Files
FlaxEngine/Source/Engine/Serialization/JsonTools.h
2021-03-07 21:30:01 +01:00

422 lines
13 KiB
C++

// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
#pragma once
#include "Json.h"
#include "Engine/Core/Types/String.h"
#include "Engine/Core/Types/Guid.h"
#include "Engine/Core/Types/DateTime.h"
#include "Engine/Core/Math/BoundingBox.h"
#include "Engine/Core/Math/BoundingSphere.h"
#include "Engine/Core/Math/Vector2.h"
#include "Engine/Core/Math/Vector3.h"
#include "Engine/Core/Math/Vector4.h"
#include "Engine/Core/Math/Color.h"
#include "Engine/Core/Math/Quaternion.h"
#include "Engine/Core/Math/Ray.h"
#include "Engine/Core/Math/Transform.h"
#include "Engine/Core/Math/Rectangle.h"
#include "Engine/Core/Math/Plane.h"
#include "Engine/Core/Math/Matrix.h"
#include "ISerializable.h"
struct CommonValue;
/// <summary>
/// Json value container utilities.
/// </summary>
class FLAXENGINE_API JsonTools
{
public:
typedef rapidjson_flax::Document Document;
typedef rapidjson_flax::Value Value;
public:
FORCE_INLINE static void MergeDocuments(Document& target, Document& source)
{
MergeObjects(target, source, target.GetAllocator());
}
static void MergeObjects(Value& target, Value& source, Value::AllocatorType& allocator)
{
ASSERT(target.IsObject() && source.IsObject());
for (auto itr = source.MemberBegin(); itr != source.MemberEnd(); ++itr)
target.AddMember(itr->name, itr->value, allocator);
}
static void ChangeIds(Document& doc, const Dictionary<Guid, Guid>& mapping);
public:
static Vector2 GetVector2(const Value& value)
{
Vector2 result;
const auto mX = value.FindMember("X");
const auto mY = value.FindMember("Y");
result.X = mX != value.MemberEnd() ? mX->value.GetFloat() : 0.0f;
result.Y = mY != value.MemberEnd() ? mY->value.GetFloat() : 0.0f;
return result;
}
static Vector3 GetVector3(const Value& value)
{
Vector3 result;
const auto mX = value.FindMember("X");
const auto mY = value.FindMember("Y");
const auto mZ = value.FindMember("Z");
result.X = mX != value.MemberEnd() ? mX->value.GetFloat() : 0.0f;
result.Y = mY != value.MemberEnd() ? mY->value.GetFloat() : 0.0f;
result.Z = mZ != value.MemberEnd() ? mZ->value.GetFloat() : 0.0f;
return result;
}
static Vector4 GetVector4(const Value& value)
{
Vector4 result;
const auto mX = value.FindMember("X");
const auto mY = value.FindMember("Y");
const auto mZ = value.FindMember("Z");
const auto mW = value.FindMember("W");
result.X = mX != value.MemberEnd() ? mX->value.GetFloat() : 0.0f;
result.Y = mY != value.MemberEnd() ? mY->value.GetFloat() : 0.0f;
result.Z = mZ != value.MemberEnd() ? mZ->value.GetFloat() : 0.0f;
result.W = mW != value.MemberEnd() ? mW->value.GetFloat() : 0.0f;
return result;
}
static Color GetColor(const Value& value)
{
Color result;
const auto mR = value.FindMember("R");
const auto mG = value.FindMember("G");
const auto mB = value.FindMember("B");
const auto mA = value.FindMember("A");
result.R = mR != value.MemberEnd() ? mR->value.GetFloat() : 0.0f;
result.G = mG != value.MemberEnd() ? mG->value.GetFloat() : 0.0f;
result.B = mB != value.MemberEnd() ? mB->value.GetFloat() : 0.0f;
result.A = mA != value.MemberEnd() ? mA->value.GetFloat() : 0.0f;
return result;
}
static Quaternion GetQuaternion(const Value& value)
{
Quaternion result;
const auto mX = value.FindMember("X");
const auto mY = value.FindMember("Y");
const auto mZ = value.FindMember("Z");
const auto mW = value.FindMember("W");
result.X = mX != value.MemberEnd() ? mX->value.GetFloat() : 0.0f;
result.Y = mY != value.MemberEnd() ? mY->value.GetFloat() : 0.0f;
result.Z = mZ != value.MemberEnd() ? mZ->value.GetFloat() : 0.0f;
result.W = mW != value.MemberEnd() ? mW->value.GetFloat() : 0.0f;
return result;
}
static Ray GetRay(const Value& value)
{
return Ray(
GetVector3(value, "Position", Vector3::Zero),
GetVector3(value, "Direction", Vector3::One)
