969 lines
38 KiB
C#
969 lines
38 KiB
C#
// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
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using System.Collections.Generic;
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using System.Reflection;
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using System.Threading.Tasks;
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using FlaxEditor.Content;
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using FlaxEditor.Content.Import;
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using FlaxEditor.CustomEditors;
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using FlaxEditor.GUI;
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using FlaxEditor.Scripting;
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using FlaxEditor.Viewport.Cameras;
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using FlaxEditor.Viewport.Previews;
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using FlaxEngine;
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using FlaxEngine.GUI;
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using FlaxEngine.Tools;
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using FlaxEngine.Utilities;
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using Object = FlaxEngine.Object;
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namespace FlaxEditor.Windows.Assets
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{
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/// <summary>
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/// Editor window to view/modify <see cref="Model"/> asset.
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/// </summary>
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/// <seealso cref="Model" />
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/// <seealso cref="FlaxEditor.Windows.Assets.AssetEditorWindow" />
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public sealed class ModelWindow : ModelBaseWindow<Model, ModelWindow>
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{
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private sealed class Preview : ModelPreview
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{
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private readonly ModelWindow _window;
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public Preview(ModelWindow window)
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: base(true)
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{
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_window = window;
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// Enable shadows
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PreviewLight.ShadowsMode = ShadowsCastingMode.All;
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PreviewLight.CascadeCount = 3;
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PreviewLight.ShadowsDistance = 2000.0f;
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Task.ViewFlags |= ViewFlags.Shadows;
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}
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public override void Draw()
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{
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base.Draw();
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var style = Style.Current;
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var asset = _window.Asset;
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if (asset == null || !asset.IsLoaded)
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{
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Render2D.DrawText(style.FontLarge, "Loading...", new Rectangle(Float2.Zero, Size), style.ForegroundDisabled, TextAlignment.Center, TextAlignment.Center);
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}
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}
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}
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[CustomEditor(typeof(ProxyEditor))]
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private sealed class MeshesPropertiesProxy : PropertiesProxyBase
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{
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private readonly List<ComboBox> _materialSlotComboBoxes = new List<ComboBox>();
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private readonly List<CheckBox> _isolateCheckBoxes = new List<CheckBox>();
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private readonly List<CheckBox> _highlightCheckBoxes = new List<CheckBox>();
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public override void OnLoad(ModelWindow window)
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{
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base.OnLoad(window);
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Window._isolateIndex = -1;
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Window._highlightIndex = -1;
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}
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public override void OnClean()
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{
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Window._isolateIndex = -1;
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Window._highlightIndex = -1;
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base.OnClean();
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}
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private void UpdateEffectsOnUI()
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{
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Window._skipEffectsGuiEvents = true;
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for (int i = 0; i < _isolateCheckBoxes.Count; i++)
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{
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var checkBox = _isolateCheckBoxes[i];
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checkBox.Checked = Window._isolateIndex == ((Mesh)checkBox.Tag).MaterialSlotIndex;
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}
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for (int i = 0; i < _highlightCheckBoxes.Count; i++)
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{
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var checkBox = _highlightCheckBoxes[i];
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checkBox.Checked = Window._highlightIndex == ((Mesh)checkBox.Tag).MaterialSlotIndex;
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}
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Window._skipEffectsGuiEvents = false;
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}
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private void UpdateMaterialSlotsUI()
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{
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Window._skipEffectsGuiEvents = true;
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// Generate material slots labels (with index prefix)
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var slots = Asset.MaterialSlots;
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var slotsLabels = new string[slots.Length];
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for (int i = 0; i < slots.Length; i++)
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{
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slotsLabels[i] = string.Format("[{0}] {1}", i, slots[i].Name);
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}
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// Update comboboxes
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for (int i = 0; i < _materialSlotComboBoxes.Count; i++)
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{
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var comboBox = _materialSlotComboBoxes[i];
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comboBox.SetItems(slotsLabels);
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comboBox.SelectedIndex = ((Mesh)comboBox.Tag).MaterialSlotIndex;
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}
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Window._skipEffectsGuiEvents = false;
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}
