">The limits.</param>
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public void SetLimits(RangeAttribute limits)
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{
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_min = limits.Min <= 0 ? uint.MinValue : (uint)limits.Min;
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_max = Math.Max(_min, limits.Max == float.MaxValue ? uint.MaxValue : (uint)limits.Max);
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Value = Value;
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}
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/// <summary>
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/// Sets the limits from the attribute.
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/// </summary>
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/// <param name="limits">The limits.</param>
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public void SetLimits(LimitAttribute limits)
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{
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_min = limits.Min <= 0 ? uint.MinValue : (uint)limits.Min;
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_max = Math.Max(_min, limits.Max == float.MaxValue ? uint.MaxValue : (uint)limits.Max);
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_slideSpeed = limits.SliderSpeed;
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Value = Value;
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}
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/// <summary>
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/// Sets the limits from the other <see cref="UIntValueBox"/>.
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/// </summary>
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/// <param name="other">The other.</param>
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public void SetLimits(UIntValueBox other)
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{
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_min = other._min;
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_max = other._max;
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_slideSpeed = other._slideSpeed;
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Value = Value;
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}
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/// <inheritdoc />
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protected sealed override void UpdateText()
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{
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var text = _value.ToString();
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SetText(text);
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}
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/// <inheritdoc />
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protected override void TryGetValue()
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{
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try
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{
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var value = ShuntingYard.Parse(Text);
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if (value < 0)
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value = 0;
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Value = (uint)value;
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}
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catch (Exception ex)
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{
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// Fall back to previous value
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Editor.LogWarning(ex);
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}
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}
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/// <inheritdoc />
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protected override void ApplySliding(float delta)
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{
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Value = _startSlideValue + (uint)delta;
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}
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}
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}
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