Files
FlaxEngine/Source/ThirdParty/NvCloth/NvCloth.Build.cs
2023-07-17 18:22:40 +02:00

52 lines
1.5 KiB
C#

// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
using System.IO;
using Flax.Build;
using Flax.Build.NativeCpp;
/// <summary>
/// https://github.com/NVIDIAGameWorks/NvCloth
/// </summary>
public class NvCloth : DepsModule
{
/// <inheritdoc />
public override void Init()
{
base.Init();
LicenseType = LicenseTypes.Custom;
LicenseFilePath = "License.txt";
// Merge third-party modules into engine binary
BinaryModuleName = "FlaxEngine";
}
/// <inheritdoc />
public override void Setup(BuildOptions options)
{
base.Setup(options);
options.PublicDefinitions.Add("WITH_CLOTH");
options.PublicDefinitions.Add("NV_CLOTH_IMPORT=");
var libName = "NvCloth_x64";
switch (options.Platform.Target)
{
case TargetPlatform.PS4:
case TargetPlatform.PS5:
case TargetPlatform.Android:
case TargetPlatform.Mac:
case TargetPlatform.iOS:
case TargetPlatform.Linux:
libName = "NvCloth";
break;
case TargetPlatform.Switch:
libName = "NvCloth";
options.PublicIncludePaths.Add(Path.Combine(Globals.EngineRoot, "Source/Platforms/Switch/Binaries/Data/PhysX/physx/include"));
options.PublicIncludePaths.Add(Path.Combine(Globals.EngineRoot, "Source/Platforms/Switch/Binaries/Data/PhysX/physx/include/foundation"));
break;
}
AddLib(options, options.DepsFolder, libName);
}
}