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private void SetMaterialSlot(Mesh mesh, int newSlotIndex)
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{
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if (Window._skipEffectsGuiEvents)
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return;
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mesh.MaterialSlotIndex = newSlotIndex == -1 ? 0 : newSlotIndex;
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Window.UpdateEffectsOnAsset();
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UpdateEffectsOnUI();
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Window.MarkAsEdited();
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}
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private void SetIsolate(Mesh mesh)
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{
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if (Window._skipEffectsGuiEvents)
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return;
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Window._isolateIndex = mesh != null ? mesh.MaterialSlotIndex : -1;
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Window.UpdateEffectsOnAsset();
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UpdateEffectsOnUI();
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}
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private void SetHighlight(Mesh mesh)
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{
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if (Window._skipEffectsGuiEvents)
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return;
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Window._highlightIndex = mesh != null ? mesh.MaterialSlotIndex : -1;
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Window.UpdateEffectsOnAsset();
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UpdateEffectsOnUI();
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}
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private class ProxyEditor : ProxyEditorBase
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{
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private CustomEditors.Elements.IntegerValueElement _sdfModelLodIndex;
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public override void Initialize(LayoutElementsContainer layout)
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{
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var proxy = (MeshesPropertiesProxy)Values[0];
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if (proxy.Asset == null || !proxy.Asset.IsLoaded)
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{
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layout.Label("Loading...", TextAlignment.Center);
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return;
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}
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proxy._materialSlotComboBoxes.Clear();
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proxy._isolateCheckBoxes.Clear();
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proxy._highlightCheckBoxes.Clear();
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var lods = proxy.Asset.LODs;
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var loadedLODs = proxy.Asset.LoadedLODs;
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// General properties
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{
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var group = layout.Group("General");
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var minScreenSize = group.FloatValue("Min Screen Size", "The minimum screen size to draw model (the bottom limit). Used to cull small models. Set to 0 to disable this feature.");
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minScreenSize.ValueBox.MinValue = 0.0f;
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minScreenSize.ValueBox.MaxValue = 1.0f;
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minScreenSize.ValueBox.Value = proxy.Asset.MinScreenSize;
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minScreenSize.ValueBox.BoxValueChanged += b =>
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{
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proxy.Asset.MinScreenSize = b.Value;
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proxy.Window.MarkAsEdited();
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};
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}
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// SDF
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{
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var group = layout.Group("SDF");
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var sdf = proxy.Asset.SDF;
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if (sdf.Texture != null)
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{
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var size = sdf.Texture.Size3;
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group.Label($"SDF Texture {size.X}x{size.Y}x{size.Z} ({Utilities.Utils.FormatBytesCount(sdf.Texture.MemoryUsage)})").AddCopyContextMenu();
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}
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else
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{
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group.Label("No SDF");
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}
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var resolution = group.FloatValue("Resolution Scale", proxy.Window.Editor.CodeDocs.GetTooltip(typeof(ModelTool.Options), nameof(ModelImportSettings.Settings.SDFResolution)));
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resolution.ValueBox.MinValue = 0.0001f;
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resolution.ValueBox.MaxValue = 100.0f;
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resolution.ValueBox.Value = sdf.Texture != null ? sdf.ResolutionScale : 1.0f;
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resolution.ValueBox.BoxValueChanged += b => { proxy.Window._importSettings.Settings.SDFResolution = b.Value; };
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proxy.Window._importSettings.Settings.SDFResolution = sdf.ResolutionScale;
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var backfacesThreshold = group.FloatValue("Backfaces Threshold", "Custom threshold (in range 0-1) for adjusting mesh internals detection based on the percentage of test rays hit triangle backfaces. Use lower value for more dense mesh.");
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backfacesThreshold.ValueBox.MinValue = 0.001f;
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backfacesThreshold.ValueBox.MaxValue = 1.0f;
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backfacesThreshold.ValueBox.Value = proxy.Window._backfacesThreshold;
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backfacesThreshold.ValueBox.BoxValueChanged += b => { proxy.Window._backfacesThreshold = b.Value; };
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var lodIndex = group.IntegerValue("LOD Index", "Index of the model Level of Detail to use for SDF data building. By default uses the lowest quality LOD for fast building.");
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lodIndex.IntValue.MinValue = 0;
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lodIndex.IntValue.MaxValue = lods.Length - 1;
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lodIndex.IntValue.Value = sdf.Texture != null ? sdf.LOD : 6;
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_sdfModelLodIndex = lodIndex;
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var buttons = group.CustomContainer<UniformGridPanel>();
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var gridControl = buttons.CustomControl;
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gridControl.ClipChildren = false;
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gridControl.Height = Button.DefaultHeight;
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gridControl.SlotsHorizontally = 2;
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gridControl.SlotsVertically = 1;
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var rebuildButton = buttons.Button("Rebuild", "Rebuilds the model SDF.").Button;