);
}
static Matrix GetMatrix(const Value& value);
static Transform GetTransform(const Value& value)
{
return Transform(
GetVector3(value, "Translation", Vector3::Zero),
GetQuaternion(value, "Orientation", Quaternion::Identity),
GetVector3(value, "Scale", Vector3::One)
);
}
static void GetTransform(Transform& result, const Value& value)
{
GetVector3(result.Translation, value, "Translation");
GetQuaternion(result.Orientation, value, "Orientation");
GetVector3(result.Scale, value, "Scale");
}
static Plane GetPlane(const Value& value)
{
Plane result;
const auto mD = value.FindMember("D");
result.Normal = GetVector3(value, "Normal", Vector3::One);
result.D = mD != value.MemberEnd() ? mD->value.GetFloat() : 0.0f;
return result;
}
static Rectangle GetRectangle(const Value& value)
{
return Rectangle(
GetVector2(value, "Location", Vector2::Zero),
GetVector2(value, "Size", Vector2::Zero)
);
}
static BoundingSphere GetBoundingSphere(const Value& value)
{
BoundingSphere result;
const auto mRadius = value.FindMember("Radius");
result.Center = GetVector3(value, "Center", Vector3::Zero);
result.Radius = mRadius != value.MemberEnd() ? mRadius->value.GetFloat() : 0.0f;
return result;
}
static BoundingBox GetBoundingBox(const Value& value)
{
return BoundingBox(
GetVector3(value, "Minimum", Vector3::Zero),
GetVector3(value, "Maximum", Vector3::Zero)
);
}
static Guid GetGuid(const Value& value)
{
CHECK_RETURN(value.GetStringLength() == 32, Guid::Empty);
// Split
const char* a = value.GetString();
const char* b = a + 8;
const char* c = b + 8;
const char* d = c + 8;
// Parse
Guid result;
StringUtils::ParseHex(a, 8, &result.A);
StringUtils::ParseHex(b, 8, &result.B);
StringUtils::ParseHex(c, 8, &result.C);
StringUtils::ParseHex(d, 8, &result.D);
return result;
}
static DateTime GetDate(const Value& value);
static DateTime GetDateTime(const Value& value);
static CommonValue GetCommonValue(const Value& value);
public:
FORCE_INLINE static String GetString(const Value& node, const char* name)
{
auto member = node.FindMember(name);
return member != node.MemberEnd() ? member->value.GetText() : String::Empty;
}
public:
FORCE_INLINE static bool GetBool(const Value& node, const char* name, const bool defaultValue)
{
auto member = node.FindMember(name);
return member != node.MemberEnd() ? member->value.GetBool() : defaultValue;
}
FORCE_INLINE static float GetFloat(const Value& node, const char* name, const float defaultValue)
{
auto member = node.FindMember(name);
return member != node.MemberEnd() && member->value.IsNumber() ? member->value.GetFloat() : defaultValue;
}
FORCE_INLINE static int32 GetInt(const Value& node, const char* name, const int32 defaultValue)
{
auto member = node.FindMember(name);
return member != node.MemberEnd() && member->value.IsInt() ? member->value.GetInt() : defaultValue;
}
template<class T>
FORCE_INLINE static T GetEnum(const Value& node, const char* name, const T defaultValue)
{
auto member = node.FindMember(name);
return member != node.MemberEnd() && member->value.IsInt() ? static_cast<T>(member->value.GetInt()) : defaultValue;
}
FORCE_INLINE static String GetString(const Value& node, const char* name, const String& defaultValue)
{
auto member = node.FindMember(name);
return member != node.MemberEnd() ? member->value.GetText() : defaultValue;
}
#define DECLARE_GETTER(type) \
FORCE_INLINE static type Get##type(const Value& node, const char* name, const type& defaultValue) \
{ \
const auto member = node.FindMember(name); \
return member != node.MemberEnd() ? Get##type(member->value) : defaultValue; \
}
DECLARE_GETTER(Rectangle);
DECLARE_GETTER(Transform);
DECLARE_GETTER(Vector2);
DECLARE_GETTER(Vector3);
DECLARE_GETTER(Vector4);
DECLARE_GETTER(Color);
DECLARE_GETTER(Quaternion);
DECLARE_GETTER(BoundingBox);
DECLARE_GETTER(BoundingSphere);
DECLARE_GETTER(Matrix);
