Files
FlaxEngine/Source/Engine/Scripting/ManagedCLR/MClass.h
2021-01-05 02:13:15 +01:00

316 lines
10 KiB
C++

// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
#pragma once
#include "Engine/Core/Collections/Array.h"
#include "MTypes.h"
/// <summary>
/// Contains information about a single managed class.
/// </summary>
class FLAXENGINE_API MClass
{
private:
#if USE_MONO
MonoClass* _monoClass;
void* _attrInfo;
#endif
const MAssembly* _assembly;
MString _fullname;
Array<MMethod*> _methods;
Array<MField*> _fields;
Array<MProperty*> _properties;
Array<MonoObject*> _attributes;
Array<MEvent*> _events;
MVisibility _visibility;
int32 _hasCachedProperties : 1;
int32 _hasCachedFields : 1;
int32 _hasCachedMethods : 1;
int32 _hasCachedAttributes : 1;
int32 _hasCachedEvents : 1;
int32 _isStatic : 1;
int32 _isSealed : 1;
int32 _isAbstract : 1;
int32 _isInterface : 1;
public:
/// <summary>
/// Initializes a new instance of the <see cref="MClass"/> class.
/// </summary>
/// <param name="parentAssembly">The parent assembly.</param>
/// <param name="monoClass">The Mono class.</param>
/// <param name="fullname">The fullname.</param>
MClass(const MAssembly* parentAssembly, MonoClass* monoClass, const MString& fullname);
/// <summary>
/// Finalizes an instance of the <see cref="MClass"/> class.
/// </summary>
~MClass();
public:
/// <summary>
/// Gets the parent assembly.
/// </summary>
/// <returns>The assembly.</returns>
const MAssembly* GetAssembly() const
{
return _assembly;
}
/// <summary>
/// Gets the full name of the class (namespace and typename).
/// </summary>
/// <returns>The fullname.</returns>
FORCE_INLINE const MString& GetFullName() const
{
return _fullname;
}
/// <summary>
/// Gets the class full name as string.
/// </summary>
/// <returns>The class full name.</returns>
String ToString() const;
#if USE_MONO
/// <summary>
/// Gets the Mono class handle.
/// </summary>
/// <returns>The Mono class.</returns>
MonoClass* GetNative() const;
#endif
/// <summary>
/// Gets class visibility
/// </summary>
/// <returns>Returns visibility struct.</returns>
FORCE_INLINE MVisibility GetVisibility() const
{
return _visibility;
}
/// <summary>
/// Gets if class is static
/// </summary>
/// <returns>Returns true if class is static, otherwise false.</returns>
FORCE_INLINE bool IsStatic() const
{
return _isStatic != 0;
}
/// <summary>
/// Gets if class is abstract
/// </summary>
/// <returns>Returns true if class is static, otherwise false.</returns>
FORCE_INLINE bool IsAbstract() const
{
return _isAbstract != 0;
}
/// <summary>
/// Gets if class is sealed
/// </summary>
/// <returns>Returns true if class is static, otherwise false.</returns>
FORCE_INLINE bool IsSealed() const
{
return _isSealed != 0;
}
/// <summary>
/// Gets if class is interface
/// </summary>
/// <returns>Returns true if class is static, otherwise false.</returns>
FORCE_INLINE bool IsInterface() const
{
return _isInterface != 0;
}
/// <summary>
/// Gets if class is generic
/// </summary>
/// <returns>Returns true if class is generic type, otherwise false.</returns>
bool IsGeneric() const;
/// <summary>
/// Gets the class type.
/// </summary>
/// <returns>The type.</returns>
MType GetType() const;
/// <summary>
/// Returns the base class of this class. Null if this class has no base.
/// </summary>
/// <returns>The base class.</returns>
MClass* GetBaseClass() const;
/// <summary>
/// Checks if this class is a sub class of the specified class (including any derived types).
/// </summary>
/// <param name="klass">The class.</param>
/// <returns>True if this class is a sub class of the specified class.</returns>
bool IsSubClassOf(const MClass* klass) const;
/// <summary>
/// Checks if this class is a sub class of the specified class (including any derived types).
/// </summary>
/// <param name="monoClass">The Mono class.</param>
/// <returns>True if this class is a sub class of the specified class.</returns>
bool IsSubClassOf(MonoClass* monoClass) const;
/// <summary>
/// Checks is the provided object instance of this class' type.
/// </summary>
/// <param name="object">The object to check.</param>
/// <returns>True if object is an instance the this class.</returns>
bool IsInstanceOfType(MonoObject* object) const;
/// <summary>
/// Returns the size of an instance of this class, in bytes.