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rebuildButton.Clicked += OnRebuildSDF;
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var removeButton = buttons.Button("Remove", "Removes the model SDF data from the asset.").Button;
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removeButton.Enabled = sdf.Texture != null;
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removeButton.Clicked += OnRemoveSDF;
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}
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// Group per LOD
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for (int lodIndex = 0; lodIndex < lods.Length; lodIndex++)
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{
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var group = layout.Group("LOD " + lodIndex);
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if (lodIndex < lods.Length - loadedLODs)
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{
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group.Label("Loading LOD...");
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continue;
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}
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var lod = lods[lodIndex];
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var meshes = lod.Meshes;
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int triangleCount = 0, vertexCount = 0;
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for (int meshIndex = 0; meshIndex < meshes.Length; meshIndex++)
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{
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var mesh = meshes[meshIndex];
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triangleCount += mesh.TriangleCount;
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vertexCount += mesh.VertexCount;
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}
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group.Label(string.Format("Triangles: {0:N0} Vertices: {1:N0}", triangleCount, vertexCount)).AddCopyContextMenu();
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group.Label("Size: " + lod.Box.Size).AddCopyContextMenu();
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var screenSize = group.FloatValue("Screen Size", "The screen size to switch LODs. Bottom limit of the model screen size to render this LOD.");
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screenSize.ValueBox.MinValue = 0.0f;
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screenSize.ValueBox.MaxValue = 10.0f;
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screenSize.ValueBox.Value = lod.ScreenSize;
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screenSize.ValueBox.BoxValueChanged += b =>
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{
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lod.ScreenSize = b.Value;
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proxy.Window.MarkAsEdited();
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};
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// Every mesh properties
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for (int meshIndex = 0; meshIndex < meshes.Length; meshIndex++)
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{
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var mesh = meshes[meshIndex];
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group.Label($"Mesh {meshIndex} (tris: {mesh.TriangleCount:N0}, verts: {mesh.VertexCount:N0})").AddCopyContextMenu();
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// Material Slot
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var materialSlot = group.ComboBox("Material Slot", "Material slot used by this mesh during rendering");
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materialSlot.ComboBox.Tag = mesh;
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materialSlot.ComboBox.SelectedIndexChanged += comboBox => proxy.SetMaterialSlot((Mesh)comboBox.Tag, comboBox.SelectedIndex);
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proxy._materialSlotComboBoxes.Add(materialSlot.ComboBox);
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// Isolate
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var isolate = group.Checkbox("Isolate", "Shows only this mesh (and meshes using the same material slot)");
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isolate.CheckBox.Tag = mesh;
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isolate.CheckBox.StateChanged += (box) => proxy.SetIsolate(box.Checked ? (Mesh)box.Tag : null);
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proxy._isolateCheckBoxes.Add(isolate.CheckBox);
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// Highlight
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var highlight = group.Checkbox("Highlight", "Highlights this mesh with a tint color (and meshes using the same material slot)");
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highlight.CheckBox.Tag = mesh;
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highlight.CheckBox.StateChanged += (box) => proxy.SetHighlight(box.Checked ? (Mesh)box.Tag : null);
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proxy._highlightCheckBoxes.Add(highlight.CheckBox);
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}
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}
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// Refresh UI
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proxy.UpdateMaterialSlotsUI();
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}
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private void OnRebuildSDF()
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{
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var proxy = (MeshesPropertiesProxy)Values[0];
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proxy.Window.Enabled = false;
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Task.Run(() =>
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{
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bool failed = proxy.Asset.GenerateSDF(proxy.Window._importSettings.Settings.SDFResolution, _sdfModelLodIndex.Value, true, proxy.Window._backfacesThreshold);
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FlaxEngine.Scripting.InvokeOnUpdate(() =>
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{
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proxy.Window.Enabled = true;
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if (!failed)
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proxy.Window.MarkAsEdited();
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Presenter.BuildLayoutOnUpdate();
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});
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});
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}
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private void OnRemoveSDF()
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{
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var proxy = (MeshesPropertiesProxy)Values[0];
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proxy.Asset.SetSDF(new ModelBase.SDFData());
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proxy.Window.MarkAsEdited();
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Presenter.BuildLayoutOnUpdate();
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}
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internal override void RefreshInternal()
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{
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// Skip updates when model is not loaded
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var proxy = (MeshesPropertiesProxy)Values[0];
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if (proxy.Asset == null || !proxy.Asset.IsLoaded)
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return;
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base.RefreshInternal();
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}
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}
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}
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[CustomEditor(typeof(ProxyEditor))]
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private sealed class MaterialsPropertiesProxy : PropertiesProxyBase
