51 lines
1.5 KiB
C#
51 lines
1.5 KiB
C#
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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using System;
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using FlaxEditor.Surface.Archetypes;
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using FlaxEngine;
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namespace FlaxEditor.Surface
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{
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/// <summary>
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/// The Visject Surface implementation for the particle emitter functions editor.
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/// </summary>
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/// <seealso cref="ParticleEmitterSurface" />
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/// <seealso cref="Function.IFunctionSurface" />
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[HideInEditor]
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public class ParticleEmitterFunctionSurface : ParticleEmitterSurface, Function.IFunctionSurface
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{
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private static readonly Type[] ParticleEmitterFunctionTypes =
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{
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typeof(bool),
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typeof(int),
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typeof(float),
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typeof(Float2),
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typeof(Float3),
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typeof(Float4),
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typeof(Vector2),
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typeof(Vector3),
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typeof(Vector4),
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typeof(FlaxEngine.Object),
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};
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/// <inheritdoc />
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public ParticleEmitterFunctionSurface(IVisjectSurfaceOwner owner, Action onSave, FlaxEditor.Undo undo)
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: base(owner, onSave, undo)
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{
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}
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/// <inheritdoc />
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public override bool CanUseNodeType(NodeArchetype nodeArchetype)
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{
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if (nodeArchetype.Title == "Function Input" ||
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nodeArchetype.Title == "Function Output")
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return true;
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return base.CanUseNodeType(nodeArchetype);
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}
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/// <inheritdoc />
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public Type[] FunctionTypes => ParticleEmitterFunctionTypes;
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}
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}
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