Files
FlaxEngine/Source/Engine/Audio/AudioBackend.h

270 lines
7.9 KiB
C++

// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
#pragma once
#include "Config.h"
#include "Types.h"
#include "Engine/Core/Types/BaseTypes.h"
/// <summary>
/// The helper class for that handles active audio backend operations.
/// </summary>
class AudioBackend
{
friend AudioBackend;
friend class AudioService;
public:
enum class FeatureFlags
{
None = 0,
// Supports multi-channel (incl. stereo) audio playback for spatial sources (3D), otherwise 3d audio needs to be in mono format.
SpatialMultiChannel = 1,
};
static AudioBackend* Instance;
private:
// Listener
virtual void Listener_Reset() = 0;
virtual void Listener_VelocityChanged(const Vector3& velocity) = 0;
virtual void Listener_TransformChanged(const Vector3& position, const Quaternion& orientation) = 0;
virtual void Listener_ReinitializeAll() = 0;
// Source
virtual void Source_OnAdd(AudioSource* source) = 0;
virtual void Source_OnRemove(AudioSource* source) = 0;
virtual void Source_VelocityChanged(AudioSource* source) = 0;
virtual void Source_TransformChanged(AudioSource* source) = 0;
virtual void Source_VolumeChanged(AudioSource* source) = 0;
virtual void Source_PitchChanged(AudioSource* source) = 0;
virtual void Source_PanChanged(AudioSource* source) = 0;
virtual void Source_IsLoopingChanged(AudioSource* source) = 0;
virtual void Source_SpatialSetupChanged(AudioSource* source) = 0;
virtual void Source_ClipLoaded(AudioSource* source) = 0;
virtual void Source_Cleanup(AudioSource* source) = 0;
virtual void Source_Play(AudioSource* source) = 0;
virtual void Source_Pause(AudioSource* source) = 0;
virtual void Source_Stop(AudioSource* source) = 0;
virtual void Source_SetCurrentBufferTime(AudioSource* source, float value) = 0;
virtual float Source_GetCurrentBufferTime(const AudioSource* source) = 0;
virtual void Source_SetNonStreamingBuffer(AudioSource* source) = 0;
virtual void Source_GetProcessedBuffersCount(AudioSource* source, int32& processedBuffersCount) = 0;
virtual void Source_GetQueuedBuffersCount(AudioSource* source, int32& queuedBuffersCount) = 0;
virtual void Source_QueueBuffer(AudioSource* source, uint32 bufferId) = 0;
virtual void Source_DequeueProcessedBuffers(AudioSource* source) = 0;
// Buffer
virtual uint32 Buffer_Create() = 0;
virtual void Buffer_Delete(uint32 bufferId) = 0;
virtual void Buffer_Write(uint32 bufferId, byte* samples, const AudioDataInfo& info) = 0;
// Base
virtual const Char* Base_Name() = 0;
virtual FeatureFlags Base_Features() = 0;
virtual void Base_OnActiveDeviceChanged() = 0;
virtual void Base_SetDopplerFactor(float value) = 0;
virtual void Base_SetVolume(float value) = 0;
virtual bool Base_Init() = 0;
virtual void Base_Update() = 0;
virtual void Base_Dispose() = 0;
public:
virtual ~AudioBackend()
{
}
public:
class Listener
{
public:
FORCE_INLINE static void Reset()
{
Instance->Listener_Reset();
}
FORCE_INLINE static void VelocityChanged(const Vector3& velocity)
{
Instance->Listener_VelocityChanged(velocity);
}
FORCE_INLINE static void TransformChanged(const Vector3& position, const Quaternion& orientation)
{
Instance->Listener_TransformChanged(position, orientation);
}
FORCE_INLINE static void ReinitializeAll()
{
Instance->Listener_ReinitializeAll();
}
};
class Source
{
public:
