52 lines
1.5 KiB
C#
52 lines
1.5 KiB
C#
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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using System.IO;
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using Flax.Build;
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using Flax.Build.NativeCpp;
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/// <summary>
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/// https://github.com/NVIDIAGameWorks/NvCloth
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/// </summary>
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public class NvCloth : DepsModule
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{
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/// <inheritdoc />
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public override void Init()
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{
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base.Init();
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LicenseType = LicenseTypes.Custom;
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LicenseFilePath = "License.txt";
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// Merge third-party modules into engine binary
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BinaryModuleName = "FlaxEngine";
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}
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/// <inheritdoc />
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public override void Setup(BuildOptions options)
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{
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base.Setup(options);
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options.PublicDefinitions.Add("WITH_CLOTH");
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options.PublicDefinitions.Add("NV_CLOTH_IMPORT=");
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var libName = "NvCloth_x64";
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switch (options.Platform.Target)
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{
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case TargetPlatform.PS4:
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case TargetPlatform.PS5:
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case TargetPlatform.Android:
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case TargetPlatform.Mac:
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case TargetPlatform.iOS:
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case TargetPlatform.Linux:
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libName = "NvCloth";
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break;
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case TargetPlatform.Switch:
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libName = "NvCloth";
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options.PublicIncludePaths.Add(Path.Combine(Globals.EngineRoot, "Source/Platforms/Switch/Binaries/Data/PhysX/physx/include"));
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options.PublicIncludePaths.Add(Path.Combine(Globals.EngineRoot, "Source/Platforms/Switch/Binaries/Data/PhysX/physx/include/foundation"));
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break;
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}
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AddLib(options, options.DepsFolder, libName);
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}
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}
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