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FlaxEngine/Source/Engine/Scripting/ManagedSerialization.h

44 lines
1.6 KiB
C++

// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
#pragma once
#include "Engine/Serialization/ISerializable.h"
#include "ManagedCLR/MTypes.h"
/// <summary>
/// Managed objects serialization utilities. Helps with C# scripts saving to JSON or loading.
/// </summary>
class FLAXENGINE_API ManagedSerialization
{
public:
/// <summary>
/// Serializes managed object to JSON.
/// </summary>
/// <param name="stream">The output stream.</param>
/// <param name="object">The object to serialize.</param>
static void Serialize(ISerializable::SerializeStream& stream, MonoObject* object);
/// <summary>
/// Serializes managed object difference to JSON.
/// </summary>
/// <param name="stream">The output stream.</param>
/// <param name="object">The object to serialize.</param>
/// <param name="other">The reference object to serialize diff compared to it.</param>
static void SerializeDiff(ISerializable::SerializeStream& stream, MonoObject* object, MonoObject* other);
/// <summary>
/// Deserializes managed object from the JSON.
/// </summary>
/// <param name="stream">The input stream.</param>
/// <param name="object">The object to deserialize.</param>
static void Deserialize(ISerializable::DeserializeStream& stream, MonoObject* object);
/// <summary>
/// Deserializes managed object from the JSON.
/// </summary>
/// <param name="data">The input data.</param>
/// <param name="object">The object to deserialize.</param>
static void Deserialize(const StringAnsiView& data, MonoObject* object);
};