55 lines
1.5 KiB
C++
55 lines
1.5 KiB
C++
// Copyright (c) Wojciech Figat. All rights reserved.
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#pragma once
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#include "Types.h"
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#include "Engine/Content/Assets/VisualScript.h"
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#if COMPILE_WITH_ASSETS_IMPORTER
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/// <summary>
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/// Creating visual script asset utility
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/// </summary>
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class CreateVisualScript
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{
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public:
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/// <summary>
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/// Creates the asset.
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/// </summary>
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/// <param name="context">The importing context.</param>
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/// <returns>Result.</returns>
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static CreateAssetResult Create(CreateAssetContext& context)
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{
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ASSERT(context.CustomArg);
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const auto baseTypename = static_cast<String*>(context.CustomArg);
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// Base
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IMPORT_SETUP(VisualScript, 1);
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// Chunk 0 - Visject Surface
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if (context.AllocateChunk(0))
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return CreateAssetResult::CannotAllocateChunk;
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{
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const VisualScriptGraph graph;
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MemoryWriteStream stream(64);
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graph.Save(&stream, true);
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context.Data.Header.Chunks[0]->Data.Copy(ToSpan(stream));
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}
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// Chunk 1 - Visual Script Metadata
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if (context.AllocateChunk(1))
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return CreateAssetResult::CannotAllocateChunk;
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{
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MemoryWriteStream stream(256);
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stream.Write(1);
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stream.Write(*baseTypename, 31);
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stream.Write((int32)VisualScript::Flags::None);
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context.Data.Header.Chunks[1]->Data.Copy(ToSpan(stream));
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}
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return CreateAssetResult::Ok;
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}
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};
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#endif
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