Files
FlaxEngine/Source/Engine/Render2D/FontTextureAtlas.cpp
2020-12-07 23:40:54 +01:00

266 lines
7.5 KiB
C++

// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
#include "FontTextureAtlas.h"
#include "Engine/Core/Types/DataContainer.h"
#include "Engine/Content/Factories/BinaryAssetFactory.h"
#include "Engine/Graphics/PixelFormat.h"
#include "Engine/Graphics/PixelFormatExtensions.h"
#include "Engine/Graphics/GPUDevice.h"
REGISTER_BINARY_ASSET(FontTextureAtlas, "FlaxEngine.FontTextureAtlas", nullptr, true);
FontTextureAtlas::FontTextureAtlas(const SpawnParams& params, const AssetInfo* info)
: Texture(params, info)
, _width(0)
, _height(0)
, _isDirty(true)
, _root(nullptr)
{
}
uint32 FontTextureAtlas::GetPaddingAmount() const
{
return (_paddingStyle == NoPadding ? 0 : 1);
}
void FontTextureAtlas::Setup(PixelFormat format, PaddingStyle paddingStyle)
{
_format = format;
_bytesPerPixel = PixelFormatExtensions::SizeInBytes(format);
_paddingStyle = paddingStyle;
}
void FontTextureAtlas::Init(uint32 width, uint32 height)
{
ASSERT(_root == nullptr);
// Setup
uint32 padding = GetPaddingAmount();
_width = width;
_height = height;
_root = New<Slot>(padding, padding, _width - padding, _height - padding);
_isDirty = false;
// Reserve upload data memory
_data.Resize(_width * _height * _bytesPerPixel, false);
Platform::MemoryClear(_data.Get(), _data.Capacity());
}
FontTextureAtlas::Slot* FontTextureAtlas::AddEntry(uint32 targetWidth, uint32 targetHeight, const Array<byte>& data)
{
// Check for invalid size
if (targetWidth == 0 || targetHeight == 0)
return nullptr;
// Try to find slot for the texture
Slot* slot = nullptr;
const uint32 padding = GetPaddingAmount();
const uint32 allPadding = padding * 2;
for (int32 i = 0; i < _freeSlots.Count(); i++)
{
Slot* e = _freeSlots[i];
if (e->Width == targetWidth + allPadding && e->Height == targetHeight + allPadding)
{
slot = e;
_freeSlots.RemoveAt(i);
break;
}
}
if (!slot)
{
slot = _root->Insert(targetWidth, targetHeight, GetPaddingAmount() * 2);
}
// Check if can fit it
if (slot)
{
// Copy data to into the atlas memory
CopyDataIntoSlot(slot, data);
// Set dirty state
markAsDirty();
}
// Returns result
return slot;
}
bool FontTextureAtlas::Invalidate(uint32 x, uint32 y, uint32 width, uint32 height)
{
Slot* slot = invalidate(_root, x, y, width, height);
if (slot)
{
_freeSlots.Add(slot);
}
return slot != nullptr;
}
void FontTextureAtlas::CopyDataIntoSlot(const Slot* slot, const Array<byte>& data)
{
// Copy pixel data to the texture
uint8* start = &_data[slot->Y * _width * _bytesPerPixel + slot->X * _bytesPerPixel];
// Account for same padding on each sides
const uint32 padding = GetPaddingAmount();
const uint32 allPadding = padding * 2;
// The width of the source texture without padding (actual width)
const uint32 sourceWidth = slot->Width - allPadding;
const uint32 sourceHeight = slot->Height - allPadding;
CopyRowData copyRowData;
copyRowData.DestData = start;
copyRowData.SrcData = data.Get();
copyRowData.DestTextureWidth = _width;
copyRowData.SrcTextureWidth = sourceWidth;
copyRowData.RowWidth = slot->Width;
// Apply the padding for bilinear filtering
// Not used if no padding (assumes sampling outside boundaries of the sub texture is not possible)
if (padding > 0)
{
// Copy first color row into padding.
