Files
FlaxEngine/Source/Editor/Windows/ToolboxWindow.cs
W2.Wizard 597a9c537d Cleanup 7
2021-02-21 13:50:25 +01:00

328 lines
13 KiB
C#

// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using System;
using System.Collections.Generic;
using System.Linq;
using FlaxEditor.GUI.Tabs;
using FlaxEditor.GUI.Tree;
using FlaxEditor.Scripting;
using FlaxEditor.Tools;
using FlaxEditor.Tools.Foliage;
using FlaxEditor.Tools.Terrain;
using FlaxEditor.Utilities;
using FlaxEditor.Viewport.Modes;
using FlaxEngine;
using FlaxEngine.GUI;
namespace FlaxEditor.Windows
{
/// <summary>
/// Objects spawning tab. Supports searching actor types and prefabs for spawning them into the level.
/// </summary>
/// <seealso cref="Tab" />
public class SpawnTab : Tab
{
private class Item : TreeNode
{
private DragData _dragData;
private List<Rectangle> _highlights;
public Item(string text, DragData dragData = null)
: this(text, dragData, SpriteHandle.Invalid)
{
}
private Item(string text, DragData dragData, SpriteHandle icon)
: base(false, icon, icon)
{
Text = text;
Height = 20;
TextMargin = new Margin(-5.0f, 2.0f, 2.0f, 2.0f);
_dragData = dragData;
}
public void SetHighlights(List<Rectangle> highlights)
{
_highlights = highlights;
}
/// <inheritdoc />
public override void Draw()
{
base.Draw();
// Draw all highlights
if (_highlights != null)
{
var style = Style.Current;
var color = style.ProgressNormal * 0.6f;
for (int i = 0; i < _highlights.Count; i++)
Render2D.FillRectangle(_highlights[i], color);
}
}
/// <inheritdoc />
protected override void DoDragDrop()
{
if (_dragData != null)
DoDragDrop(_dragData);
}
/// <inheritdoc />
public override void OnDestroy()
{
_dragData = null;
_highlights = null;
base.OnDestroy();
}
}
private TextBox _searchBox;
private ContainerControl _groupSearch;
/// <summary>
/// The editor instance.
/// </summary>
public readonly Editor Editor;
/// <summary>
/// Initializes a new instance of the <see cref="SpawnTab"/> class.
/// </summary>
/// <param name="icon">The icon.</param>
/// <param name="editor">The editor instance.</param>
public SpawnTab(SpriteHandle icon, Editor editor)
: base(string.Empty, icon)
{
Editor = editor;
Selected += tab => Editor.Windows.EditWin.Viewport.SetActiveMode<TransformGizmoMode>();
ScriptsBuilder.ScriptsReload += OnScriptsReload;
var actorGroups = new Tabs
{
Orientation = Orientation.Vertical,
UseScroll = true,
AnchorPreset = AnchorPresets.StretchAll,
Offsets = Margin.Zero,
TabsSize = new Vector2(120, 32),
Parent = this,
};
_groupSearch = CreateGroupWithList(actorGroups, "Search", 26);
_searchBox = new TextBox
{
AnchorPreset = AnchorPresets.HorizontalStretchTop,
WatermarkText = "Search...",
Parent = _groupSearch.Parent.Parent,
Bounds = new Rectangle(4, 4, actorGroups.Width - 8, 18),
};
_searchBox.TextChanged += OnSearchBoxTextChanged;
var groupBasicModels = CreateGroupWithList(actorGroups, "Basic Models");
groupBasicModels.AddChild(CreateEditorAssetItem("Cube", "Primitives/Cube.flax"));
groupBasicModels.AddChild(CreateEditorAssetItem("Sphere", "Primitives/Sphere.flax"));
groupBasicModels.AddChild(CreateEditorAssetItem("Plane", "Primitives/Plane.flax"));
groupBasicModels.AddChild(CreateEditorAssetItem("Cylinder", "Primitives/Cylinder.flax"));
groupBasicModels.AddChild(CreateEditorAssetItem("Cone", "Primitives/Cone.flax"));
groupBasicModels.AddChild(CreateEditorAssetItem("Capsule", "Primitives/Capsule.flax"));
var groupLights = CreateGroupWithList(actorGroups, "Lights");