FORCE_INLINE static void OnAdd(AudioSource* source)
{
Instance->Source_OnAdd(source);
}
FORCE_INLINE static void OnRemove(AudioSource* source)
{
Instance->Source_OnRemove(source);
}
FORCE_INLINE static void VelocityChanged(AudioSource* source)
{
Instance->Source_VelocityChanged(source);
}
FORCE_INLINE static void TransformChanged(AudioSource* source)
{
Instance->Source_TransformChanged(source);
}
FORCE_INLINE static void VolumeChanged(AudioSource* source)
{
Instance->Source_VolumeChanged(source);
}
FORCE_INLINE static void PitchChanged(AudioSource* source)
{
Instance->Source_PitchChanged(source);
}
FORCE_INLINE static void PanChanged(AudioSource* source)
{
Instance->Source_PanChanged(source);
}
FORCE_INLINE static void IsLoopingChanged(AudioSource* source)
{
Instance->Source_IsLoopingChanged(source);
}
FORCE_INLINE static void SpatialSetupChanged(AudioSource* source)
{
Instance->Source_SpatialSetupChanged(source);
}
FORCE_INLINE static void ClipLoaded(AudioSource* source)
{
Instance->Source_ClipLoaded(source);
}
FORCE_INLINE static void Cleanup(AudioSource* source)
{
Instance->Source_Cleanup(source);
}
FORCE_INLINE static void Play(AudioSource* source)
{
Instance->Source_Play(source);
}
FORCE_INLINE static void Pause(AudioSource* source)
{
Instance->Source_Pause(source);
}
FORCE_INLINE static void Stop(AudioSource* source)
{
Instance->Source_Stop(source);
}
FORCE_INLINE static void SetCurrentBufferTime(AudioSource* source, float value)
{
Instance->Source_SetCurrentBufferTime(source, value);
}
FORCE_INLINE static float GetCurrentBufferTime(const AudioSource* source)
{
return Instance->Source_GetCurrentBufferTime(source);
}
FORCE_INLINE static void SetNonStreamingBuffer(AudioSource* source)
{
Instance->Source_SetNonStreamingBuffer(source);
}
FORCE_INLINE static void GetProcessedBuffersCount(AudioSource* source, int32& processedBuffersCount)
{
Instance->Source_GetProcessedBuffersCount(source, processedBuffersCount);
}
FORCE_INLINE static void GetQueuedBuffersCount(AudioSource* source, int32& queuedBuffersCount)
{
Instance->Source_GetQueuedBuffersCount(source, queuedBuffersCount);
}
FORCE_INLINE static void QueueBuffer(AudioSource* source, uint32 bufferId)
{
Instance->Source_QueueBuffer(source, bufferId);
}
FORCE_INLINE static void DequeueProcessedBuffers(AudioSource* source)
{
Instance->Source_DequeueProcessedBuffers(source);
}
};
class Buffer
{
public:
FORCE_INLINE static uint32 Create()
{
return Instance->Buffer_Create();
}
FORCE_INLINE static void Delete(uint32 bufferId)
{
Instance->Buffer_Delete(bufferId);
}
FORCE_INLINE static void Write(uint32 bufferId, byte* samples, const AudioDataInfo& info)
{
Instance->Buffer_Write(bufferId, samples, info);
}
};
FORCE_INLINE static const Char* Name()
{
return Instance->Base_Name();
}
FORCE_INLINE static FeatureFlags Features()
{
return Instance->Base_Features();
}
FORCE_INLINE static void OnActiveDeviceChanged()
{
Instance->Base_OnActiveDeviceChanged();
}
FORCE_INLINE static void SetDopplerFactor(float value)
{
Instance->Base_SetDopplerFactor(value);
}
FORCE_INLINE static void SetVolume(float value)
{
return Instance->Base_SetVolume(value);
}
FORCE_INLINE static bool Init()
{
return Instance->Base_Init();
}
FORCE_INLINE static void Update()
{
Instance->Base_Update();
}
FORCE_INLINE static void Dispose()
{
Instance->Base_Dispose();
}
};