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{
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[Collection(CanReorderItems = true, NotNullItems = true, OverrideEditorTypeName = "FlaxEditor.CustomEditors.Editors.GenericEditor", Spacing = 10)]
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[EditorOrder(10), EditorDisplay("Materials", EditorDisplayAttribute.InlineStyle)]
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public MaterialSlot[] MaterialSlots
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{
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get => Asset != null ? Asset.MaterialSlots : null;
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set
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{
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if (Asset != null)
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{
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if (Asset.MaterialSlots.Length != value.Length)
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{
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MaterialBase[] materials = new MaterialBase[value.Length];
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string[] names = new string[value.Length];
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ShadowsCastingMode[] shadowsModes = new ShadowsCastingMode[value.Length];
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for (int i = 0; i < value.Length; i++)
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{
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if (value[i] != null)
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{
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materials[i] = value[i].Material;
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names[i] = value[i].Name;
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shadowsModes[i] = value[i].ShadowsMode;
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}
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else
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{
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materials[i] = null;
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names[i] = "Material " + i;
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shadowsModes[i] = ShadowsCastingMode.All;
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}
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}
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Asset.SetupMaterialSlots(value.Length);
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var slots = Asset.MaterialSlots;
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for (int i = 0; i < slots.Length; i++)
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{
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slots[i].Material = materials[i];
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slots[i].Name = names[i];
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slots[i].ShadowsMode = shadowsModes[i];
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}
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UpdateMaterialSlotsUI();
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}
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}
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}
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}
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private readonly List<ComboBox> _materialSlotComboBoxes = new List<ComboBox>();
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/// <summary>
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/// Updates the material slots UI parts. Should be called after material slot rename.
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/// </summary>
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public void UpdateMaterialSlotsUI()
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{
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Window._skipEffectsGuiEvents = true;
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// Generate material slots labels (with index prefix)
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var slots = Asset.MaterialSlots;
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var slotsLabels = new string[slots.Length];
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for (int i = 0; i < slots.Length; i++)
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{
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slotsLabels[i] = string.Format("[{0}] {1}", i, slots[i].Name);
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}
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// Update comboboxes
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for (int i = 0; i < _materialSlotComboBoxes.Count; i++)
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{
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var comboBox = _materialSlotComboBoxes[i];
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comboBox.SetItems(slotsLabels);
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comboBox.SelectedIndex = ((Mesh)comboBox.Tag).MaterialSlotIndex;
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}
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Window._skipEffectsGuiEvents = false;
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}
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private class ProxyEditor : ProxyEditorBase
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{
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public override void Initialize(LayoutElementsContainer layout)
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{
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var proxy = (MaterialsPropertiesProxy)Values[0];
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if (proxy.Asset == null || !proxy.Asset.IsLoaded)
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{
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layout.Label("Loading...", TextAlignment.Center);
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return;
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}
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base.Initialize(layout);
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}
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}
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}
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[CustomEditor(typeof(ProxyEditor))]
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private sealed class UVsPropertiesProxy : PropertiesProxyBase
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{
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public enum UVChannel
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{
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None,
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TexCoord,
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LightmapUVs,
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};
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private UVChannel _uvChannel = UVChannel.None;
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[EditorOrder(0), EditorDisplay(null, "Preview UV Channel"), EnumDisplay(EnumDisplayAttribute.FormatMode.None)]
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[Tooltip("Set UV channel to preview.")]
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public UVChannel Channel
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{
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get => _uvChannel;
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set
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{
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if (_uvChannel == value)
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return;
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_uvChannel = value;
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Window._meshData?.RequestMeshData(Window._asset);
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}
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}
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[EditorOrder(1), EditorDisplay(null, "LOD"), Limit(0, Model.MaxLODs), VisibleIf("ShowUVs")]
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[Tooltip("Level Of Detail index to preview UVs layout.")]
