Files
FlaxEngine/Source/Engine/Core/Collections/BitArray.h
Mateusz Karbowiak 5439efc559 Collections implicit cast constructor fix
This one prohibits annoying casts. It is also important for future context injection and follows STL practice.
2024-10-30 22:30:55 +01:00

367 lines
11 KiB
C++

// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
#pragma once
#include "Engine/Platform/Platform.h"
#include "Engine/Core/Memory/Allocation.h"
#include "Engine/Core/Math/Math.h"
/// <summary>
/// Template for dynamic array with variable capacity that stores the bit values.
/// </summary>
template<typename AllocationType = HeapAllocation>
API_CLASS(InBuild) class BitArray
{
friend BitArray;
public:
using ItemType = uint64;
using AllocationData = typename AllocationType::template Data<ItemType>;
private:
int32 _count;
int32 _capacity;
AllocationData _allocation;
FORCE_INLINE static int32 ToItemCount(const int32 size)
{
return Math::DivideAndRoundUp<int32>(size, sizeof(ItemType));
}
FORCE_INLINE static int32 ToItemCapacity(const int32 size)
{
return Math::Max<int32>(Math::DivideAndRoundUp<int32>(size, sizeof(ItemType)), 1);
}
public:
/// <summary>
/// Initializes a new instance of the <see cref="BitArray"/> class.
/// </summary>
FORCE_INLINE BitArray()
: _count(0)
, _capacity(0)
{
}
/// <summary>
/// Initializes a new instance of the <see cref="BitArray"/> class.
/// </summary>
/// <param name="capacity">The initial capacity.</param>
explicit BitArray(const int32 capacity)
: _count(0)
, _capacity(capacity)
{
if (capacity > 0)
_allocation.Allocate(ToItemCapacity(capacity));
}
/// <summary>
/// Initializes a new instance of the <see cref="BitArray"/> class.
/// </summary>
/// <param name="other">The other collection to copy.</param>
BitArray(const BitArray& other) noexcept
{
_count = _capacity = other.Count();
if (_capacity > 0)
{
const int32 itemsCapacity = ToItemCapacity(_capacity);
_allocation.Allocate(itemsCapacity);
Platform::MemoryCopy(Get(), other.Get(), itemsCapacity * sizeof(ItemType));
}
}
/// <summary>
/// Initializes a new instance of the <see cref="BitArray"/> class.
/// </summary>
/// <param name="other">The other collection to copy.</param>
template<typename OtherAllocationType = AllocationType>
explicit BitArray(const BitArray<OtherAllocationType>& other) noexcept
{
_count = _capacity = other.Count();
if (_capacity > 0)
{
const int32 itemsCapacity = ToItemCapacity(_capacity);
_allocation.Allocate(itemsCapacity);
Platform::MemoryCopy(Get(), other.Get(), itemsCapacity * sizeof(ItemType));
}
}
/// <summary>
/// Initializes a new instance of the <see cref="BitArray"/> class.
/// </summary>
/// <param name="other">The other collection to move.</param>
FORCE_INLINE BitArray(BitArray&& other) noexcept
{
_count = other._count;
_capacity = other._capacity;
other._count = 0;
other._capacity = 0;
_allocation.Swap(other._allocation);
}
/// <summary>
/// The assignment operator that deletes the current collection of items and the copies items from the other array.
/// </summary>
/// <param name="other">The other collection to copy.</param>
/// <returns>The reference to this.</returns>
BitArray& operator=(const BitArray& other) noexcept
{
if (this != &other)
{
if (_capacity < other._count)
{
_allocation.Free();
_capacity = other._count;
const int32 itemsCapacity = ToItemCapacity(_capacity);
_allocation.Allocate(itemsCapacity);
Platform::MemoryCopy(Get(), other.Get(), itemsCapacity * sizeof(ItemType));
}
_count = other._count;
}
return *this;
}
/// <summary>
/// The move assignment operator that deletes the current collection of items and the moves items from the other array.
/// </summary>
/// <param name="other">The other collection to move.</param>
/// <returns>The reference to this.</returns>
BitArray& operator=(BitArray&& other) noexcept
{
if (this != &other)
{
_allocation.Free();
_count = other._count;
_capacity = other._capacity;
other._count = 0;
other._capacity = 0;
_allocation.Swap(other._allocation);
}
return *this;
}
/// <summary>
/// Finalizes an instance of the <see cref="BitArray"/> class.
/// </summary>
~BitArray()
{
}
public:
/// <summary>
/// Gets the pointer to the bits storage data (linear allocation).
/// </summary>
FORCE_INLINE ItemType* Get()
{
return _allocation.Get();
}
/// <summary>
/// Gets the pointer to the bits storage data (linear allocation).
/// </summary>
FORCE_INLINE const ItemType* Get() const
{
return _allocation.Get();
}
/// <summary>
/// Gets the amount of the items in the collection.
/// </summary>
FORCE_INLINE int32 Count() const
{
return _count;
}
/// <summary>
/// Gets the amount of the items that can be contained by collection without resizing.
/// </summary>
FORCE_INLINE int32 Capacity() const
{
return _capacity;
}
/// <summary>
/// Returns true if collection isn't empty.
/// </summary>
FORCE_INLINE bool HasItems() const
{
return _count != 0;
}
/// <summary>
/// Returns true if collection is empty.
