Files
FlaxEngine/Source/Editor/Windows/Assets/JsonAssetWindow.cs
2023-05-05 14:54:42 +02:00

183 lines
5.8 KiB
C#

// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
using System;
using FlaxEditor.Content;
using FlaxEditor.CustomEditors;
using FlaxEditor.GUI;
using FlaxEngine;
using FlaxEngine.GUI;
namespace FlaxEditor.Windows.Assets
{
/// <summary>
/// Editor window to view/modify <see cref="JsonAsset"/> asset.
/// </summary>
/// <seealso cref="JsonAsset" />
/// <seealso cref="FlaxEditor.Windows.Assets.AssetEditorWindow" />
public sealed class JsonAssetWindow : AssetEditorWindowBase<JsonAsset>
{
private readonly CustomEditorPresenter _presenter;
private readonly ToolStripButton _saveButton;
private readonly ToolStripButton _undoButton;
private readonly ToolStripButton _redoButton;
private readonly Undo _undo;
private object _object;
private bool _isRegisteredForScriptsReload;
/// <summary>
/// Gets the instance of the Json asset object that is being edited.
/// </summary>
public object Instance => _object;
/// <inheritdoc />
public JsonAssetWindow(Editor editor, AssetItem item)
: base(editor, item)
{
// Undo
_undo = new Undo();
_undo.UndoDone += OnUndoRedo;
_undo.RedoDone += OnUndoRedo;
_undo.ActionDone += OnUndoRedo;
// Toolstrip
_saveButton = (ToolStripButton)_toolstrip.AddButton(editor.Icons.Save64, Save).LinkTooltip("Save");
_toolstrip.AddSeparator();
_undoButton = (ToolStripButton)_toolstrip.AddButton(Editor.Icons.Undo64, _undo.PerformUndo).LinkTooltip("Undo (Ctrl+Z)");
_redoButton = (ToolStripButton)_toolstrip.AddButton(Editor.Icons.Redo64, _undo.PerformRedo).LinkTooltip("Redo (Ctrl+Y)");
// Panel
var panel = new Panel(ScrollBars.Vertical)
{
AnchorPreset = AnchorPresets.StretchAll,
Offsets = new Margin(0, 0, _toolstrip.Bottom, 0),
Parent = this
};
// Properties
_presenter = new CustomEditorPresenter(_undo, "Loading...");
_presenter.Panel.Parent = panel;
_presenter.Modified += MarkAsEdited;
// Setup input actions
InputActions.Add(options => options.Undo, _undo.PerformUndo);
InputActions.Add(options => options.Redo, _undo.PerformRedo);
}
private void OnUndoRedo(IUndoAction action)
{
MarkAsEdited();
UpdateToolstrip();
}
private void OnScriptsReloadBegin()
{
Close();
}
/// <inheritdoc />
public override void Save()
{
if (!IsEdited)
return;
if (_asset.WaitForLoaded())
{
return;
}
if (Editor.SaveJsonAsset(_item.Path, _object))
{
Editor.LogError("Cannot save asset.");
return;
}
ClearEditedFlag();
}
/// <inheritdoc />
protected override void UpdateToolstrip()
{
_saveButton.Enabled = IsEdited;
_undoButton.Enabled = _undo.CanUndo;
_redoButton.Enabled = _undo.CanRedo;
base.UpdateToolstrip();
}
/// <inheritdoc />
protected override void OnAssetLoaded()
{
_object = Asset.Instance;
if (_object == null)
{
// Hint developer about cause of failure
var dataTypeName = Asset.DataTypeName;
var type = Type.GetType(dataTypeName);
if (type != null)
{
try
{
var obj = Activator.CreateInstance(type);
var data = Asset.Data;
FlaxEngine.Json.JsonSerializer.Deserialize(obj, data);
}
catch (Exception ex)
{
_presenter.NoSelectionText = "Failed to load asset. See log for more. " + ex.Message.Replace('\n', ' ');
}
}
else if (string.IsNullOrEmpty(dataTypeName))
{
_presenter.NoSelectionText = "Empty data type.";
}
else
{
_presenter.NoSelectionText = string.Format("Missing type '{0}'.", dataTypeName);
}
}
_presenter.Select(_object);
_undo.Clear();
ClearEditedFlag();
// Auto-close on scripting reload if json asset is from game scripts (it might be reloaded)
if ((_object == null || FlaxEngine.Scripting.IsTypeFromGameScripts(_object.GetType())) && !_isRegisteredForScriptsReload)
{
_isRegisteredForScriptsReload = true;
ScriptsBuilder.ScriptsReloadBegin += OnScriptsReloadBegin;
}
base.OnAssetLoaded();
}
/// <inheritdoc />
protected override void OnAssetLoadFailed()
{
_presenter.NoSelectionText = "Failed to load the asset.";
base.OnAssetLoadFailed();
}
/// <inheritdoc />
public override void OnItemReimported(ContentItem item)
{
// Refresh the properties (will get new data in OnAssetLoaded)
_presenter.Deselect();
ClearEditedFlag();
base.OnItemReimported(item);
}
/// <inheritdoc />
public override void OnDestroy()
{
if (_isRegisteredForScriptsReload)
{
_isRegisteredForScriptsReload = false;
ScriptsBuilder.ScriptsReloadBegin -= OnScriptsReloadBegin;
}
base.OnDestroy();
}
}
}