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public int LOD = 0;
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[EditorOrder(2), EditorDisplay(null, "Mesh"), Limit(-1, 1000000), VisibleIf("ShowUVs")]
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[Tooltip("Mesh index to preview UVs layout. Use -1 for all meshes")]
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public int Mesh = -1;
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private bool ShowUVs => _uvChannel != UVChannel.None;
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/// <inheritdoc />
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public override void OnClean()
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{
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Channel = UVChannel.None;
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base.OnClean();
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}
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private class ProxyEditor : ProxyEditorBase
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{
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private UVsLayoutPreviewControl _uvsPreview;
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public override void Initialize(LayoutElementsContainer layout)
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{
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var proxy = (UVsPropertiesProxy)Values[0];
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if (proxy.Asset == null || !proxy.Asset.IsLoaded)
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{
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layout.Label("Loading...", TextAlignment.Center);
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return;
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}
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base.Initialize(layout);
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_uvsPreview = layout.Custom<UVsLayoutPreviewControl>().CustomControl;
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_uvsPreview.Proxy = proxy;
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}
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/// <inheritdoc />
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public override void Refresh()
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{
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base.Refresh();
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if (_uvsPreview != null)
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{
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_uvsPreview.Channel = _uvsPreview.Proxy._uvChannel;
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_uvsPreview.LOD = _uvsPreview.Proxy.LOD;
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_uvsPreview.Mesh = _uvsPreview.Proxy.Mesh;
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_uvsPreview.HighlightIndex = _uvsPreview.Proxy.Window._highlightIndex;
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_uvsPreview.IsolateIndex = _uvsPreview.Proxy.Window._isolateIndex;
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}
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}
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protected override void Deinitialize()
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{
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_uvsPreview = null;
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base.Deinitialize();
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}
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}
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private sealed class UVsLayoutPreviewControl : RenderToTextureControl
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{
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private UVChannel _channel;
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private int _lod, _mesh = -1;
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private int _highlightIndex = -1;
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private int _isolateIndex = -1;
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public UVsPropertiesProxy Proxy;
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public UVsLayoutPreviewControl()
