Files
FlaxEngine/Source/Engine/Graphics/Materials/PostFxMaterialShader.h
2024-02-26 19:00:48 +01:00

45 lines
862 B
C++

// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
#pragma once
#include "MaterialShader.h"
/// <summary>
/// Represents material that can be used to render post-process effects.
/// </summary>
class PostFxMaterialShader : public MaterialShader
{
private:
struct Cache
{
GPUPipelineState* Default = nullptr;
FORCE_INLINE void Release()
{
SAFE_DELETE_GPU_RESOURCE(Default);
}
};
private:
Cache _cache;
public:
/// <summary>
/// Init
/// </summary>
/// <param name="name">Material resource name</param>
PostFxMaterialShader(const StringView& name)
: MaterialShader(name)
{
}
public:
// [MaterialShader]
void Bind(BindParameters& params) override;
void Unload() override;
protected:
// [MaterialShader]
bool Load() override;
};