Files
FlaxEngine/Source/Editor/Content/Settings/BuildPreset.cs
2023-01-10 15:29:37 +01:00

45 lines
1.3 KiB
C#

// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
using System;
using FlaxEngine;
namespace FlaxEditor.Content.Settings
{
/// <summary>
/// A <see cref="GameCooker"/> game building preset with set of build targets.
/// </summary>
[Serializable]
public class BuildPreset
{
/// <summary>
/// The name of the preset.
/// </summary>
[EditorOrder(10), Tooltip("Name of the preset")]
public string Name;
/// <summary>
/// The target configurations.
/// </summary>
[EditorOrder(20), Tooltip("Target configurations")]
public BuildTarget[] Targets;
/// <summary>
/// Gets the target of the given name (ignore case search) or returns null if cannot find it.
/// </summary>
/// <param name="name">The target name.</param>
/// <returns>Found target or null if is missing.</returns>
public BuildTarget GetTarget(string name)
{
if (Targets != null)
{
for (int i = 0; i < Targets.Length; i++)
{
if (string.Equals(Targets[i].Name, name, StringComparison.OrdinalIgnoreCase))
return Targets[i];
}
}
return null;
}
}
}