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{
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Offsets = new Margin(4);
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AutomaticInvalidate = false;
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}
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public UVChannel Channel
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{
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set
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{
|
|
if (_channel == value)
|
|
return;
|
|
_channel = value;
|
|
Visible = _channel != UVChannel.None;
|
|
if (Visible)
|
|
Invalidate();
|
|
}
|
|
}
|
|
|
|
public int LOD
|
|
{
|
|
set
|
|
{
|
|
if (_lod != value)
|
|
{
|
|
_lod = value;
|
|
Invalidate();
|
|
}
|
|
}
|
|
}
|
|
|
|
public int Mesh
|
|
{
|
|
set
|
|
{
|
|
if (_mesh != value)
|
|
{
|
|
_mesh = value;
|
|
Invalidate();
|
|
}
|
|
}
|
|
}
|
|
|
|
public int HighlightIndex
|
|
{
|
|
set
|
|
{
|
|
if (_highlightIndex != value)
|
|
{
|
|
_highlightIndex = value;
|
|
Invalidate();
|
|
}
|
|
}
|
|
}
|
|
|
|
public int IsolateIndex
|
|
{
|
|
set
|
|
{
|
|
if (_isolateIndex != value)
|
|
{
|
|
_isolateIndex = value;
|
|
Invalidate();
|
|
}
|
|
}
|
|
}
|
|
|
|
private void DrawMeshUVs(int meshIndex, MeshDataCache.MeshData meshData)
|
|
{
|
|
var uvScale = Size;
|
|
if (meshData.IndexBuffer == null || meshData.VertexBuffer == null)
|
|
return;
|
|
var linesColor = _highlightIndex != -1 && _highlightIndex == meshIndex ? Style.Current.BackgroundSelected : Color.White;
|
|
switch (_channel)
|
|
{
|
|
case UVChannel.TexCoord:
|
|
for (int i = 0; i < meshData.IndexBuffer.Length; i += 3)
|
|
{
|
|
// Cache triangle indices
|
|
uint i0 = meshData.IndexBuffer[i + 0];
|
|
uint i1 = meshData.IndexBuffer[i + 1];
|
|
uint i2 = meshData.IndexBuffer[i + 2];
|
|
|
|
// Cache triangle uvs positions and transform positions to output target
|
|
Float2 uv0 = meshData.VertexBuffer[i0].TexCoord * uvScale;
|
|
Float2 uv1 = meshData.VertexBuffer[i1].TexCoord * uvScale;
|
|
Float2 uv2 = meshData.VertexBuffer[i2].TexCoord * uvScale;
|
|
|
|
// Don't draw too small triangles
|
|
float area = Float2.TriangleArea(ref uv0, ref uv1, ref uv2);
|
|
if (area > 10.0f)
|
|
{
|
|
// Draw triangle
|
|
Render2D.DrawLine(uv0, uv1, linesColor);
|
|
Render2D.DrawLine(uv1, uv2, linesColor);
|
|
Render2D.DrawLine(uv2, uv0, linesColor);
|
|
}
|
|
}
|
|
break;
|
|
case UVChannel.LightmapUVs:
|
|
for (int i = 0; i < meshData.IndexBuffer.Length; i += 3)
|
|
{
|
|
// Cache triangle indices
|
|
uint i0 = meshData.IndexBuffer[i + 0];
|
|
uint i1 = meshData.IndexBuffer[i + 1];
|
|
uint i2 = meshData.IndexBuffer[i + 2];
|
|
|
|
// Cache triangle uvs positions and transform positions to output target
|
|
Float2 uv0 = meshData.VertexBuffer[i0].LightmapUVs * uvScale;
|
|
Float2 uv1 = meshData.VertexBuffer[i1].LightmapUVs * uvScale;
|
|
Float2 uv2 = meshData.VertexBuffer[i2].LightmapUVs * uvScale;
|
|
|
|
// Don't draw too small triangles
|
|
float area = Float2.TriangleArea(ref uv0, ref uv1, ref uv2);
|
|
if (area > 3.0f)
|
|
{
|
|
// Draw triangle
|
|
Render2D.DrawLine(uv0, uv1, linesColor);
|
|
Render2D.DrawLine(uv1, uv2, linesColor);
|
|
Render2D.DrawLine(uv2, uv0, linesColor);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public override void DrawSelf()
|
|
{
|
|
base.DrawSelf();
|
|
|
|
var size = Size;
|
|
if (_channel == UVChannel.None || size.MaxValue < 5.0f)
|
|
return;
|
|
if (Proxy.Window._meshData == null)
|
|
Proxy.Window._meshData = new MeshDataCache();
|
|
if (!Proxy.Window._meshData.RequestMeshData(Proxy.Window._asset))
|
|
{
|
|
Invalidate();
|
|
Render2D.DrawText(Style.Current.FontMedium, "Loading...", new Rectangle(Float2.Zero, size), Color.White, TextAlignment.Center, TextAlignment.Center);
|
|
return;
|
|
}
|
|
|
|
Render2D.PushClip(new Rectangle(Float2.Zero, size));
|
|
|
|
var meshDatas = Proxy.Window._meshData.MeshDatas;
|
|
var lodIndex = Mathf.Clamp(_lod, 0, meshDatas.Length - 1);
|
|
var lod = meshDatas[lodIndex];
|
|
var mesh = Mathf.Clamp(_mesh, -1, lod.Length - 1);
|
|
if (mesh == -1)
|
|
{
|
|
for (int meshIndex = 0; meshIndex < lod.Length; meshIndex++)
|
|
{
|
|
if (_isolateIndex != -1 && _isolateIndex != meshIndex)
|
|
continue;
