39 lines
1.2 KiB
C++
39 lines
1.2 KiB
C++
// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
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#pragma once
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#if PLATFORM_IOS
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#include "../Apple/ApplePlatform.h"
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/// <summary>
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/// The iOS platform implementation and application management utilities.
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/// </summary>
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class FLAXENGINE_API iOSPlatform : public ApplePlatform
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{
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public:
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// Runs the callback on a main UI thread (from iOS). Can optionally wait for execution end to sync.
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static void RunOnUIThread(const Function<void()>& func, bool wait = false);
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// Runs the callback on a main thread (from Flax). Can optionally wait for execution end to sync.
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static void RunOnMainThread(const Function<void()>& func, bool wait = false);
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public:
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// [ApplePlatform]
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static bool Init();
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static void LogInfo();
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static void Tick();
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static BatteryInfo GetBatteryInfo();
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static int32 GetDpi();
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static NetworkConnectionType GetNetworkConnectionType();
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static ScreenOrientationType GetScreenOrientationType();
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static Guid GetUniqueDeviceId();
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static String GetComputerName();
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static bool GetHasFocus();
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static bool GetIsPaused();
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static Float2 GetDesktopSize();
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static String GetMainDirectory();
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static Window* CreateWindow(const CreateWindowSettings& settings);
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};
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#endif
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