45 lines
862 B
C++
45 lines
862 B
C++
// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
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#pragma once
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#include "MaterialShader.h"
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/// <summary>
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/// Represents material that can be used to render post-process effects.
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/// </summary>
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class PostFxMaterialShader : public MaterialShader
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{
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private:
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struct Cache
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{
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GPUPipelineState* Default = nullptr;
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FORCE_INLINE void Release()
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{
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SAFE_DELETE_GPU_RESOURCE(Default);
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}
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};
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private:
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Cache _cache;
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public:
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/// <summary>
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/// Init
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/// </summary>
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/// <param name="name">Material resource name</param>
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PostFxMaterialShader(const StringView& name)
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: MaterialShader(name)
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{
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}
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public:
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// [MaterialShader]
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void Bind(BindParameters& params) override;
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void Unload() override;
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protected:
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// [MaterialShader]
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bool Load() override;
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};
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