222 lines
8.5 KiB
C#
222 lines
8.5 KiB
C#
// Copyright (c) Wojciech Figat. All rights reserved.
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#if !FLAX_EDITOR
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using System;
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#pragma warning disable 1591
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namespace FlaxEngine
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{
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/// <summary>
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/// The debug shapes rendering service. Not available in final game. For use only in the editor.
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/// </summary>
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[Unmanaged]
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[Tooltip("The debug shapes rendering service. Not available in final game. For use only in the editor.")]
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public static unsafe partial class DebugDraw
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{
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public static void Draw(ref RenderContext renderContext, GPUTextureView target = null, GPUTextureView depthBuffer = null, bool enableDepthTest = false)
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{
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}
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public static void DrawActors(IntPtr selectedActors, int selectedActorsCount, bool drawScenes)
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{
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}
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public static void DrawAxisFromDirection(Vector3 origin, Vector3 direction, float size = 100.0f, float duration = 0.0f, bool depthTest = true)
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{
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}
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public static void DrawDirection(Vector3 origin, Vector3 direction, Color color, float duration = 0.0f, bool depthTest = true)
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{
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}
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[Obsolete("Use DrawRay with length parameter instead")]
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public static void DrawRay(Vector3 origin, Vector3 direction, Color color, float duration, bool depthTest)
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{
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}
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public static void DrawRay(Vector3 origin, Vector3 direction, Color color, float length = float.MaxValue, float duration = 0.0f, bool depthTest = true)
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{
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}
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public static void DrawRay(Ray ray, Color color, float length = float.MaxValue, float duration = 0.0f, bool depthTest = true)
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{
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}
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public static void DrawLine(Vector3 start, Vector3 end, Color color, float duration = 0.0f, bool depthTest = true)
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{
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}
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public static void DrawLine(Vector3 start, Vector3 end, Color startColor, Color endColor, float duration = 0.0f, bool depthTest = true)
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{
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}
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public static void DrawLines(Float3[] lines, Matrix transform, Color color, float duration = 0.0f, bool depthTest = true)
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{
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}
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public static void DrawLines(GPUBuffer lines, Matrix transform, float duration = 0.0f, bool depthTest = true)
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{
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}
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public static void DrawLines(Double3[] lines, Matrix transform, Color color, float duration = 0.0f, bool depthTest = true)
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{
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}
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public static void DrawBezier(Vector3 p1, Vector3 p2, Vector3 p3, Vector3 p4, Color color, float duration = 0.0f, bool depthTest = true)
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{
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}
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public static void DrawCircle(Vector3 position, Float3 normal, float radius, Color color, float duration = 0.0f, bool depthTest = true)
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{
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}
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public static void DrawWireTriangle(Vector3 v0, Vector3 v1, Vector3 v2, Color color, float duration = 0.0f, bool depthTest = true)
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{
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}
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public static void DrawTriangle(Vector3 v0, Vector3 v1, Vector3 v2, Color color, float duration = 0.0f, bool depthTest = true)
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{
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}
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public static void DrawTriangles(Float3[] vertices, Color color, float duration = 0.0f, bool depthTest = true)
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{
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}
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public static void DrawTriangles(Float3[] vertices, Matrix transform, Color color, float duration = 0.0f, bool depthTest = true)
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{
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}
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public static void DrawTriangles(Float3[] vertices, int[] indices, Color color, float duration = 0.0f, bool depthTest = true)
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{
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}
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public static void DrawTriangles(Float3[] vertices, int[] indices, Matrix transform, Color color, float duration = 0.0f, bool depthTest = true)
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{
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}
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public static void DrawTriangles(Double3[] vertices, Color color, float duration = 0.0f, bool depthTest = true)
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{
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}
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public static void DrawTriangles(Double3[] vertices, Matrix transform, Color color, float duration = 0.0f, bool depthTest = true)
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{
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}
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public static void DrawTriangles(Double3[] vertices, int[] indices, Color color, float duration = 0.0f, bool depthTest = true)
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{
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}
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public static void DrawTriangles(Double3[] vertices, int[] indices, Matrix transform, Color color, float duration = 0.0f, bool depthTest = true)
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{
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}
