291 lines
8.9 KiB
C#
291 lines
8.9 KiB
C#
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using FlaxEditor.Gizmo;
|
|
using FlaxEditor.GUI.Tree;
|
|
using FlaxEditor.SceneGraph;
|
|
using FlaxEditor.SceneGraph.GUI;
|
|
using FlaxEditor.States;
|
|
using FlaxEngine;
|
|
using FlaxEngine.GUI;
|
|
|
|
namespace FlaxEditor.Windows
|
|
{
|
|
/// <summary>
|
|
/// Windows used to present loaded scenes collection and whole scene graph.
|
|
/// </summary>
|
|
/// <seealso cref="FlaxEditor.Windows.SceneEditorWindow" />
|
|
public partial class SceneTreeWindow : SceneEditorWindow
|
|
{
|
|
private TextBox _searchBox;
|
|
private Tree _tree;
|
|
private bool _isUpdatingSelection;
|
|
private bool _isMouseDown;
|
|
|
|
/// <summary>
|
|
/// Initializes a new instance of the <see cref="SceneTreeWindow"/> class.
|
|
/// </summary>
|
|
/// <param name="editor">The editor.</param>
|
|
public SceneTreeWindow(Editor editor)
|
|
: base(editor, true, ScrollBars.Both)
|
|
{
|
|
Title = "Scene";
|
|
ScrollMargin = new Margin(0, 0, 0, 100.0f);
|
|
|
|
// Scene searching query input box
|
|
var headerPanel = new ContainerControl
|
|
{
|
|
AnchorPreset = AnchorPresets.HorizontalStretchTop,
|
|
IsScrollable = true,
|
|
Offsets = new Margin(0, 0, 0, 18 + 6),
|
|
Parent = this,
|
|
};
|
|
_searchBox = new TextBox
|
|
{
|
|
AnchorPreset = AnchorPresets.HorizontalStretchMiddle,
|
|
WatermarkText = "Search...",
|
|
Parent = headerPanel,
|
|
Bounds = new Rectangle(4, 4, headerPanel.Width - 8, 18),
|
|
};
|
|
_searchBox.TextChanged += OnSearchBoxTextChanged;
|
|
|
|
// Create scene structure tree
|
|
var root = editor.Scene.Root;
|
|
root.TreeNode.ChildrenIndent = 0;
|
|
root.TreeNode.Expand();
|
|
_tree = new Tree(true)
|
|
{
|
|
Y = headerPanel.Bottom,
|
|
Margin = new Margin(0.0f, 0.0f, -16.0f, 0.0f), // Hide root node
|
|
};
|
|
_tree.AddChild(root.TreeNode);
|
|
_tree.SelectedChanged += Tree_OnSelectedChanged;
|
|
_tree.RightClick += Tree_OnRightClick;
|
|
_tree.Parent = this;
|
|
|
|
// Setup input actions
|
|
InputActions.Add(options => options.TranslateMode, () => Editor.MainTransformGizmo.ActiveMode = TransformGizmoBase.Mode.Translate);
|
|
InputActions.Add(options => options.RotateMode, () => Editor.MainTransformGizmo.ActiveMode = TransformGizmoBase.Mode.Rotate);
|
|
InputActions.Add(options => options.ScaleMode, () => Editor.MainTransformGizmo.ActiveMode = TransformGizmoBase.Mode.Scale);
|
|
InputActions.Add(options => options.FocusSelection, () => Editor.Windows.EditWin.ShowSelectedActors());
|
|
}
|
|
|
|
private void OnSearchBoxTextChanged()
|
|
{
|
|
// Skip events during setup or init stuff
|
|
if (IsLayoutLocked)
|
|
return;
|
|
|
|
var root = Editor.Scene.Root;
|
|
root.TreeNode.LockChildrenRecursive();
|
|
|
|
// Update tree
|
|
var query = _searchBox.Text;
|
|
root.TreeNode.UpdateFilter(query);
|
|
|
|
root.TreeNode.UnlockChildrenRecursive();
|
|
PerformLayout();
|
|
PerformLayout();
|
|
}
|
|
|
|
private void Rename()
|
|
{
|
|
(Editor.SceneEditing.Selection[0] as ActorNode).TreeNode.StartRenaming();
|
|
}
|
|
|
|
private void Spawn(Type type)
|
|
{
|
|
// Create actor
|
|
Actor actor = (Actor)FlaxEngine.Object.New(type);
|
|
Actor parentActor = null;
|
|
if (Editor.SceneEditing.HasSthSelected && Editor.SceneEditing.Selection[0] is ActorNode actorNode)
|
|
{
|
|
parentActor = actorNode.Actor;
|
|
actorNode.TreeNode.Expand();
|
|
}
|
|
if (parentActor == null)
|
|
{
|
|
var scenes = Level.Scenes;
|
|
if (scenes.Length > 0)
|
|
parentActor = scenes[scenes.Length - 1];
|
|
}
|
|
if (parentActor != null)
|
|
{
|
|
// Use the same location
|
|
actor.Transform = parentActor.Transform;
|
|
|
|
// Rename actor to identify it easily
|
|
actor.Name = StringUtils.IncrementNameNumber(type.Name, x => parentActor.GetChild(x) == null);
|
|
}
|
|
|
|
// Spawn it
|
|
Editor.SceneEditing.Spawn(actor, parentActor);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Focuses search box.