/// </summary>
/// <returns>The instance size (in bytes).</returns>
uint32 GetInstanceSize() const;
public:
/// <summary>
/// Returns an object referencing a method with the specified name and number of parameters. Optionally checks the base classes.
/// </summary>
/// <param name="name">The method name.</param>
/// <param name="numParams">The method parameters count.</param>
/// <param name="checkBaseClasses">True if check base classes when searching for the given method.</param>
/// <returns>The method or null if failed to find it.</returns>
MMethod* FindMethod(const char* name, int32 numParams, bool checkBaseClasses);
/// <summary>
/// Returns an object referencing a method with the specified name and number of parameters.
/// </summary>
/// <remarks>If the type contains more than one method of the given name and parameters count the returned value can be non-deterministic (one of the matching methods).</remarks>
/// <param name="name">The method name.</param>
/// <param name="numParams">The method parameters count.</param>
/// <returns>The method or null if failed to get it.</returns>
MMethod* GetMethod(const char* name, int32 numParams = 0);
/// <summary>
/// Returns all methods belonging to this class.
/// </summary>
/// <remarks>
/// Be aware this will not include the methods of any base classes.
/// </remarks>
/// <returns>The list of methods.</returns>
const Array<MMethod*>& GetMethods();
/// <summary>
/// Returns an object referencing a field with the specified name.
/// </summary>
/// <remarks>
/// Does not query base class fields.
/// Returns null if field cannot be found.
/// </remarks>
/// <param name="name">The field name.</param>
/// <returns>The field or null if failed.</returns>
MField* GetField(const char* name);
/// <summary>
/// Returns all fields belonging to this class.
/// </summary>
/// <remarks>
/// Be aware this will not include the fields of any base classes.
/// </remarks>
/// <returns>The list of fields.</returns>
const Array<MField*>& GetFields();
/// <summary>
/// Returns an object referencing a event with the specified name.
/// </summary>
/// <param name="name">The event name.</param>
/// <returns>The event object.</returns>
MEvent* GetEvent(const char* name);
/// <summary>
/// Adds event with the specified name to the cache.
/// </summary>
/// <param name="name">The event name.</param>
/// <param name="event">The event Mono object.</param>
/// <returns>The event.</returns>
MEvent* AddEvent(const char* name, MonoEvent* event);
/// <summary>
/// Returns all events belonging to this class.
/// </summary>
/// <returns>The list of events.</returns>
const Array<MEvent*>& GetEvents();
/// <summary>
/// Returns an object referencing a property with the specified name.
/// </summary>
/// <remarks>
/// Does not query base class properties.
/// Returns null if property cannot be found.
/// </remarks>
/// <param name="name">The property name.</param>
/// <returns>The property.</returns>
MProperty* GetProperty(const char* name);
/// <summary>
/// Returns all properties belonging to this class.
/// </summary>
/// <remarks>
/// Be aware this will not include the properties of any base classes.
/// </remarks>
/// <returns>The list of properties.</returns>
const Array<MProperty*>& GetProperties();
public:
/// <summary>
/// Creates a new instance of this class and constructs it.
/// </summary>
/// <returns>The created managed object.</returns>
MonoObject* CreateInstance() const;
/// <summary>
/// Creates a new instance of this class and then constructs it using the constructor with the specified number of parameters.
/// </summary>
/// <param name="params">The array containing pointers to constructor parameters. Array length must be equal to number of parameters.</param>
/// <param name="numParams">The number of parameters the constructor accepts.</param>
/// <returns>The created managed object.</returns>
MonoObject* CreateInstance(void** params, uint32 numParams);
public:
/// <summary>
/// Checks if class has an attribute of the specified type.
/// </summary>
/// <param name="monoClass">The attribute class to check.</param>
/// <returns>True if has attribute of that class type, otherwise false.</returns>
bool HasAttribute(MClass* monoClass);
/// <summary>
/// Checks if class has an attribute of any type.
/// </summary>
/// <returns>True if has any custom attribute, otherwise false.</returns>
bool HasAttribute();
/// <summary>
/// Returns an instance of an attribute of the specified type. Returns null if the class doesn't have such an attribute.
/// </summary>
/// <param name="monoClass">The attribute class to take.</param>
/// <returns>The attribute object.</returns>
MonoObject* GetAttribute(MClass* monoClass);
/// <summary>
/// Returns an instance of all attributes connected with given class. Returns null if the class doesn't have any attributes.
/// </summary>
/// <returns>The array of attribute objects.</returns>
const Array<MonoObject*>& GetAttributes();
};