groupLights.AddChild(CreateActorItem("Directional Light", typeof(DirectionalLight)));
groupLights.AddChild(CreateActorItem("Point Light", typeof(PointLight)));
groupLights.AddChild(CreateActorItem("Spot Light", typeof(SpotLight)));
groupLights.AddChild(CreateActorItem("Sky Light", typeof(SkyLight)));
var groupVisuals = CreateGroupWithList(actorGroups, "Visuals");
groupVisuals.AddChild(CreateActorItem("Camera", typeof(Camera)));
groupVisuals.AddChild(CreateActorItem("Environment Probe", typeof(EnvironmentProbe)));
groupVisuals.AddChild(CreateActorItem("Skybox", typeof(Skybox)));
groupVisuals.AddChild(CreateActorItem("Sky", typeof(Sky)));
groupVisuals.AddChild(CreateActorItem("Exponential Height Fog", typeof(ExponentialHeightFog)));
groupVisuals.AddChild(CreateActorItem("PostFx Volume", typeof(PostFxVolume)));
groupVisuals.AddChild(CreateActorItem("Decal", typeof(Decal)));
groupVisuals.AddChild(CreateActorItem("Particle Effect", typeof(ParticleEffect)));
var groupPhysics = CreateGroupWithList(actorGroups, "Physics");
groupPhysics.AddChild(CreateActorItem("Rigid Body", typeof(RigidBody)));
groupPhysics.AddChild(CreateActorItem("Character Controller", typeof(CharacterController)));
groupPhysics.AddChild(CreateActorItem("Box Collider", typeof(BoxCollider)));
groupPhysics.AddChild(CreateActorItem("Sphere Collider", typeof(SphereCollider)));
groupPhysics.AddChild(CreateActorItem("Capsule Collider", typeof(CapsuleCollider)));
groupPhysics.AddChild(CreateActorItem("Mesh Collider", typeof(MeshCollider)));
groupPhysics.AddChild(CreateActorItem("Fixed Joint", typeof(FixedJoint)));
groupPhysics.AddChild(CreateActorItem("Distance Joint", typeof(DistanceJoint)));
groupPhysics.AddChild(CreateActorItem("Slider Joint", typeof(SliderJoint)));
groupPhysics.AddChild(CreateActorItem("Spherical Joint", typeof(SphericalJoint)));
groupPhysics.AddChild(CreateActorItem("Hinge Joint", typeof(HingeJoint)));
groupPhysics.AddChild(CreateActorItem("D6 Joint", typeof(D6Joint)));
var groupOther = CreateGroupWithList(actorGroups, "Other");
groupOther.AddChild(CreateActorItem("Animated Model", typeof(AnimatedModel)));
groupOther.AddChild(CreateActorItem("Bone Socket", typeof(BoneSocket)));
groupOther.AddChild(CreateActorItem("CSG Box Brush", typeof(BoxBrush)));
groupOther.AddChild(CreateActorItem("Audio Source", typeof(AudioSource)));
groupOther.AddChild(CreateActorItem("Audio Listener", typeof(AudioListener)));
groupOther.AddChild(CreateActorItem("Empty Actor", typeof(EmptyActor)));
groupOther.AddChild(CreateActorItem("Scene Animation", typeof(SceneAnimationPlayer)));
groupOther.AddChild(CreateActorItem("Nav Mesh Bounds Volume", typeof(NavMeshBoundsVolume)));
groupOther.AddChild(CreateActorItem("Nav Mesh Link", typeof(NavLink)));
var groupGui = CreateGroupWithList(actorGroups, "GUI");
groupGui.AddChild(CreateActorItem("UI Control", typeof(UIControl)));
groupGui.AddChild(CreateActorItem("UI Canvas", typeof(UICanvas)));
groupGui.AddChild(CreateActorItem("Text Render", typeof(TextRender)));
actorGroups.SelectedTabIndex = 1;
}
private void OnScriptsReload()
{
// Prevent any references to actor types from the game assemblies that will be reloaded
_searchBox.Clear();
_groupSearch.DisposeChildren();
_groupSearch.PerformLayout();
}
private void OnSearchBoxTextChanged()
{
// Skip events during setup or init stuff
if (IsLayoutLocked)
return;
var filterText = _searchBox.Text;
_groupSearch.LockChildrenRecursive();
_groupSearch.DisposeChildren();
foreach (var actorType in Editor.CodeEditing.Actors.Get())