|
|
DrawMeshUVs(meshIndex, lod[meshIndex]);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
DrawMeshUVs(mesh, lod[mesh]);
|
|
}
|
|
|
|
Render2D.PopClip();
|
|
}
|
|
|
|
protected override void OnSizeChanged()
|
|
{
|
|
Height = Width;
|
|
|
|
base.OnSizeChanged();
|
|
}
|
|
|
|
protected override void OnVisibleChanged()
|
|
{
|
|
base.OnVisibleChanged();
|
|
|
|
Parent.PerformLayout();
|
|
Height = Width;
|
|
}
|
|
}
|
|
}
|
|
|
|
[CustomEditor(typeof(ProxyEditor))]
|
|
private sealed class ImportPropertiesProxy : PropertiesProxyBase
|
|
{
|
|
private ModelImportSettings ImportSettings;
|
|
|
|
/// <inheritdoc />
|
|
public override void OnLoad(ModelWindow window)
|
|
{
|
|
base.OnLoad(window);
|
|
|
|
ImportSettings = window._importSettings;
|
|
}
|
|
|
|
public void Reimport()
|
|
{
|
|
Editor.Instance.ContentImporting.Reimport((BinaryAssetItem)Window.Item, ImportSettings, true);
|
|
}
|
|
|
|
private class ProxyEditor : ProxyEditorBase
|
|
{
|
|
public override void Initialize(LayoutElementsContainer layout)
|
|
{
|
|
var proxy = (ImportPropertiesProxy)Values[0];
|
|
if (proxy.Asset == null || !proxy.Asset.IsLoaded)
|
|
{
|
|
layout.Label("Loading...", TextAlignment.Center);
|
|
return;
|
|
}
|
|
|
|
// Import Settings
|
|
{
|
|
var group = layout.Group("Import Settings");
|
|
|
|
var importSettingsField = typeof(ImportPropertiesProxy).GetField(nameof(ImportSettings), BindingFlags.NonPublic | BindingFlags.Instance);
|
|
var importSettingsValues = new ValueContainer(new ScriptMemberInfo(importSettingsField)) { proxy.ImportSettings };
|
|
group.Object(importSettingsValues);
|
|
|
|
layout.Space(5);
|
|
var reimportButton = group.Button("Reimport");
|
|
reimportButton.Button.Clicked += () => ((ImportPropertiesProxy)Values[0]).Reimport();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
private class MeshesTab : Tab
|
|
{
|
|
public MeshesTab(ModelWindow window)
|
|
: base("Meshes", window)
|
|
{
|
|
Proxy = new MeshesPropertiesProxy();
|
|
Presenter.Select(Proxy);
|
|
}
|
|
}
|
|
|
|
private class MaterialsTab : Tab
|
|
{
|
|
public MaterialsTab(ModelWindow window)
|
|
: base("Materials", window)
|
|
{
|
|
Proxy = new MaterialsPropertiesProxy();
|
|
Presenter.Select(Proxy);
|
|
}
|
|
}
|
|
|
|
private class UVsTab : Tab
|
|
{
|
|
public UVsTab(ModelWindow window)
|
|
: base("UVs", window, false)
|
|
{
|
|
Proxy = new UVsPropertiesProxy();
|
|
Presenter.Select(Proxy);
|
|
}
|
|
}
|
|
|
|
private class ImportTab : Tab
|
|
{
|
|
public ImportTab(ModelWindow window)
|
|
: base("Import", window, false)
|
|
{
|
|
Proxy = new ImportPropertiesProxy();
|
|
Presenter.Select(Proxy);
|
|
}
|
|
}
|
|
|
|
private readonly ModelPreview _preview;
|
|
private StaticModel _highlightActor;
|
|
private MeshDataCache _meshData;
|
|
private ModelImportSettings _importSettings = new ModelImportSettings();
|
|
private float _backfacesThreshold = 0.6f;
|
|
private ToolStripButton _showCurrentLODButton;
|
|
|
|
/// <inheritdoc />
|
|
public ModelWindow(Editor editor, AssetItem item)
|
|
: base(editor, item)
|
|
{
|
|
// Toolstrip
|
|
_toolstrip.AddSeparator();
|
|
_showCurrentLODButton = (ToolStripButton)_toolstrip.AddButton(editor.Icons.Info64, () => _preview.ShowCurrentLOD = !_preview.ShowCurrentLOD).LinkTooltip("Show LOD statistics");
|
|
_toolstrip.AddButton(editor.Icons.CenterView64, () => _preview.ResetCamera()).LinkTooltip("Show whole model");
|
|
_toolstrip.AddSeparator();
|
|
_toolstrip.AddButton(editor.Icons.Docs64, () => Platform.OpenUrl(Utilities.Constants.DocsUrl + "manual/graphics/models/index.html")).LinkTooltip("See documentation to learn more");
|
|
|
|
// Model preview
|
|
_preview = new Preview(this)
|
|
{
|
|
ViewportCamera = new FPSCamera(),
|
|
ScaleToFit = false,
|
|
Parent = _split.Panel1
|
|
};
|
|
|
|
// Properties tabs
|
|
_tabs.AddTab(new MeshesTab(this));
|
|
_tabs.AddTab(new MaterialsTab(this));
|
|
_tabs.AddTab(new UVsTab(this));
|
|
_tabs.AddTab(new ImportTab(this));
|
|
|
|
// Highlight actor (used to highlight selected material slot, see UpdateEffectsOnAsset)
|
|
_highlightActor = new StaticModel
|
|
{
|
|
IsActive = false
|
|
};
|
|
_preview.Task.AddCustomActor(_highlightActor);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Updates the highlight/isolate effects on a model asset.