|
|
/// </summary>
|
|
public void Search()
|
|
{
|
|
_searchBox.Focus();
|
|
}
|
|
|
|
private void Tree_OnSelectedChanged(List<TreeNode> before, List<TreeNode> after)
|
|
{
|
|
// Check if lock events
|
|
if (_isUpdatingSelection)
|
|
return;
|
|
|
|
if (after.Count > 0)
|
|
{
|
|
// Get actors from nodes
|
|
var actors = new List<SceneGraphNode>(after.Count);
|
|
for (int i = 0; i < after.Count; i++)
|
|
{
|
|
if (after[i] is ActorTreeNode node && node.Actor)
|
|
actors.Add(node.ActorNode);
|
|
}
|
|
|
|
// Select
|
|
Editor.SceneEditing.Select(actors);
|
|
}
|
|
else
|
|
{
|
|
// Deselect
|
|
Editor.SceneEditing.Deselect();
|
|
}
|
|
}
|
|
|
|
private void Tree_OnRightClick(TreeNode node, Vector2 location)
|
|
{
|
|
if (!Editor.StateMachine.CurrentState.CanEditScene)
|
|
return;
|
|
|
|
ShowContextMenu(node, ref location);
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public override void OnInit()
|
|
{
|
|
Editor.SceneEditing.SelectionChanged += OnOnSelectionChanged;
|
|
}
|
|
|
|
private void OnOnSelectionChanged()
|
|
{
|
|
_isUpdatingSelection = true;
|
|
|
|
var selection = Editor.SceneEditing.Selection;
|
|
if (selection.Count == 0)
|
|
{
|
|
_tree.Deselect();
|
|
}
|
|
else
|
|
{
|
|
// Find nodes to select
|
|
var nodes = new List<TreeNode>(selection.Count);
|
|
for (int i = 0; i < selection.Count; i++)
|
|
{
|
|
if (selection[i] is ActorNode node)
|
|
{
|
|
nodes.Add(node.TreeNode);
|
|
}
|
|
}
|
|
|
|
// Select nodes
|
|
_tree.Select(nodes);
|
|
|
|
// For single node selected scroll view so user can see it
|
|
if (nodes.Count == 1)
|
|
{
|
|
ScrollViewTo(nodes[0]);
|
|
}
|
|
}
|
|
|
|
_isUpdatingSelection = false;
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public override void Draw()
|
|
{
|
|
var style = Style.Current;
|
|
// Draw overlay
|
|
string overlayText = null;
|
|
var state = Editor.StateMachine.CurrentState;
|
|
if (state is LoadingState)
|
|
{
|
|
overlayText = "Loading...";
|
|
}
|
|
else if (state is ChangingScenesState)
|
|
{
|
|
overlayText = "Loading scene...";
|
|
}
|
|
else if (((ContainerControl)_tree.GetChild(0)).ChildrenCount == 0)
|
|
{
|
|
overlayText = "No scene";
|
|
}
|
|
if (overlayText != null)
|
|
{
|
|
Render2D.DrawText(Style.Current.FontLarge, overlayText, GetClientArea(), style.ForegroundDisabled, TextAlignment.Center, TextAlignment.Center);
|
|
}
|
|
|
|
base.Draw();
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public override bool OnMouseDown(Vector2 location, MouseButton buttons)
|
|
{
|
|
if (base.OnMouseDown(location, buttons))
|
|
return true;
|
|
|
|
if (buttons == MouseButton.Right)
|
|
{
|
|
_isMouseDown = true;
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public override bool OnMouseUp(Vector2 location, MouseButton buttons)
|
|
{
|
|
if (base.OnMouseUp(location, buttons))
|
|
return true;
|
|
|
|
if (_isMouseDown && buttons == MouseButton.Right)
|
|
{
|
|
_isMouseDown = false;
|
|
|
|
if (Editor.StateMachine.CurrentState.CanEditScene)
|
|
{
|
|
// Show context menu
|
|
Editor.SceneEditing.Deselect();
|
|
ShowContextMenu(this, ref location);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public override void OnLostFocus()
|
|
{
|
|
_isMouseDown = false;
|
|
|
|
base.OnLostFocus();
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public override void OnDestroy()
|
|
{
|
|
_tree = null;
|
|
_searchBox = null;
|
|
|
|
base.OnDestroy();
|
|
}
|
|
}
|
|
}
|