Files
FlaxEngine/Source/Editor/SceneGraph/Actors/CameraNode.cs
2021-01-02 14:28:49 +01:00

36 lines
997 B
C#

// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using FlaxEngine;
namespace FlaxEditor.SceneGraph.Actors
{
/// <summary>
/// Scene tree node for <see cref="Camera"/> actor type.
/// </summary>
/// <seealso cref="ActorNode" />
[HideInEditor]
public sealed class CameraNode : ActorNode
{
/// <inheritdoc />
public CameraNode(Actor actor)
: base(actor)
{
}
/// <inheritdoc />
public override bool RayCastSelf(ref RayCastData ray, out float distance, out Vector3 normal)
{
normal = Vector3.Up;
// Check if skip raycasts
if ((ray.Flags & RayCastData.FlagTypes.SkipEditorPrimitives) == RayCastData.FlagTypes.SkipEditorPrimitives)
{
distance = 0;
return false;
}
return Camera.Internal_IntersectsItselfEditor(Object.GetUnmanagedPtr(_actor), ref ray.Ray, out distance);
}
}
}