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4e6fa25877b60db65ae239c0f7fe1dfe6453baf9
FlaxEngine/Source/Engine/ShadersCompilation
History
Wojtek Figat 48a867ef16 Add PS5 platform defines and types
2021-10-08 16:25:16 +02:00
..
DirectX
Add UAV slots dimensions to cache for D3D12 validation
2021-06-08 15:18:04 +02:00
Parser
Fix shader unction visibility parsing and add USE_EDITOR define to material shaders
2021-10-07 11:43:11 +02:00
Vulkan
Optimize Vulkan shader compiler memory allocation
2021-06-07 11:56:41 +02:00
Config.h
Bumping all copyright headers to 2021.
2021-01-02 14:28:49 +01:00
ShaderCompilationContext.cpp
Bumping all copyright headers to 2021.
2021-01-02 14:28:49 +01:00
ShaderCompilationContext.h
Bumping all copyright headers to 2021.
2021-01-02 14:28:49 +01:00
ShaderCompiler.cpp
Improvements and tweaks
2021-10-05 21:54:24 +02:00
ShaderCompiler.h
Optimize Vulkan shader compiler memory allocation
2021-06-07 11:56:41 +02:00
ShaderDebugDataExporter.h
Bumping all copyright headers to 2021.
2021-01-02 14:28:49 +01:00
ShadersCompilation.Build.cs
Add PS5 platform defines and types
2021-10-08 16:25:16 +02:00
ShadersCompilation.cpp
Add PS5 platform defines and types
2021-10-08 16:25:16 +02:00
ShadersCompilation.h
Move shader source code length adjustment to the main compilation routine
2021-01-05 14:25:38 +01:00
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