{
var text = actorType.Name;
if (!QueryFilterHelper.Match(filterText, text, out QueryFilterHelper.Range[] ranges))
continue;
var item = _groupSearch.AddChild(CreateActorItem(CustomEditors.CustomEditorsUtil.GetPropertyNameUI(text), actorType));
item.TooltipText = actorType.TypeName;
var attributes = actorType.GetAttributes(false);
var tooltipAttribute = (TooltipAttribute)attributes.FirstOrDefault(x => x is TooltipAttribute);
if (tooltipAttribute != null)
{
item.TooltipText += '\n';
item.TooltipText += tooltipAttribute.Text;
}
var highlights = new List<Rectangle>(ranges.Length);
var style = Style.Current;
var font = style.FontSmall;
var textRect = item.TextRect;
for (int i = 0; i < ranges.Length; i++)
{
var start = font.GetCharPosition(text, ranges[i].StartIndex);
var end = font.GetCharPosition(text, ranges[i].EndIndex);
highlights.Add(new Rectangle(start.X + textRect.X, textRect.Y, end.X - start.X, textRect.Height));
}
item.SetHighlights(highlights);
}
_groupSearch.UnlockChildrenRecursive();
PerformLayout();
PerformLayout();
}
private Item CreateEditorAssetItem(string name, string path)
{
path = StringUtils.CombinePaths(Globals.EngineContentFolder, "Editor", path);
return new Item(name, GUI.Drag.DragItems.GetDragData(path));
}
private Item CreateActorItem(string name, Type type)
{
return new Item(name, GUI.Drag.DragActorType.GetDragData(type));
}
private Item CreateActorItem(string name, ScriptType type)
{
return new Item(name, GUI.Drag.DragActorType.GetDragData(type));
}
private ContainerControl CreateGroupWithList(Tabs parentTabs, string title, float topOffset = 0)
{
var tab = parentTabs.AddTab(new Tab(title));
var panel = new Panel(ScrollBars.Both)
{
AnchorPreset = AnchorPresets.StretchAll,
Offsets = new Margin(0, 0, topOffset, 0),
Parent = tab
};
var tree = new Tree(false)
{
AnchorPreset = AnchorPresets.HorizontalStretchTop,
IsScrollable = true,
Parent = panel
};
return tree;
}
}
/// <summary>
/// A helper utility window with bunch of tools used during scene editing.
/// </summary>
/// <seealso cref="FlaxEditor.Windows.EditorWindow" />
public class ToolboxWindow : EditorWindow
{
/// <summary>
/// Gets the tabs control used by this window. Can be used to add custom toolbox modes.
/// </summary>
public Tabs TabsControl { get; private set; }
/// <summary>
/// The objects spawning tab.
/// </summary>
public SpawnTab Spawn;
/// <summary>
/// The vertex painting tab.
/// </summary>
public VertexPaintingTab VertexPaint;
/// <summary>
/// The foliage editing tab.
/// </summary>
public FoliageTab Foliage;
/// <summary>
/// The terrain editing tab.
/// </summary>
public CarveTab Carve;
/// <summary>
/// Initializes a new instance of the <see cref="ToolboxWindow"/> class.
/// </summary>
/// <param name="editor">The editor.</param>
public ToolboxWindow(Editor editor)
: base(editor, true, ScrollBars.None)
{
Title = "Toolbox";
}
/// <inheritdoc />
public override void OnInit()
{
float tabSize = 48 * Editor.Options.Options.Interface.IconsScale;
TabsControl = new Tabs
{
AnchorPreset = AnchorPresets.StretchAll,
Offsets = Margin.Zero,
TabsSize = new Vector2(tabSize, tabSize),
Parent = this
};
TabsControl.AddTab(Spawn = new SpawnTab(Editor.Icons.Add48, Editor));
TabsControl.AddTab(VertexPaint = new VertexPaintingTab(Editor.Icons.Paint48, Editor));
TabsControl.AddTab(Foliage = new FoliageTab(Editor.Icons.Foliage48, Editor));
TabsControl.AddTab(Carve = new CarveTab(Editor.Icons.Mountain48, Editor));
TabsControl.SelectedTabIndex = 0;
}
}
}