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public static void DrawWireTriangles(Float3[] vertices, Color color, float duration = 0.0f, bool depthTest = true)
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{
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}
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public static void DrawWireTriangles(Float3[] vertices, int[] indices, Color color, float duration = 0.0f, bool depthTest = true)
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{
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}
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public static void DrawWireTriangles(Double3[] vertices, Color color, float duration = 0.0f, bool depthTest = true)
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{
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}
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public static void DrawWireTriangles(Double3[] vertices, int[] indices, Color color, float duration = 0.0f, bool depthTest = true)
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{
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}
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public static void DrawWireBox(BoundingBox box, Color color, float duration = 0.0f, bool depthTest = true)
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{
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}
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public static void DrawWireFrustum(BoundingFrustum frustum, Color color, float duration = 0.0f, bool depthTest = true)
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{
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}
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public static void DrawWireBox(OrientedBoundingBox box, Color color, float duration = 0.0f, bool depthTest = true)
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{
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}
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public static void DrawWireSphere(BoundingSphere sphere, Color color, float duration = 0.0f, bool depthTest = true)
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{
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}
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[Unmanaged]
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public static void DrawSphere(BoundingSphere sphere, Color color, float duration = 0.0f, bool depthTest = true)
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{
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}
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[Obsolete("Depricated v1.10, use DrawCapsule instead.")]
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public static void DrawTube(Vector3 position, Quaternion orientation, float radius, float length, Color color, float duration = 0.0f, bool depthTest = true)
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{
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}
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public static void DrawCapsule(Vector3 position, Quaternion orientation, float radius, float length, Color color, float duration = 0.0f, bool depthTest = true)
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{
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}
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[Obsolete("Depricated v1.10, use DrawWireCapsule instead.")]
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public static void DrawWireTube(Vector3 position, Quaternion orientation, float radius, float length, Color color, float duration = 0.0f, bool depthTest = true)
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{
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}
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public static void DrawWireCapsule(Vector3 position, Quaternion orientation, float radius, float length, Color color, float duration = 0.0f, bool depthTest = true)
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{
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}
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public static void DrawCylinder(Vector3 position, Quaternion orientation, float radius, float height, Color color, float duration = 0.0f, bool depthTest = true)
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{
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}
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public static void DrawWireCylinder(Vector3 position, Quaternion orientation, float radius, float height, Color color, float duration = 0.0f, bool depthTest = true)
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{
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}
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public static void DrawCone(Vector3 position, Quaternion orientation, float radius, float angleXY, float angleXZ, Color color, float duration = 0.0f, bool depthTest = true)
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{
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}
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public static void DrawWireCone(Vector3 position, Quaternion orientation, float radius, float angleXY, float angleXZ, Color color, float duration = 0.0f, bool depthTest = true)
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{
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}
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public static void DrawArc(Vector3 position, Quaternion orientation, float radius, float angle, Color color, float duration = 0.0f, bool depthTest = true)
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{
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}
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public static void DrawWireArc(Vector3 position, Quaternion orientation, float radius, float angle, Color color, float duration = 0.0f, bool depthTest = true)
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{
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}
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public static void DrawWireArrow(Vector3 position, Quaternion orientation, float scale, float capScale, Color color, float duration = 0.0f, bool depthTest = true)
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{
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}
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public static void DrawBox(BoundingBox box, Color color, float duration = 0.0f, bool depthTest = true)
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{
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}
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public static void DrawBox(OrientedBoundingBox box, Color color, float duration = 0.0f, bool depthTest = true)
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{
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}
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public static void DrawText(string text, Float2 position, Color color, int size = 20, float duration = 0.0f)
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{
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}
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public static void DrawText(string text, Vector3 position, Color color, int size = 32, float duration = 0.0f, float scale = 1.0f)
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{
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}
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public static void DrawText(string text, Transform transform, Color color, int size = 32, float duration = 0.0f)
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{
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}
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public static void Clear(IntPtr context = new IntPtr())
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{
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}
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}
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}
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#endif
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