Files
FlaxEngine/Source/Engine/Graphics/GPUResourceAccess.h

30 lines
803 B
C

// Copyright (c) Wojciech Figat. All rights reserved.
#pragma once
#include "Engine/Core/Types/BaseTypes.h"
// GPU resource access flags. Used to describe how resource can be accessed which allows GPU to optimize data layout and memory access.
enum class GPUResourceAccess
{
None = 0,
CopyRead = 1 << 0,
CopyWrite = 1 << 1,
CpuRead = 1 << 2,
CpuWrite = 1 << 3,
DepthRead = 1 << 4,
DepthWrite = 1 << 5,
DepthBuffer = DepthRead | DepthWrite,
RenderTarget = 1 << 6,
UnorderedAccess = 1 << 7,
IndirectArgs = 1 << 8,
ShaderReadCompute = 1 << 9,
ShaderReadPixel = 1 << 10,
ShaderReadNonPixel = 1 << 11,
ShaderReadGraphics = ShaderReadPixel | ShaderReadNonPixel,
Last,
All = (Last << 1) - 1,
};
DECLARE_ENUM_OPERATORS(GPUResourceAccess);