Files
FlaxEngine/Source/Editor/SceneGraph/Actors/UICanvasNode.cs
2023-01-10 15:29:37 +01:00

57 lines
1.4 KiB
C#

// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
#if USE_LARGE_WORLDS
using Real = System.Double;
#else
using Real = System.Single;
#endif
using FlaxEngine;
namespace FlaxEditor.SceneGraph.Actors
{
/// <summary>
/// Scene tree node for <see cref="UICanvas"/> actor type.
/// </summary>
/// <seealso cref="ActorNode" />
[HideInEditor]
public sealed class UICanvasNode : ActorNode
{
/// <inheritdoc />
public UICanvasNode(Actor actor)
: base(actor)
{
}
/// <inheritdoc />
public override void PostSpawn()
{
base.PostSpawn();
// Rotate to match the space (GUI uses upper left corner as a root)
Actor.LocalOrientation = Quaternion.Euler(0, -180, -180);
}
/// <inheritdoc />
public override bool RayCastSelf(ref RayCastData ray, out Real distance, out Vector3 normal)
{
normal = Vector3.Up;
if (Actor is UICanvas uiCanvas && uiCanvas.Is3D)
return uiCanvas.Bounds.Intersects(ref ray.Ray, out distance);
distance = 0;
return false;
}
/// <inheritdoc />
public override void OnDebugDraw(ViewportDebugDrawData data)
{
base.OnDebugDraw(data);
if (Actor is UICanvas uiCanvas && uiCanvas.Is3D)
DebugDraw.DrawWireBox(uiCanvas.Bounds, Color.BlueViolet);
}
}
}