DECLARE_GETTER(Ray);
DECLARE_GETTER(Plane);
DECLARE_GETTER(DateTime);
#undef DECLARE_GETTER
FORCE_INLINE static Guid GetGuid(const Value& node, const char* name)
{
auto member = node.FindMember(name);
return member != node.MemberEnd() ? GetGuid(member->value) : Guid::Empty;
}
FORCE_INLINE static bool GetGuidIfValid(Guid& result, const Value& node, const char* name)
{
auto member = node.FindMember(name);
if (member != node.MemberEnd())
{
result = GetGuid(member->value);
return result.IsValid();
}
return false;
}
public:
FORCE_INLINE static void GetBool(bool& result, const Value& node, const char* name)
{
const auto member = node.FindMember(name);
if (member != node.MemberEnd() && member->value.IsBool())
{
result = member->value.GetBool();
}
}
FORCE_INLINE static void GetFloat(float& result, const Value& node, const char* name)
{
const auto member = node.FindMember(name);
if (member != node.MemberEnd() && member->value.IsNumber())
{
result = member->value.GetFloat();
}
}
FORCE_INLINE static void GetInt(byte& result, const Value& node, const char* name)
{
const auto member = node.FindMember(name);
if (member != node.MemberEnd() && member->value.IsInt())
{
result = member->value.GetInt();
}
}
FORCE_INLINE static void GetInt(int32& result, const Value& node, const char* name)
{
const auto member = node.FindMember(name);
if (member != node.MemberEnd() && member->value.IsInt())
{
result = member->value.GetInt();
}
}
FORCE_INLINE static void GetInt(uint32& result, const Value& node, const char* name)
{
const auto member = node.FindMember(name);
if (member != node.MemberEnd() && member->value.IsInt())
{
result = member->value.GetInt();
}
}
FORCE_INLINE static void GetInt(int16& result, const Value& node, const char* name)
{
const auto member = node.FindMember(name);
if (member != node.MemberEnd() && member->value.IsInt())
{
result = member->value.GetInt();
}
}
FORCE_INLINE static void GetInt(uint16& result, const Value& node, const char* name)
{
const auto member = node.FindMember(name);
if (member != node.MemberEnd() && member->value.IsInt())
{
result = member->value.GetInt();
}
}
template<class T>
FORCE_INLINE static void GetEnum(T& result, const Value& node, const char* name)
{
const auto member = node.FindMember(name);
if (member != node.MemberEnd() && member->value.IsInt())
{
result = static_cast<T>(member->value.GetInt());
}
}
FORCE_INLINE static void GetString(String& result, const Value& node, const char* name)
{
const auto member = node.FindMember(name);
if (member != node.MemberEnd())
{
result = member->value.GetText();
}
}
#define DECLARE_GETTER(type) \
FORCE_INLINE static void Get##type(type& result, const Value& node, const char* name) \
{ \
const auto member = node.FindMember(name); \
if (member != node.MemberEnd()) \
{ \
result = Get##type(member->value); \
} \
}
DECLARE_GETTER(Rectangle);
DECLARE_GETTER(Vector2);
DECLARE_GETTER(Vector3);
DECLARE_GETTER(Vector4);
DECLARE_GETTER(Color);
DECLARE_GETTER(Quaternion);
DECLARE_GETTER(BoundingBox);
DECLARE_GETTER(BoundingSphere);
DECLARE_GETTER(Ray);
DECLARE_GETTER(Plane);
DECLARE_GETTER(DateTime);
#define DECLARE_GETTER(type) \
FORCE_INLINE static void Get##type(type& result, const Value& node, const char* name) \
{ \
const auto member = node.FindMember(name); \
if (member != node.MemberEnd()) \
{ \
Get##type(result, member->value); \
} \
}
DECLARE_GETTER(Transform);
#undef DECLARE_GETTER
template<typename T>
FORCE_INLINE static void GetReference(T& result, const Value& node, const char* name)
{
const auto member = node.FindMember(name);
if (member != node.MemberEnd())
{
result = GetGuid(member->value);
}
}
FORCE_INLINE static void GetGuid(Guid& result, const Value& node, const char* name)
{
const auto member = node.FindMember(name);
if (member != node.MemberEnd())
{
result = GetGuid(member->value);
}
}
};