Files
FlaxEngine/Source/Editor/Surface/ParticleEmitterFunctionSurface.cs
2023-01-10 15:29:37 +01:00

51 lines
1.5 KiB
C#

// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
using System;
using FlaxEditor.Surface.Archetypes;
using FlaxEngine;
namespace FlaxEditor.Surface
{
/// <summary>
/// The Visject Surface implementation for the particle emitter functions editor.
/// </summary>
/// <seealso cref="ParticleEmitterSurface" />
/// <seealso cref="Function.IFunctionSurface" />
[HideInEditor]
public class ParticleEmitterFunctionSurface : ParticleEmitterSurface, Function.IFunctionSurface
{
private static readonly Type[] ParticleEmitterFunctionTypes =
{
typeof(bool),
typeof(int),
typeof(float),
typeof(Float2),
typeof(Float3),
typeof(Float4),
typeof(Vector2),
typeof(Vector3),
typeof(Vector4),
typeof(FlaxEngine.Object),
};
/// <inheritdoc />
public ParticleEmitterFunctionSurface(IVisjectSurfaceOwner owner, Action onSave, FlaxEditor.Undo undo)
: base(owner, onSave, undo)
{
}
/// <inheritdoc />
public override bool CanUseNodeType(NodeArchetype nodeArchetype)
{
if (nodeArchetype.Title == "Function Input" ||
nodeArchetype.Title == "Function Output")
return true;
return base.CanUseNodeType(nodeArchetype);
}
/// <inheritdoc />
public Type[] FunctionTypes => ParticleEmitterFunctionTypes;
}
}