170 lines
5.6 KiB
C++
170 lines
5.6 KiB
C++
// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
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#include "BoxCollider.h"
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#include "Engine/Physics/PhysicsBackend.h"
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#include "Engine/Level/Scene/Scene.h"
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BoxCollider::BoxCollider(const SpawnParams& params)
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: Collider(params)
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, _size(100.0f)
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{
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}
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void BoxCollider::SetSize(const Float3& value)
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{
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if (Float3::NearEqual(value, _size))
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return;
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_size = value;
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UpdateGeometry();
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UpdateBounds();
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}
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void BoxCollider::AutoResize(bool globalOrientation = true)
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{
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Actor* parent = GetParent();
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if (Cast<Scene>(parent))
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return;
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// Get bounds of all siblings (excluding itself)
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const Vector3 parentScale = parent->GetScale();
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if (parentScale.IsAnyZero())
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return; // Avoid division by zero
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// Hacky way to get unrotated bounded box of parent.
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const Quaternion parentOrientation = parent->GetOrientation();
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parent->SetOrientation(Quaternion::Identity);
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BoundingBox parentBox = parent->GetBox();
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parent->SetOrientation(parentOrientation);
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for (const Actor* sibling : parent->Children)
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{
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if (sibling != this)
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BoundingBox::Merge(parentBox, sibling->GetBoxWithChildren(), parentBox);
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}
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const Vector3 parentSize = parentBox.GetSize();
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const Vector3 parentCenter = parentBox.GetCenter() - parent->GetPosition();
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// Update bounds
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SetLocalPosition(Vector3::Zero);
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SetSize(parentSize / parentScale);
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SetCenter(parentCenter / parentScale);
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if (globalOrientation)
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SetOrientation(GetOrientation() * Quaternion::Invert(GetOrientation()));
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else
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SetOrientation(parentOrientation);
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}
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#if USE_EDITOR
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#include "Engine/Debug/DebugDraw.h"
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#include "Engine/Core/Math/Color.h"
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#include "Engine/Graphics/RenderView.h"
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void BoxCollider::DrawPhysicsDebug(RenderView& view)
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{
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const BoundingSphere sphere(_sphere.Center - view.Origin, _sphere.Radius);
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if (!view.CullingFrustum.Intersects(sphere))
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return;
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if (view.Mode == ViewMode::PhysicsColliders && !GetIsTrigger())
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DEBUG_DRAW_BOX(_bounds, _staticActor ? Color::CornflowerBlue : Color::Orchid, 0, true);
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else
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DEBUG_DRAW_WIRE_BOX(_bounds, Color::GreenYellow * 0.8f, 0, true);
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}
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void BoxCollider::OnDebugDraw()
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{
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if (GetIsTrigger())
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{
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const Color color = Color::GreenYellow;
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DEBUG_DRAW_WIRE_BOX(_bounds, color, 0, true);
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}
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// Base
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Collider::OnDebugDraw();
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}
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namespace
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{
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OrientedBoundingBox GetWriteBox(const Vector3& min, const Vector3& max, const float margin)
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{
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OrientedBoundingBox box;
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const Vector3 vec = max - min;
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const Vector3 dir = Float3::Normalize(vec);
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Quaternion orientation;
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if (Vector3::Dot(dir, Float3::Up) >= 0.999f)
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Quaternion::RotationAxis(Float3::Left, PI_HALF, orientation);
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else
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Quaternion::LookRotation(dir, Float3::Cross(Float3::Cross(dir, Float3::Up), dir), orientation);
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const Vector3 up = orientation * Vector3::Up;
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Matrix world;
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Matrix::CreateWorld(min + vec * 0.5f, dir, up, world);
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world.Decompose(box.Transformation);
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Matrix invWorld;
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Matrix::Invert(world, invWorld);
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Vector3 vecLocal;
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Vector3::TransformNormal(vec * 0.5f, invWorld, vecLocal);
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box.Extents.X = margin;
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box.Extents.Y = margin;
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box.Extents.Z = vecLocal.Z;
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return box;
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}
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}
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void BoxCollider::OnDebugDrawSelected()
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{
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const Color color = Color::GreenYellow;
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DEBUG_DRAW_WIRE_BOX(_bounds, color * 0.3f, 0, false);
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if (_contactOffset > 0)
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{
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OrientedBoundingBox contactBounds = _bounds;
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contactBounds.Extents += Vector3(_contactOffset) / contactBounds.Transformation.Scale;
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DEBUG_DRAW_WIRE_BOX(contactBounds, Color::Blue.AlphaMultiplied(0.2f), 0, false);
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}
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Vector3 corners[8];
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_bounds.GetCorners(corners);
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const float margin = 1.0f;
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const Color wiresColor = color.AlphaMultiplied(0.6f);
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DEBUG_DRAW_BOX(GetWriteBox(corners[0], corners[1], margin), wiresColor, 0, true);
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DEBUG_DRAW_BOX(GetWriteBox(corners[0], corners[3], margin), wiresColor, 0, true);
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DEBUG_DRAW_BOX(GetWriteBox(corners[0], corners[4], margin), wiresColor, 0, true);
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DEBUG_DRAW_BOX(GetWriteBox(corners[1], corners[2], margin), wiresColor, 0, true);
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DEBUG_DRAW_BOX(GetWriteBox(corners[1], corners[5], margin), wiresColor, 0, true);
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DEBUG_DRAW_BOX(GetWriteBox(corners[2], corners[3], margin), wiresColor, 0, true);
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DEBUG_DRAW_BOX(GetWriteBox(corners[2], corners[6], margin), wiresColor, 0, true);
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DEBUG_DRAW_BOX(GetWriteBox(corners[3], corners[7], margin), wiresColor, 0, true);
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DEBUG_DRAW_BOX(GetWriteBox(corners[4], corners[5], margin), wiresColor, 0, true);
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DEBUG_DRAW_BOX(GetWriteBox(corners[4], corners[7], margin), wiresColor, 0, true);
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DEBUG_DRAW_BOX(GetWriteBox(corners[5], corners[6], margin), wiresColor, 0, true);
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DEBUG_DRAW_BOX(GetWriteBox(corners[6], corners[7], margin), wiresColor, 0, true);
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// Base
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Collider::OnDebugDrawSelected();
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}
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#endif
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bool BoxCollider::IntersectsItself(const Ray& ray, Real& distance, Vector3& normal)
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{
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return _bounds.Intersects(ray, distance, normal);
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}
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void BoxCollider::UpdateBounds()
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{
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// Cache bounds
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OrientedBoundingBox::CreateCentered(_center, _size, _bounds);
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_bounds.Transform(_transform);
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_bounds.GetBoundingBox(_box);
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BoundingSphere::FromBox(_box, _sphere);
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}
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void BoxCollider::GetGeometry(CollisionShape& collision)
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{
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Float3 size = _size * _cachedScale;
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const float minSize = 0.001f;
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size = Float3::Max(size.GetAbsolute() * 0.5f, Float3(minSize));
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collision.SetBox(size.Raw);
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}
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