Files
FlaxEngine/Source/Engine/Graphics/Graphics.h
2020-12-07 23:40:54 +01:00

63 lines
1.6 KiB
C++

// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
#pragma once
#include "Engine/Scripting/ScriptingType.h"
#include "Enums.h"
/// <summary>
/// Graphics device manager that creates, manages and releases graphics device and related objects.
/// </summary>
API_CLASS(Static) class FLAXENGINE_API Graphics
{
DECLARE_SCRIPTING_TYPE_NO_SPAWN(Graphics);
public:
/// <summary>
/// Enables rendering synchronization with the refresh rate of the display device to avoid "tearing" artifacts.
/// </summary>
API_FIELD() static bool UseVSync;
/// <summary>
/// Anti Aliasing quality setting.
/// </summary>
API_FIELD() static Quality AAQuality;
/// <summary>
/// Screen Space Reflections quality setting.
/// </summary>
API_FIELD() static Quality SSRQuality;
/// <summary>
/// Screen Space Ambient Occlusion quality setting.
/// </summary>
API_FIELD() static Quality SSAOQuality;
/// <summary>
/// Volumetric Fog quality setting.
/// </summary>
API_FIELD() static Quality VolumetricFogQuality;
/// <summary>
/// The shadows quality.
/// </summary>
API_FIELD() static Quality ShadowsQuality;
/// <summary>
/// The shadow maps quality (textures resolution).
/// </summary>
API_FIELD() static Quality ShadowMapsQuality;
/// <summary>
/// Enables cascades splits blending for directional light shadows.
/// </summary>
API_FIELD() static bool AllowCSMBlending;
public:
/// <summary>
/// Disposes the device.
/// </summary>
static void DisposeDevice();
};