287 lines
5.1 KiB
C++
287 lines
5.1 KiB
C++
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#pragma once
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#include "Math.h"
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#include "Engine/Core/Formatting.h"
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#include "Engine/Core/Templates.h"
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/// <summary>
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/// Two-components vector (32 bit integer type).
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/// </summary>
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API_STRUCT() struct FLAXENGINE_API Int2
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{
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DECLARE_SCRIPTING_TYPE_MINIMAL(Int2);
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public:
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union
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{
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struct
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{
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/// <summary>
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/// The X component.
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/// </summary>
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API_FIELD() int32 X;
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/// <summary>
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/// The Y component.
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/// </summary>
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API_FIELD() int32 Y;
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};
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// Raw values
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int32 Raw[2];
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};
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public:
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// Vector with all components equal 0
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static const Int2 Zero;
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// Vector with all components equal 1
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static const Int2 One;
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// A minimum Int2
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static const Int2 Minimum;
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// A maximum Int2
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static const Int2 Maximum;
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public:
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/// <summary>
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/// Empty constructor.
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/// </summary>
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Int2()
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{
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}
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// Init
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// @param xy Value to assign to the all components
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Int2(int32 xy)
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: X(xy)
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, Y(xy)
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{
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}
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// Init
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// @param x X component value
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// @param y Y component value
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Int2(int32 x, int32 y)
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: X(x)
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, Y(y)
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{
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}
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// Init
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// @param v Vector to use X and Y components
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explicit Int2(const Vector2& v);
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public:
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String ToString() const;
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public:
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// Arithmetic operators with Int2
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Int2 operator+(const Int2& b) const
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{
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return Add(*this, b);
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}
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Int2 operator-(const Int2& b) const
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{
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return Subtract(*this, b);
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}
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Int2 operator*(const Int2& b) const
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{
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return Multiply(*this, b);
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}
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Int2 operator/(const Int2& b) const
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{
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return Divide(*this, b);
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}
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Int2 operator-() const
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{
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return Int2(-X, -Y);
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}
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// op= operators with Int2
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Int2& operator+=(const Int2& b)
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{
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*this = Add(*this, b);
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return *this;
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}
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Int2& operator-=(const Int2& b)
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{
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*this = Subtract(*this, b);
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return *this;
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}
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Int2& operator*=(const Int2& b)
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{
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*this = Multiply(*this, b);
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return *this;
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}
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Int2& operator/=(const Int2& b)
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{
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*this = Divide(*this, b);
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return *this;
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}
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// Arithmetic operators with int32
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Int2 operator+(int32 b) const
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{
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return Add(*this, b);
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}
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Int2 operator-(int32 b) const
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{
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return Subtract(*this, b);
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}
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Int2 operator*(int32 b) const
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{
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return Multiply(*this, b);
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}
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Int2 operator/(int32 b) const
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{
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return Divide(*this, b);
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}
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// op= operators with int32
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Int2& operator+=(int32 b)
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{
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*this = Add(*this, b);
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return *this;
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}
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Int2& operator-=(int32 b)
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{
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*this = Subtract(*this, b);
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return *this;
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}
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Int2& operator*=(int32 b)
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{
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*this = Multiply(*this, b);
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return *this;
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}
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Int2& operator/=(int32 b)
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{
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*this = Divide(*this, b);
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return *this;
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}
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// Comparison operators
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bool operator==(const Int2& b) const
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{
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return X == b.X && Y == b.Y;
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}
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bool operator!=(const Int2& b) const
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{
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return X != b.X || Y != b.Y;
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}
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bool operator>(const Int2& b) const
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{
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return X > b.X && Y > b.Y;
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}
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bool operator>=(const Int2& b) const
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{
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return X >= b.X && Y >= b.Y;
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}
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bool operator<(const Int2& b) const
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{
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return X < b.X && Y < b.Y;
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}
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bool operator<=(const Int2& b) const
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{
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return X <= b.X && Y <= b.Y;
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}
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public:
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static void Add(const Int2& a, const Int2& b, Int2* result)
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{
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result->X = a.X + b.X;
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result->Y = a.Y + b.Y;
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}
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static Int2 Add(const Int2& a, const Int2& b)
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{
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Int2 result;
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Add(a, b, &result);
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return result;
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}
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static void Subtract(const Int2& a, const Int2& b, Int2* result)
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{
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result->X = a.X - b.X;
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result->Y = a.Y - b.Y;
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}
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static Int2 Subtract(const Int2& a, const Int2& b)
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{
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Int2 result;
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Subtract(a, b, &result);
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return result;
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}
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static Int2 Multiply(const Int2& a, const Int2& b)
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{
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return Int2(a.X * b.X, a.Y * b.Y);
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}
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static Int2 Multiply(const Int2& a, int32 b)
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{
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return Int2(a.X * b, a.Y * b);
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}
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static Int2 Divide(const Int2& a, const Int2& b)
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{
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return Int2(a.X / b.X, a.Y / b.Y);
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}
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static Int2 Divide(const Int2& a, int32 b)
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{
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return Int2(a.X / b, a.Y / b);
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}
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// Creates vector from minimum components of two vectors
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static Int2 Min(const Int2& a, const Int2& b)
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{
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return Int2(a.X < b.X ? a.X : b.X, a.Y < b.Y ? a.Y : b.Y);
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}
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// Creates vector from maximum components of two vectors
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static Int2 Max(const Int2& a, const Int2& b)
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{
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return Int2(a.X > b.X ? a.X : b.X, a.Y > b.Y ? a.Y : b.Y);
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}
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};
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template<>
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struct TIsPODType<Int2>
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{
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enum { Value = true };
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};
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DEFINE_DEFAULT_FORMATTING(Int2, "X:{0} Y:{1}", v.X, v.Y);
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