Files
FlaxEngine/Source/Editor/GUI/Input/FloatValueBox.cs
2020-12-07 23:40:54 +01:00

169 lines
4.8 KiB
C#

// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
using System;
using System.Globalization;
using FlaxEditor.Utilities;
using FlaxEngine;
namespace FlaxEditor.GUI.Input
{
/// <summary>
/// Floating point value editor.
/// </summary>
/// <seealso cref="float" />
[HideInEditor]
public class FloatValueBox : ValueBox<float>
{
/// <inheritdoc />
public override float Value
{
get => _value;
set
{
value = Mathf.Clamp(value, _min, _max);
if (Math.Abs(_value - value) > Mathf.Epsilon)
{
// Set value
_value = value;
// Update
UpdateText();
OnValueChanged();
}
}
}
/// <inheritdoc />
public override float MinValue
{
get => _min;
set
{
if (!Mathf.NearEqual(_min, value))
{
if (value > _max)
throw new ArgumentException();
_min = value;
Value = Value;
}
}
}
/// <inheritdoc />
public override float MaxValue
{
get => _max;
set
{
if (!Mathf.NearEqual(_max, value))
{
if (value < _min)
throw new ArgumentException();
_max = value;
Value = Value;
}
}
}
/// <summary>
/// Initializes a new instance of the <see cref="FloatValueBox"/> class.
/// </summary>
/// <param name="value">The value.</param>
/// <param name="x">The x location.</param>
/// <param name="y">The y location.</param>
/// <param name="width">The width.</param>
/// <param name="min">The minimum value.</param>
/// <param name="max">The maximum value.</param>
/// <param name="slideSpeed">The slide speed.</param>
public FloatValueBox(float value, float x = 0, float y = 0, float width = 120, float min = float.MinValue, float max = float.MaxValue, float slideSpeed = 1)
: base(Mathf.Clamp(value, min, max), x, y, width, min, max, slideSpeed)
{
UpdateText();
}
/// <summary>
/// Sets the value limits.
/// </summary>
/// <param name="min">The minimum value (bottom range).</param>
/// <param name="max">The maximum value (upper range).</param>
public void SetLimits(float min, float max)
{
_min = min;
_max = Mathf.Max(_min, max);
Value = Value;
}
/// <summary>
/// Sets the limits from the attribute.
/// </summary>
/// <param name="limits">The limits.</param>
public void SetLimits(RangeAttribute limits)
{
_min = limits.Min;
_max = Mathf.Max(_min, limits.Max);
Value = Value;
}
/// <summary>
/// Sets the limits from the attribute.
/// </summary>
/// <param name="limits">The limits.</param>
public void SetLimits(LimitAttribute limits)
{
_min = limits.Min;
_max = Mathf.Max(_min, limits.Max);
_slideSpeed = limits.SliderSpeed;
Value = Value;
}
/// <summary>
/// Sets the limits from the other <see cref="FloatValueBox"/>.
/// </summary>
/// <param name="other">The other.</param>
public void SetLimits(FloatValueBox other)
{
_min = other._min;
_max = other._max;
_slideSpeed = other._slideSpeed;
Value = Value;
}
/// <inheritdoc />
protected sealed override void UpdateText()
{
string text;
if (float.IsPositiveInfinity(_value) || _value == float.MaxValue)
text = "Infinity";
else if (float.IsNegativeInfinity(_value) || _value == float.MinValue)
text = "-Infinity";
else
text = _value.ToString(CultureInfo.InvariantCulture);
SetText(text);
}
/// <inheritdoc />
protected override void TryGetValue()
{
try
{
var value = ShuntingYard.Parse(Text);
Value = (float)Math.Round(value, 5);
}
catch (Exception ex)
{
// Fall back to previous value
Editor.LogWarning(ex);
}
}
/// <inheritdoc />
protected override void ApplySliding(float delta)
{
Value = _startSlideValue + delta;
}
}
}