/// </summary>
FORCE_INLINE bool IsEmpty() const
{
return _count == 0;
}
/// <summary>
/// Gets the item at the given index.
/// </summary>
/// <param name="index">The index of the item.</param>
/// <returns>The value of the item.</returns>
FORCE_INLINE bool operator[](const int32 index) const
{
return Get(index);
}
/// <summary>
/// Gets the item at the given index.
/// </summary>
/// <param name="index">The index of the item.</param>
/// <returns>The value of the item.</returns>
bool Get(const int32 index) const
{
ASSERT(index >= 0 && index < _count);
const ItemType offset = index / sizeof(ItemType);
const ItemType bitMask = static_cast<ItemType>((int32)(1 << (index & (static_cast<int32>(sizeof(ItemType)) - 1))));
const ItemType item = static_cast<ItemType*>(_allocation.Get())[offset];
return (item & bitMask) != 0;
}
/// <summary>
/// Sets the item at the given index.
/// </summary>
/// <param name="index">The index of the item.</param>
/// <param name="value">The value to set.</param>
void Set(const int32 index, const bool value)
{
ASSERT(index >= 0 && index < _count);
const ItemType offset = index / sizeof(ItemType);
const ItemType bitMask = static_cast<ItemType>((int32)(1 << (index & (static_cast<int32>(sizeof(ItemType)) - 1))));
ItemType& item = reinterpret_cast<ItemType*>(_allocation.Get())[offset];
if (value)
item |= bitMask;
else
item &= ~bitMask;
}
public:
/// <summary>
/// Clear the collection without changing its capacity.
/// </summary>
FORCE_INLINE void Clear()
{
_count = 0;
}
/// <summary>
/// Changes the capacity of the collection.
/// </summary>
/// <param name="capacity">The new capacity.</param>
/// <param name="preserveContents">True if preserve collection data when changing its size, otherwise collection after resize will be empty.</param>
void SetCapacity(const int32 capacity, const bool preserveContents = true)
{
if (capacity == _capacity)
return;
ASSERT(capacity >= 0);
const int32 count = preserveContents ? (_count < capacity ? _count : capacity) : 0;
_allocation.Relocate(ToItemCapacity(capacity), ToItemCount(_count), ToItemCount(count));
_capacity = capacity;
_count = count;
}
/// <summary>
/// Resizes the collection to the specified size. If the size is equal or less to the current capacity no additional memory reallocation in performed.
/// </summary>
/// <param name="size">The new collection size.</param>
/// <param name="preserveContents">True if preserve collection data when changing its size, otherwise collection after resize might not contain the previous data.</param>
void Resize(const int32 size, const bool preserveContents = true)
{
if (_count <= size)
EnsureCapacity(size, preserveContents);
_count = size;
}
/// <summary>
/// Ensures the collection has given capacity (or more).
/// </summary>
/// <param name="minCapacity">The minimum capacity.</param>
/// <param name="preserveContents">True if preserve collection data when changing its size, otherwise collection after resize will be empty.</param>
void EnsureCapacity(int32 minCapacity, const bool preserveContents = true)
{
if (_capacity < minCapacity)
{
const int32 capacity = _allocation.CalculateCapacityGrow(ToItemCapacity(_capacity), minCapacity);
SetCapacity(capacity, preserveContents);
}
}
/// <summary>
/// Sets all items to the given value
/// </summary>
/// <param name="value">The value to assign to all the collection items.</param>
void SetAll(const bool value)
{
if (_count != 0)
Platform::MemorySet(_allocation.Get(), ToItemCount(_count) * sizeof(ItemType), value ? MAX_uint32 : 0);
}
/// <summary>
/// Adds the specified item to the collection.
/// </summary>
/// <param name="item">The item to add.</param>
void Add(const bool item)
{
EnsureCapacity(_count + 1);
_count++;
Set(_count - 1, item);
}
/// <summary>
/// Adds the specified item to the collection.
/// </summary>
/// <param name="items">The items to add.</param>
/// <param name="count">The items count.</param>
void Add(const bool* items, const int32 count)
{
EnsureCapacity(_count + count);
for (int32 i = 0; i < count; i++)
Add(items[i]);
}
/// <summary>
/// Adds the other collection to the collection.
/// </summary>
/// <param name="other">The other collection to add.</param>
void Add(const BitArray& other)
{
EnsureCapacity(_count, other.Count());
for (int32 i = 0; i < other.Count(); i++)
Add(other[i]);
}
/// <summary>
/// Swaps the contents of collection with the other object without copy operation. Performs fast internal data exchange.
/// </summary>
/// <param name="other">The other collection.</param>
void Swap(BitArray& other)
{
::Swap(_count, other._count);
::Swap(_capacity, other._capacity);
_allocation.Swap(other._allocation);
}
public:
template<typename OtherAllocationType = AllocationType>
bool operator==(const BitArray<OtherAllocationType>& other) const
{
if (_count == other.Count())
{
for (int32 i = 0; i < _count; i++)
{
if (!(Get(i) == other.Get(i)))
return false;
}
return true;
}
return false;
}
template<typename OtherAllocationType = AllocationType>
bool operator!=(const BitArray<OtherAllocationType>& other) const
{
return !operator==(other);
}
};