Files
FlaxEngine/Source/Engine/Graphics/Async/GPUTasksContext.cpp
2024-05-01 01:25:16 +02:00

99 lines
2.2 KiB
C++

// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
#include "GPUTasksContext.h"
#include "GPUTask.h"
#include "Engine/Core/Log.h"
#include "Engine/Graphics/GPUDevice.h"
#include "Engine/Threading/Threading.h"
#define GPU_TASKS_USE_DEDICATED_CONTEXT 0
GPUTasksContext::GPUTasksContext(GPUDevice* device)
: _tasksDone(64)
, _totalTasksDoneCount(0)
{
// Bump it up to prevent initial state problems with frame index comparison
_currentSyncPoint = 10;
#if GPU_TASKS_USE_DEDICATED_CONTEXT
// Create GPU context
GPU = device->CreateContext(true);
#else
// Reuse Graphics Device context
GPU = device->GetMainContext();
#endif
}
GPUTasksContext::~GPUTasksContext()
{
ASSERT(IsInMainThread());
// Cancel jobs to sync
auto tasks = _tasksDone;
_tasksDone.Clear();
for (int32 i = 0; i < tasks.Count(); i++)
{
auto task = tasks[i];
if (task->GetSyncPoint() <= _currentSyncPoint && task->GetState() != TaskState::Finished)
{
LOG(Warning, "{0} has been canceled before a sync", task->ToString());
task->CancelSync();
}
}
#if GPU_TASKS_USE_DEDICATED_CONTEXT
SAFE_DELETE(GPU);
#endif
}
void GPUTasksContext::Run(GPUTask* task)
{
ASSERT(task != nullptr);
_tasksDone.Add(task);
task->Execute(this);
}
void GPUTasksContext::OnCancelSync(GPUTask* task)
{
ASSERT(task != nullptr);
_tasksDone.Remove(task);
LOG(Warning, "{0} has been canceled before a sync", task->ToString());
}
void GPUTasksContext::OnFrameBegin()
{
#if GPU_TASKS_USE_DEDICATED_CONTEXT
GPU->FrameBegin();
#endif
// Move forward one frame
++_currentSyncPoint;
// Try to flush done jobs
for (int32 i = 0; i < _tasksDone.Count(); i++)
{
auto task = _tasksDone[i];
if (task->GetSyncPoint() <= _currentSyncPoint && task->GetState() != TaskState::Finished)
{
// TODO: add stats counter and count performed jobs, print to log on exit.
task->Sync();
}
if (task->GetState() == TaskState::Finished)
{
_tasksDone.RemoveAt(i);
i--;
_totalTasksDoneCount++;
}
}
}
void GPUTasksContext::OnFrameEnd()
{
#if GPU_TASKS_USE_DEDICATED_CONTEXT
GPU->FrameEnd();
#endif
}