Files
FlaxEngine/Source/Engine/Scripting/Script.cs
Ari Vuollet 4dcdd8b5f7 Add Actor.HasScene and Script.HasScene
Useful in managed code to check the existence of the scene in hot paths
by avoiding expensive marshalling of the Scene object.
2024-04-20 20:58:55 +03:00

47 lines
1.3 KiB
C#

// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
namespace FlaxEngine
{
partial class Script
{
/// <summary>
/// Gets the scene object which contains this script.
/// </summary>
[HideInEditor, NoSerialize]
public Scene Scene
{
get
{
var parent = Actor;
return parent ? parent.Scene : null;
}
}
/// <summary>
/// Gets value indicating if the actor owning the script is in a scene.
/// </summary>
[HideInEditor, NoSerialize]
public bool HasScene => Actor?.HasScene ?? false;
/// <summary>
/// Gets or sets the world space transformation of the actors owning this script.
/// </summary>
[HideInEditor, NoSerialize, NoAnimate]
public Transform Transform
{
get => Actor.Transform;
set => Actor.Transform = value;
}
/// <summary>
/// Gets or sets the local space transformation of the actors owning this script.
/// </summary>
[HideInEditor, NoSerialize, NoAnimate]
public Transform LocalTransform
{
get => Actor.LocalTransform;
set => Actor.LocalTransform = value;
}
}
}