|
|
/// </summary>
|
|
private void UpdateEffectsOnAsset()
|
|
{
|
|
var entries = _preview.PreviewActor.Entries;
|
|
if (entries != null)
|
|
{
|
|
for (int i = 0; i < entries.Length; i++)
|
|
{
|
|
entries[i].Visible = _isolateIndex == -1 || _isolateIndex == i;
|
|
}
|
|
_preview.PreviewActor.Entries = entries;
|
|
}
|
|
|
|
if (_highlightIndex != -1)
|
|
{
|
|
_highlightActor.IsActive = true;
|
|
|
|
var highlightMaterial = EditorAssets.Cache.HighlightMaterialInstance;
|
|
entries = _highlightActor.Entries;
|
|
if (entries != null)
|
|
{
|
|
for (int i = 0; i < entries.Length; i++)
|
|
{
|
|
entries[i].Material = highlightMaterial;
|
|
entries[i].Visible = _highlightIndex == i;
|
|
}
|
|
_highlightActor.Entries = entries;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
_highlightActor.IsActive = false;
|
|
}
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public override void Update(float deltaTime)
|
|
{
|
|
// Sync highlight actor size with actual preview model (preview scales model for better usage experience)
|
|
if (_highlightActor && _highlightActor.IsActive)
|
|
{
|
|
_highlightActor.Transform = _preview.PreviewActor.Transform;
|
|
}
|
|
|
|
// Model is loaded but LODs data may be during streaming so refresh properties on fully loaded
|
|
if (_refreshOnLODsLoaded && _asset && _asset.LoadedLODs == _asset.LODs.Length)
|
|
{
|
|
_refreshOnLODsLoaded = false;
|
|
foreach (var child in _tabs.Children)
|
|
{
|
|
if (child is Tab tab)
|
|
{
|
|
tab.Presenter.BuildLayout();
|
|
}
|
|
}
|
|
}
|
|
|
|
_showCurrentLODButton.Checked = _preview.ShowCurrentLOD;
|
|
|
|
base.Update(deltaTime);
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public override void Save()
|
|
{
|
|
if (!IsEdited)
|
|
return;
|
|
if (_asset.WaitForLoaded())
|
|
return;
|
|
|
|
foreach (var child in _tabs.Children)
|
|
{
|
|
if (child is Tab tab && tab.Proxy.Window != null)
|
|
tab.Proxy.OnSave();
|
|
}
|
|
|
|
if (_asset.Save())
|
|
{
|
|
Editor.LogError("Cannot save asset.");
|
|
return;
|
|
}
|
|
|
|
ClearEditedFlag();
|
|
_item.RefreshThumbnail();
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
protected override void UnlinkItem()
|
|
{
|
|
_meshData?.WaitForMeshDataRequestEnd();
|
|
_preview.Model = null;
|
|
_highlightActor.Model = null;
|
|
|
|
base.UnlinkItem();
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
protected override void OnAssetLinked()
|
|
{
|
|
_preview.Model = _asset;
|
|
_highlightActor.Model = _asset;
|
|
|
|
base.OnAssetLinked();
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
protected override void OnAssetLoaded()
|
|
{
|
|
_refreshOnLODsLoaded = true;
|
|
_preview.ViewportCamera.SetArcBallView(Asset.GetBox());
|
|
Editor.TryRestoreImportOptions(ref _importSettings.Settings, Item.Path);
|
|
UpdateEffectsOnAsset();
|
|
|
|
// TODO: disable streaming for this model
|
|
|
|
base.OnAssetLoaded();
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public override void OnItemReimported(ContentItem item)
|
|
{
|
|
// Discard any old mesh data cache
|
|
_meshData?.Dispose();
|
|
|
|
base.OnItemReimported(item);
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public override void OnDestroy()
|
|
{
|
|
_meshData?.Dispose();
|
|
_meshData = null;
|
|
|
|
base.OnDestroy();
|
|
|
|
Object.Destroy(ref _highlightActor);
|
|
_showCurrentLODButton = null;
|
|
}
|
|
}
|
|
}
|