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FlaxEngine/Source/Engine/Graphics/Textures/StreamingTexture.h

178 lines
4.5 KiB
C++

// Copyright (c) Wojciech Figat. All rights reserved.
#pragma once
#include "ITextureOwner.h"
#include "Engine/Streaming/StreamableResource.h"
#include "Types.h"
/// <summary>
/// GPU texture object which can change it's resolution (quality) at runtime.
/// </summary>
class FLAXENGINE_API StreamingTexture : public Object, public StreamableResource
{
friend class TextureBase;
friend class TexturesStreamingHandler;
friend class StreamTextureMipTask;
friend class StreamTextureResizeTask;
protected:
ITextureOwner* _owner;
GPUTexture* _texture;
TextureHeader _header;
int32 _minMipCountBlockCompressed;
bool _isBlockCompressed;
Array<Task*, FixedAllocation<16>> _streamingTasks;
public:
StreamingTexture(ITextureOwner* owner, const String& name);
~StreamingTexture();
public:
/// <summary>
/// Gets the owner.
/// </summary>
FORCE_INLINE ITextureOwner* GetOwner() const
{
return _owner;
}
/// <summary>
/// Gets texture object handle.
/// </summary>
FORCE_INLINE GPUTexture* GetTexture() const
{
return _texture;
}
/// <summary>
/// Gets texture size of Float2::Zero if not loaded.
/// </summary>
Float2 Size() const;
/// <summary>
/// Gets a value indicating whether this instance is initialized.
/// </summary>
FORCE_INLINE bool IsInitialized() const
{
return _header.MipLevels > 0;
}
/// <summary>
/// Gets total texture width (in texels)
/// </summary>
FORCE_INLINE int32 TotalWidth() const
{
return _header.Width;
}
/// <summary>
/// Gets total texture height (in texels)
/// </summary>
FORCE_INLINE int32 TotalHeight() const
{
return _header.Height;
}
/// <summary>
/// Gets total texture array size
/// </summary>
FORCE_INLINE int32 TotalArraySize() const
{
return IsCubeMap() ? 6 : 1;
}
/// <summary>
/// Gets total texture mip levels count
/// </summary>
FORCE_INLINE int32 TotalMipLevels() const
{
return _header.MipLevels;
}
/// <summary>
/// Returns texture format type
/// </summary>
FORCE_INLINE TextureFormatType GetFormatType() const
{
return _header.Type;
}
/// <summary>
/// Returns true if it's a cube map texture
/// </summary>
FORCE_INLINE bool IsCubeMap() const
{
return _header.IsCubeMap;
}
/// <summary>
/// Returns true if texture cannot be used during GPU resources streaming system
/// </summary>
FORCE_INLINE bool NeverStream() const
{
return _header.NeverStream;
}
/// <summary>
/// Gets the texture header.
/// </summary>
FORCE_INLINE const TextureHeader* GetHeader() const
{
return &_header;
}
public:
/// <summary>
/// Converts allocated texture mip index to the absolute mip map index.
/// </summary>
/// <param name="textureMipIndex">Index of the texture mip.</param>
/// <returns>The index of the mip map.</returns>
int32 TextureMipIndexToTotalIndex(int32 textureMipIndex) const;
/// <summary>
/// Converts absolute mip map index to the allocated texture mip index.
/// </summary>
/// <param name="mipIndex">Index of the texture mip.</param>
/// <returns>The index of the mip map.</returns>
int32 TotalIndexToTextureMipIndex(int32 mipIndex) const;
public:
/// <summary>
/// Creates new texture
/// </summary>
/// <param name="header">Texture header</param>
/// <returns>True if cannot create texture, otherwise false</returns>
bool Create(const TextureHeader& header);
/// <summary>
/// Release texture
/// </summary>
void UnloadTexture();
/// <summary>
/// Gets the total memory usage that texture may have in use (if loaded to the maximum quality).
/// Exact value may differ due to memory alignment and resource allocation policy.
/// </summary>
/// <returns>The amount of bytes.</returns>
uint64 GetTotalMemoryUsage() const;
public:
FORCE_INLINE GPUTexture* operator->() const
{
return _texture;
}
public:
// [Object]
String ToString() const override;
// [StreamableResource]
int32 GetMaxResidency() const override;
int32 GetCurrentResidency() const override;
int32 GetAllocatedResidency() const override;
bool CanBeUpdated() const override;
Task* UpdateAllocation(int32 residency) override;
Task* CreateStreamingTask(int32 residency) override;
void CancelStreamingTasks() override;
};