copyRowData.SrcRow = 0;
copyRowData.DestRow = 0;
if (_paddingStyle == DilateBorder)
{
copyRow(copyRowData);
}
else
{
zeroRow(copyRowData);
}
}
// Copy each row of the texture
for (uint32 row = padding; row < slot->Height - padding; row++)
{
copyRowData.SrcRow = row - padding;
copyRowData.DestRow = row;
copyRow(copyRowData);
}
if (padding > 0)
{
// Copy last color row into padding row for bilinear filtering
copyRowData.SrcRow = sourceHeight - 1;
copyRowData.DestRow = slot->Height - padding;
if (_paddingStyle == DilateBorder)
{
copyRow(copyRowData);
}
else
{
zeroRow(copyRowData);
}
}
}
void FontTextureAtlas::copyRow(const CopyRowData& copyRowData) const
{
const byte* data = copyRowData.SrcData;
byte* start = copyRowData.DestData;
const uint32 sourceWidth = copyRowData.SrcTextureWidth;
const uint32 destWidth = copyRowData.DestTextureWidth;
const uint32 srcRow = copyRowData.SrcRow;
const uint32 destRow = copyRowData.DestRow;
const uint32 padding = GetPaddingAmount();
const byte* sourceDataAddr = &data[(srcRow * sourceWidth) * _bytesPerPixel];
byte* destDataAddr = &start[(destRow * destWidth + padding) * _bytesPerPixel];
Platform::MemoryCopy(destDataAddr, sourceDataAddr, sourceWidth * _bytesPerPixel);
if (padding > 0)
{
byte* destPaddingPixelLeft = &start[(destRow * destWidth) * _bytesPerPixel];
byte* destPaddingPixelRight = destPaddingPixelLeft + ((copyRowData.RowWidth - 1) * _bytesPerPixel);
if (_paddingStyle == DilateBorder)
{
const byte* firstPixel = sourceDataAddr;
const byte* lastPixel = sourceDataAddr + ((sourceWidth - 1) * _bytesPerPixel);
Platform::MemoryCopy(destPaddingPixelLeft, firstPixel, _bytesPerPixel);
Platform::MemoryCopy(destPaddingPixelRight, lastPixel, _bytesPerPixel);
}
else
{
Platform::MemoryClear(destPaddingPixelLeft, _bytesPerPixel);
Platform::MemoryClear(destPaddingPixelRight, _bytesPerPixel);
}
}
}
void FontTextureAtlas::zeroRow(const CopyRowData& copyRowData) const
{
const uint32 destWidth = copyRowData.DestTextureWidth;
const uint32 destRow = copyRowData.DestRow;
byte* destData = &copyRowData.DestData[destRow * destWidth * _bytesPerPixel];
Platform::MemoryClear(destData, copyRowData.RowWidth * _bytesPerPixel);
}
void FontTextureAtlas::unload(bool isReloading)
{
Texture::unload(isReloading);
Clear();
_data.Clear();
}
void FontTextureAtlas::Clear()
{
SAFE_DELETE(_root);
_freeSlots.Clear();
}
void FontTextureAtlas::Flush()
{
if (_isDirty)
{
EnsureTextureCreated();
// Upload data to the GPU
BytesContainer data;
data.Link(_data);
_texture->UploadMipMapAsync(data, 0)->Start();
// Clear dirty flag
_isDirty = false;
}
}
void FontTextureAtlas::EnsureTextureCreated() const
{
if (_texture->IsAllocated() == false)
{
// Initialize atlas texture
if (_texture->Init(GPUTextureDescription::New2D(_width, _height, 1, _format, GPUTextureFlags::ShaderResource)))
{
LOG(Warning, "Cannot initialize font atlas texture.");
}
}
}
bool FontTextureAtlas::HasDataSyncWithGPU() const
{
return _isDirty == false;
}
FontTextureAtlas::Slot* FontTextureAtlas::invalidate(Slot* parent, uint32 x, uint32 y, uint32 width, uint32 height)
{
if (parent->X == x && parent->Y == y && parent->Width == width && parent->Height == height)
{
return parent;
}
Slot* result = parent->Left ? invalidate(parent->Left, x, y, width, height) : nullptr;
if (result)
return result;
return parent->Right ? invalidate(parent->Right, x, y, width, height) : nullptr;
}
void FontTextureAtlas::markAsDirty()
{
_isDirty = true;
}