239 lines
5.9 KiB
C++
239 lines
5.9 KiB
C++
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#pragma once
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#include "GPUTexture.h"
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#include "ITextureOwner.h"
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#include "Engine/Streaming/StreamableResource.h"
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#include "Types.h"
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/// <summary>
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/// GPU texture object which can change it's resolution (quality) at runtime
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/// </summary>
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class FLAXENGINE_API StreamingTexture : public Object, public StreamableResource
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{
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friend class StreamTextureMipTask;
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friend class StreamTextureResizeTask;
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protected:
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ITextureOwner* _owner;
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GPUTexture* _texture;
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TextureHeader _header;
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volatile mutable int64 _streamingTasksCount;
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bool _isBlockCompressed;
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public:
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/// <summary>
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/// Init
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/// </summary>
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/// <param name="owner">Parent object</param>
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/// <param name="name">Texture object name</param>
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StreamingTexture(ITextureOwner* owner, const String& name);
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/// <summary>
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/// Destructor
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/// </summary>
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~StreamingTexture();
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public:
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/// <summary>
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/// Gets the owner.
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/// </summary>
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/// <returns>The owner.</returns>
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FORCE_INLINE ITextureOwner* GetOwner() const
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{
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return _owner;
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}
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/// <summary>
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/// Gets texture object handle
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/// </summary>
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/// <returns>Texture object</returns>
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FORCE_INLINE GPUTexture* GetTexture() const
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{
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return _texture;
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}
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/// <summary>
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/// Gets texture size of Vector2::Zero if not loaded
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/// </summary>
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/// <returns>Texture size</returns>
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FORCE_INLINE Vector2 Size() const
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{
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return _texture->Size();
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}
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public:
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/// <summary>
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/// Gets a value indicating whether this instance is initialized.
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/// </summary>
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FORCE_INLINE bool IsInitialized() const
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{
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return _header.MipLevels > 0;
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}
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/// <summary>
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/// Gets total texture width (in texels)
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/// </summary>
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/// <returns>Texture width</returns>
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FORCE_INLINE int32 TotalWidth() const
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{
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return _header.Width;
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}
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/// <summary>
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/// Gets total texture height (in texels)
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/// </summary>
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/// <returns>Texture width</returns>
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FORCE_INLINE int32 TotalHeight() const
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{
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return _header.Height;
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}
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/// <summary>
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/// Gets total texture array size
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/// </summary>
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/// <returns>Texture array size</returns>
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FORCE_INLINE int32 TotalArraySize() const
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{
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return IsCubeMap() ? 6 : 1;
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}
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/// <summary>
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/// Gets total texture mip levels count
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/// </summary>
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/// <returns>Texture mip levels</returns>
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FORCE_INLINE int32 TotalMipLevels() const
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{
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return _header.MipLevels;
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}
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/// <summary>
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/// Returns texture format type
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/// </summary>
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/// <returns>Texture format type</returns>
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FORCE_INLINE TextureFormatType GetFormatType() const
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{
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return _header.Type;
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}
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/// <summary>
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/// Returns true if it's a cube map texture
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/// </summary>
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/// <returns>True if i's a cubemap</returns>
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FORCE_INLINE bool IsCubeMap() const
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{
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return _header.IsCubeMap;
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}
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/// <summary>
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/// Returns true if texture cannot be used during GPU resources streaming system
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/// </summary>
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/// <returns>True if texture cannot be used during GPU resources streaming system</returns>
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FORCE_INLINE bool NeverStream() const
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{
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return _header.NeverStream;
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}
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/// <summary>
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/// Gets the texture header.
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/// </summary>
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/// <returns>Header</returns>
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FORCE_INLINE const TextureHeader* GetHeader() const
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{
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return &_header;
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}
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/// <summary>
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/// Gets a boolean indicating whether this <see cref="StreamingTexture"/> is a using a block compress format (BC1, BC2, BC3, BC4, BC5, BC6H, BC7).
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/// </summary>
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FORCE_INLINE bool IsBlockCompressed() const
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{
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return _isBlockCompressed;
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}
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public:
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/// <summary>
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/// Converts allocated texture mip index to the absolute mip map index.
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/// </summary>
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/// <param name="textureMipIndex">Index of the texture mip.</param>
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/// <returns>The index of the mip map.</returns>
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FORCE_INLINE int32 TextureMipIndexToTotalIndex(int32 textureMipIndex) const
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{
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const int32 missingMips = TotalMipLevels() - _texture->MipLevels();
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return textureMipIndex + missingMips;
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}
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/// <summary>
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/// Converts absolute mip map index to the allocated texture mip index.
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/// </summary>
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/// <param name="mipIndex">Index of the texture mip.</param>
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/// <returns>The index of the mip map.</returns>
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FORCE_INLINE int32 TotalIndexToTextureMipIndex(int32 mipIndex) const
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{
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const int32 missingMips = TotalMipLevels() - _texture->MipLevels();
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return mipIndex - missingMips;
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}
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public:
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/// <summary>
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/// Creates new texture
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/// </summary>
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/// <param name="header">Texture header</param>
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/// <returns>True if cannot create texture, otherwise false</returns>
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bool Create(const TextureHeader& header);
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/// <summary>
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/// Release texture
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/// </summary>
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void UnloadTexture();
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/// <summary>
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/// Gets the total memory usage that texture may have in use (if loaded to the maximum quality).
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/// Exact value may differ due to memory alignment and resource allocation policy.
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/// </summary>
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/// <returns>The amount of bytes.</returns>
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uint64 GetTotalMemoryUsage() const;
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public:
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FORCE_INLINE GPUTexture* operator->() const
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{
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return _texture;
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}
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public:
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// [Object]
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String ToString() const override
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{
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return _texture->ToString();
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}
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// [StreamableResource]
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int32 GetMaxResidency() const override
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{
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return _header.MipLevels;
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}
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int32 GetCurrentResidency() const override
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{
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return _texture->ResidentMipLevels();
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}
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int32 GetAllocatedResidency() const override
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{
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return _texture->MipLevels();
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}
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bool CanBeUpdated() const override;
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Task* UpdateAllocation(int32 residency) override;
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Task* CreateStreamingTask(int32 residency) override;
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};
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